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Circling Out --- Sprint Option For UFC 4

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #1

    Circling Out --- Sprint Option For UFC 4

    I find the major lunge/circle out mechanic in UFC 3 to be a bit clunky. You can chain them together, and overall footwork in this game isn't bad at all, but I still feel like it's hard to quickly circle out and 'run' from my opponent.

    I was a big fan of the "backwards running" mechanic that was implemented. It costs a hefty amount of stamina if you abuse it, but used with great timing it can make your opponent whiffffff and lose some major stamina (and open for counters, of course).

    I would like to see a similar "circle sprint" in UFC 4.

    It would cost stamina, of course, and if you were caught by a round strike from that direction it would cause massive vulnerability, but it would give those of us who don't want to throw 100+ strikes per round an opportunity to better use the cage and footwork.

    Thoughts?? Maybe I need to work at chaining my major lunges better, but would prefer it to be one smooth & continious motion that I have 100% control over (rather than pre-canned animation)
    PSN: Boiler569
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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #2
    Re: Circling Out --- Sprint Option For UFC 4

    I can hear the "running" complaints from comp players already.

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #3
      Re: Circling Out --- Sprint Option For UFC 4

      Originally posted by aholbert32
      I can hear the "running" complaints from comp players already.
      One you thing you fail to account is that the same circling used to 'run' is the same used to cut the cage. So it remains a matter of skill.

      There should be multidirectional sprint.

      Lateral strafing (circling, not running away with back turned) + backwards sprint (stiff arm retreat split into backwards sprint and pawing).

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #4
        Re: Circling Out --- Sprint Option For UFC 4

        Originally posted by aholbert32
        I can hear the "running" complaints from comp players already.
        Actually no. Alot of us want more realism. Combos are 2 strong now
        Last edited by 1212headkick; 04-30-2019, 05:25 PM.

        Comment

        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #5
          Re: Circling Out --- Sprint Option For UFC 4

          I should be able to do things like setup strikes with lead hand control. I should be able to circle like conor gus or cruz for alot of ufc fighters circling out of the way is primary defense. Footwork is better but not close to realistic. I should be able to hit players oh a t angle.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #6
            Re: Circling Out --- Sprint Option For UFC 4

            Originally posted by 1212headkick
            Actually no. Alot of us want more realism. Combos are 2 strong now
            "Alot"? How do you define "alot"? Alot of hardcore comp players want a sprint option?

            Haz_ isnt one of them. He's a sim/realism guy that likes playing online. Thats not a comp player.

            Seriously if there is "alot" of yall, where the **** have those guys been and why arent they more vocal? Because last spring when I was arguing for the return of the sprint button and adding more movement based options in the game, comp player were complaining about "running" being rampant in the game and using posts on the discord and the ESFL chat (which are full of hardcore comp players) as proof that the game's meta was skewed toward runners.

            You dont equal "alot". We know how you feel about the game but that doesnt mean that you represent the majority of comp players.

            Comment

            • Lauriedr1ver
              Pro
              • Nov 2017
              • 545

              #7
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by aholbert32
              I can hear the "running" complaints from comp players already.
              I can here us from 20 days after the game came out.

              Comment

              • Lauriedr1ver
                Pro
                • Nov 2017
                • 545

                #8
                Re: Circling Out --- Sprint Option For UFC 4

                Originally posted by 1212headkick
                Actually no. Alot of us want more realism. Combos are 2 strong now
                Actually no, a lot of yous dont. This is one of mine, Phiillybois and Aholberts first ever suggestions/discussions on here.

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #9
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by aholbert32
                  "Alot"? How do you define "alot"? Alot of hardcore comp players want a sprint option?

                  Haz_ isnt one of them. He's a sim/realism guy that likes playing online. Thats not a comp player.

                  Seriously if there is "alot" of yall, where the **** have those guys been and why arent they more vocal? Because last spring when I was arguing for the return of the sprint button and adding more movement based options in the game, comp player were complaining about "running" being rampant in the game and using posts on the discord and the ESFL chat (which are full of hardcore comp players) as proof that the game's meta was skewed toward runners.

                  You dont equal "alot". We know how you feel about the game but that doesnt mean that you represent the majority of comp players.
                  Suspensa
                  Swift tricks(#18th global xbox)
                  Warrior472 (top 30 xbox)
                  EK Diaz
                  Etc.

