CPU Clock managment Wrost of the series? - Operation Sports Forums

CPU Clock managment Wrost of the series?

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  • booker21
    MVP
    • Jun 2003
    • 4928

    #1

    CPU Clock managment Wrost of the series?

    I really can't remember any other game that had clock management so bad. Basically all close games i can win because CPU will never call time out and let the time pass by. I'm not being picky here, just really basic clock management is really bad.
    English, is not my first language.
  • stinkubus
    MVP
    • Dec 2011
    • 1463

    #2
    Re: CPU Clock managment Wrost of the series?

    Did you not play last year? They were just as bad. I'm talking letting the clock run out in contested games with TOs still in their pocket.

    Comment

    • CaseIH
      MVP
      • Sep 2013
      • 3945

      #3
      Re: CPU Clock managment Wrost of the series?

      Yeah, this is something that they really need to fix in a patch, its ridiculous how bad it is. Once in a while the CPU will get it right, but far to often they manage the clock poorly and give themselves no chance at all to win.





      Outside of this issue, Im enjoying the game. I quit buying Madden several yrs ago, due to how bad the game had gotten. But decided to take the chance on 20, and overall Im pleased, but the CPU clock management at end of the half and end of game is horrible. Im no video game maker, but I have a hard time believing the devs cant fix this in a patch.
      Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

      Favorite teams:
      MLB- Reds/ and whoever is playing the Cubs
      NBA- Pacers
      NFL- Dolphins & Colts

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      • Vikes1
        Proctor, MN. Go Rails!
        • May 2008
        • 4103

        #4
        Re: CPU Clock managment Wrost of the series?

        Yep, this is something that needs to be fixed. I'm tempted to start calling my timeouts for the CPU to prevent cheap wins.
        1969 NFL Champions

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        • edgevoice
          MVP
          • Sep 2008
          • 1199

          #5
          Re: CPU Clock managment Wrost of the series?

          Originally posted by booker21
          I really can't remember any other game that had clock management so bad. Basically all close games i can win because CPU will never call time out and let the time pass by. I'm not being picky here, just really basic clock management is really bad.
          After the latest patch, I saw the CPU handling the no huddle and using time-outs reasonably well in the first half. However, in my past two franchise games, I had to call time outs for the CPU in the 4th quarter during end-of-game drives. On both occasions, they were well within reach to kick game-winning field goals. I figured the CPU was trying to grind clock in order to leave me with no time left. Nope. They called a play in the huddle with less than 16 seconds left so I burned the time out right after, since they would have run out of time. They then kicked the FG.

          While CPU clock management and play calling has been "shaky" in the past, this year it's terrible at the end of the game. While I understand this game is mostly designed and thereby tested for "head-to-head play", it's time for this to be addressed.

          Comment

          • capa
            Banned
            • Jul 2002
            • 5321

            #6
            Re: CPU Clock managment Wrost of the series?

            It is almost a game killer for me. I don't have 20 yet and am waiting to see if this, along with other legacy issues, gets addressed. However, in 19 it is just as bad. Brain dead CPU at end of half and game.

            It is embarrassing that they have not fixed this for the past few iterations of the game. It does show that they don't put much, if any, time in testing human vs cpu games during their alpha and beta test cycle.

            This is just a series of if-then-else statements based on pretty simple criteria. It should be very easy for them to update and patch. Why they don't or won't...I'll never know.

            C

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            • Hammerhunker
              MVP
              • Mar 2003
              • 3006

              #7
              Re: CPU Clock managment Wrost of the series?

              Every edition of this game has been gosh-awful. Even if the cpu calls timeouts, it is only under 2 minutes. I have to agree with Capa, it is 2019 for goodness sakes, about time to get this right.

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              • NYJin2011tm
                MVP
                • Oct 2011
                • 2753

                #8
                Re: CPU Clock managment Wrost of the series?

                CPU threw a pass on first down leading me with less than two minutes to go in the game instead of kneeling.

                Comment

                • ICE_790120q
                  Rookie
                  • Aug 2014
                  • 64

                  #9
                  Re: CPU Clock managment Wrost of the series?

