If I could request 3 things for UFC 4 it would be the following:
* At minimum every move/position that existed in Undisputed 3 (not including Pride moves, though that'd be a great bonus).
* Career progression which is generic yet dynamic. Similar to that found in Undisputed 3.
* Progression/Training similar to Undisputed 3, in which you train moves on your create a fighter to earn the moves. Then have the ability to train said move further to learn variants or level up a move.
I was just watching more Undisputed 3 videos, and just looking at the moves and seeing things like take downs that end up getting reversed where the fighter initiating the TD ends up essentially tripping up and ends up on his back. The whole clinch and ground game just seems so much more dynamic. Or more specifically moves where they are not all picture perfect, because getting that perfect takedown w/o at least a scramble every time is simply not realistic. I think Undisputed was heading in a direction of realizing and positioning to nail this, but EA UFC can and should really obliterate this aspect of the sport. The less than perfect, raw, and improvisational components of the fight game that is.
That said, I know it seems silly to point to another publishers game for my request for UFC 4, however we are going on almost 8 years of this franchise now, and considering the move list in Undisputed 3 were grounded in reality it seems to me that rather than asking us for what moves we'd like to see in the game, they could just look to that game for starters and make sure they AT MINIMUM have all of those moves/positions/etc..
Only when that is accomplished should it make sense to come ask the community for what else to add. Does this seem reasonable? I really am not trying to sound flippant, but it seems like the most pragmatic way for this team to approach getting all the core/base moves included in the game. Personally it blows my mind that we'd even be having discussions about what moves to include when we haven't even scratched the surface of possible positions/moves that existed in an over decade (give or take) old game.
* At minimum every move/position that existed in Undisputed 3 (not including Pride moves, though that'd be a great bonus).
* Career progression which is generic yet dynamic. Similar to that found in Undisputed 3.
* Progression/Training similar to Undisputed 3, in which you train moves on your create a fighter to earn the moves. Then have the ability to train said move further to learn variants or level up a move.
I was just watching more Undisputed 3 videos, and just looking at the moves and seeing things like take downs that end up getting reversed where the fighter initiating the TD ends up essentially tripping up and ends up on his back. The whole clinch and ground game just seems so much more dynamic. Or more specifically moves where they are not all picture perfect, because getting that perfect takedown w/o at least a scramble every time is simply not realistic. I think Undisputed was heading in a direction of realizing and positioning to nail this, but EA UFC can and should really obliterate this aspect of the sport. The less than perfect, raw, and improvisational components of the fight game that is.
That said, I know it seems silly to point to another publishers game for my request for UFC 4, however we are going on almost 8 years of this franchise now, and considering the move list in Undisputed 3 were grounded in reality it seems to me that rather than asking us for what moves we'd like to see in the game, they could just look to that game for starters and make sure they AT MINIMUM have all of those moves/positions/etc..
Only when that is accomplished should it make sense to come ask the community for what else to add. Does this seem reasonable? I really am not trying to sound flippant, but it seems like the most pragmatic way for this team to approach getting all the core/base moves included in the game. Personally it blows my mind that we'd even be having discussions about what moves to include when we haven't even scratched the surface of possible positions/moves that existed in an over decade (give or take) old game.
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