                  Ufc 3 is heavily bashed by places like metacritic youtube etc for lack of realism. We should definitly be able to do it since it happens literally all the time. Pressure fighters were overbuffed in ufc 3 due to ineffective head movement footwork and realistic ground control. The runners are the smart fighters. They are gameplanning. Pressure fighters just throw jabs to bait a slip for easy ko. I play all styles in this game. I have 130 days played. As far as Haz goes hes a martial artist at a high level. I value his insights. He haz good ideas��.
                  Last edited by 1212headkick; 04-30-2019, 11:45 PM.

                  Comment

                  • 1212headkick
                    Banned
                    • Mar 2018
                    • 1823

                    #10
                    Re: Circling Out --- Sprint Option For UFC 4

                    Originally posted by Lauriedr1ver
                    Actually no, a lot of yous dont. This is one of mine, Phiillybois and Aholberts first ever suggestions/discussions on here.
                    Are you serious? Look through my posts. In may of last year i suggested this. Ask any veteran member. I made whole threads with gifs detailing how it should be done. You do not know anything. Ask aholbert.he knows
                    https://forums.operationsports.com/f...t-we-need.html
                    Last edited by 1212headkick; 04-30-2019, 09:07 PM.

                    Comment

                    • WarMMA
                      MVP
                      • Apr 2016
                      • 4612

                      #11
                      Re: Circling Out --- Sprint Option For UFC 4

                      I agree we definitely need a better and quicker way to circle the cage. What we have now isn't enough. I also made an idea about a quick cage circling mechanic sometime last year. Was able to dig it up, so i'll just post it here...




                      Quick Shuffling


                      The Way it Works: So similar to the quick retreat(the new backward evasive movement we got in the recent patch), holding the two shoulder buttons and moving your fighter laterally will result in your fighter quickly shuffling to the desired side. And just like the quick retreat, this movement will have increased speed, keep your defenses up and will drain stamina. The general movement should look like this...





                      Using the Quick Shuffle to Circle off or Cut off the Cage: So pretty much the main thing this movement can be used for is to circle off or to cut off the cage like irl. So as a fighter who's back is headed towards or against the cage, you can simply use the quick shuffle to escape and circle off to your left/right. Below we see Wonderboy gets a bit stuck by the cage and uses the quick shuffle along the cage to his right to relieve Woodleys pressure...



                      In another scenario, we see both guys using it. Weidman lands a kick that backs Machida into the cage and Machida quickly shuffles to his right. Weidman responds with a quick shuffle of his own in that direction, cutting off the cage...





                      Using Head Movement and Lunges with the Quick Shuffle:Along with using the quick shuffle to escape in a certain direction, you would also be able to tie head movement into it and lunge out of it. So for example, say you're stuck against the cage and begin quick shuffling to a side to escape. If your opponent charges in with a strike and you see it coming, you would be able to slip the strike with head movement (in all directions except back of course) while shuffling or lunge out of the shuffle in the desired direction. Below is a visual example of Woodley using head movement while quick shuffling, to slip a Wonderboy left straight...



                      In another gif, we see Wonderboy shuffling to his right and quickly lunging out of it to his left to avoid a Hendricks right hand...





                      Stats and the Quick Shuffle: Like most things, this movement will also be affected by fighters stats. So for example, Wonderboy will have a faster quick shuffle than say Maia, because of his higher footwork stat. Or Anderson Silva will have quicker slips out of the quick shuffle than DC does, because of his higher head movement stat.
                      Last edited by WarMMA; 04-30-2019, 11:54 PM.

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #12
                        Re: Circling Out --- Sprint Option For UFC 4

                        Originally posted by 1212headkick
                        Suspensa
                        Swift tricks(#18th global xbox)
                        Warrior472 (top 30 xbox)
                        EK Diaz
                        Etc.

                        Ufc 3 is heavily bashed by places like metacritic youtube etc for lack of realism. We should definitly be able to do it since it happens literally all the time. Pressure fighters were overbuffed in ufc 3 due to ineffective head movement footwork and realistic ground control. The runners are the smart fighters. They are gameplanning. Pressure fighters just throw jabs to bait a slip for easy ko. I play all styles in this game. I have 130 days played. As far as Haz goes hes a martial artist at a high level. I value his insights. He haz good ideas��.
                        To be honest, thats 5 guys you named and that aint enough. Kind of hard to argue that comp players "want realism" when months ago you could go to any ESFL chat or its discord and find people complaining about running.