                  I think it is not that bad, at least for me not the worse I've seen. Where I do see an improvement is that the clock has a small run-off (8 to 13 sec I believe) in between plays when either you or the CPU is running a hurry-up offense under two minutes.

                  This for me was an improvement as in past Maddens the CPU was able to set-up and snap the ball almost immediately after the previous play was blown dead. This drove me crazy because the computer would end up running probably 10-12 plays inside the last 2min which was completely unrealistic.

                  So yes, still poor clock management, but also a bit of improvement here and there.
                  Last edited by ICE_790120q; 08-30-2019, 10:24 AM. Reason: Typos

                  Comment

                  • booker21
                    MVP
                    • Jun 2003
                    • 4928

                    #10
                    Re: CPU Clock managment Wrost of the series?

                    Originally posted by ICE_790120q
                    I think it is not that bad, at least for me not the worse I've seen. Where I do see an improvement is that the clock has a small run-off (8 to 13 sec I believe) in between plays when either you or the CPU is running a hurry-up offense under two minutes.

                    This for me was an improvement as in past Maddens the CPU was able to set-up and snap the ball almost immediately after the previous play was blown dead. This drove me crazy because the computer would end up running probably 10-12 plays inside the last 2min which was completely unrealistic.

                    So yes, still poor clock management, but also a bit of improvement here and there.
                    I believe that this 12 run off which i love since otherwise the clock would be a mess since they removed the walking to the LOS is guildty of these scenarios. I'm not talking of scenarios like the one below, which sucks but at the same time are a bit more complex.

                    Originally posted by NYJin2011tm
                    CPU threw a pass on first down leading me with less than two minutes to go in the game instead of kneeling.
                    I'm talking about being down by 2 points with 20sec left tackled at the 20yd line and having 2 time outs and letting the clock run and losing the game. I have never seen this type of scenarios before.
                    English, is not my first language.

                    Comment

                    • JMD
                      MVP
                      • Feb 2008
                      • 4455

                      #11
                      Re: CPU Clock managment Wrost of the series?

                      Originally posted by Vikes1
                      Yep, this is something that needs to be fixed. I'm tempted to start calling my timeouts for the CPU to prevent cheap wins.
                      That's what I've been doing.

                      Comment

                      • edgevoice
                        MVP
                        • Sep 2008
                        • 1199

                        #12
                        Re: CPU Clock managment Wrost of the series?

                        Originally posted by booker21
                        I believe that this 12 run off which i love since otherwise the clock would be a mess since they removed the walking to the LOS is guilty of these scenarios. I'm not talking of scenarios like the one below, which sucks but at the same time are a bit more complex.



                        I'm talking about being down by 2 points with 20 sec left tackled at the 20 yd line and having 2 time outs and letting the clock run and losing the game. I have never seen this type of scenarios before.
                        Just speculating, which of course won't solve the problem, but the 2 above illustrations lead me to think that the CPU is both not taking into account the run off as you described and there is also confusion as to whether or not the CPU should be in 2 minute situation or safe/4 minute offense.

                        Puzzling, since the CPU defense usually manages the game correctly and uses time outs appropriately.
                        Last edited by edgevoice; 08-31-2019, 07:53 AM.

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                        • Ree4erMadness
                          Rookie
                          • Feb 2017
                          • 52

                          #13
                          Re: CPU Clock managment Wrost of the series?

                          Are we able to switch sides and call a TO for them?

                          Comment

                          • hyacinth1
                            MVP
                            • Aug 2003
                            • 1537

                            #14
                            Re: CPU Clock managment Wrost of the series?

                            unreal in 2019. do they even test this game anymore?

                            Comment

                            • capa
                              Banned
                              • Jul 2002
                              • 5321

                              #15
                              Re: CPU Clock managment Wrost of the series?

                              Originally posted by hyacinth1
                              unreal in 2019. do they even test this game anymore?
                              Not very much in human vs cpu. Pretty much do testing in human vs human mode to ensure they satisfy the online crowd.

                              C

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