                        ****, I just went to the ESFL discord and typed in "running" in the search and came up with 2051 refernces to running. Now some dont have anything to do with running in the game but just for fun lets take some comments from the last week:

                        "Cant hit me if I'm running"
                        "I get tired of Preacher all he does is run and look for stationary uppercuts"
                        "Standing up is fine as long as you are engaging and not running away"
                        "He's running!"
                        "Combo always running man"
                        "Combo went running"
                        "running from Mad Dog"
                        "breezy just runs"
                        "tech stop running fight me"
                        "Breezy will run"

                        Now thats just in the last 5 days. Comp fighters are obsessed with running. They complain about it constantly. I know because last spring when I was trying to push the devs to buff movement (which is what OSers wanted), I was getting MAJOR pushback from comp players who complained that running was already prominent.

                        You wanna know why there was a major stamina tax on the back retreat when it was introduced? Because the devs wanted to buff movement but took the claims of running from comp players seriously so they tried to find a middle ground.

                        So there may be a few of you comp players that want realism when it comes to movement but there arent enough of you and you need more of those types to be more vocal.

                        Comment

                        • bmlimo
                          MVP
                          • Apr 2016
                          • 1123

                          #13
                          Re: Circling Out --- Sprint Option For UFC 4

                          Originally posted by aholbert32
                          To be honest, thats 5 guys you named and that aint enough. Kind of hard to argue that comp players "want realism" when months ago you could go to any ESFL chat or its discord and find people complaining about running.

                          ****, I just went to the ESFL discord and typed in "running" in the search and came up with 2051 refernces to running. Now some dont have anything to do with running in the game but just for fun lets take some comments from the last week:

                          "Cant hit me if I'm running"
                          "I get tired of Preacher all he does is run and look for stationary uppercuts"
                          "Standing up is fine as long as you are engaging and not running away"
                          "He's running!"
                          "Combo always running man"
                          "Combo went running"
                          "running from Mad Dog"
                          "breezy just runs"
                          "tech stop running fight me"
                          "Breezy will run"

                          Now thats just in the last 5 days. Comp fighters are obsessed with running. They complain about it constantly. I know because last spring when I was trying to push the devs to buff movement (which is what OSers wanted), I was getting MAJOR pushback from comp players who complained that running was already prominent.

                          You wanna know why there was a major stamina tax on the back retreat when it was introduced? Because the devs wanted to buff movement but took the claims of running from comp players seriously so they tried to find a middle ground.

                          So there may be a few of you comp players that want realism when it comes to movement but there arent enough of you and you need more of those types to be more vocal.
                          Maybe if they start don’t listenning those comp players and doing things that should be done we would haver other comp players that respect mma and the job done by the devs, I believe devs didn’t made this game to be like combo forward pressure

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #14
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by aholbert32
                            To be honest, thats 5 guys you named and that aint enough. Kind of hard to argue that comp players "want realism" when months ago you could go to any ESFL chat or its discord and find people complaining about grappling.

                            ****, I just went to the ESFL discord and typed in "grappling" in the search and came up with 2051 references to grappling. Now some dont have anything to do with grappling in the game but just for fun lets take some comments from the last week:

                            "Cant hit me if I'm grappling"
                            "I get tired of Preacher all he does is grapple and look for stationary uppercuts"
                            "Standing up is fine as long as you are engaging and not grappling"
                            "He's grappling!"
                            "Combo always grappling man"
                            "Combo grappled"
                            "grappling from Mad Dog"
                            "breezy just grapples"
                            "tech stop grappling fight me"
                            "Breezy will grapple"

                            Now thats just in the last 5 days. Comp fighters are obsessed with grappling. They complain about it constantly. I know because last spring when I was trying to push the devs to buff grappling (which is what OSers wanted), I was getting MAJOR pushback from comp players who complained that grappling was already prominent.

                            You wanna know why there was a major stamina tax on the driving TD when it was introduced? Because the devs wanted to buff grappling but took the claims of grappling from comp players seriously so they tried to find a middle ground.

                            So there may be a few of you comp players that want realism when it comes to grappling but there aren't enough of you and you need more of those types to be more vocal.
                            Couldn't you use the same argument for grappling?

                            I edited out 'running' and replaced it with 'grappling' in your quote. Would you say the same for grappling?

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #15
                              Re: Circling Out --- Sprint Option For UFC 4

                              Originally posted by johnmangala
                              Couldn't you use the same argument for grappling?

                              I edited out 'running' and replaced it with 'grappling' in your quote. Would you say the same for grappling?
                              You and others need to understand something.

                              I'm not making an argument for comp players. This isnt my argument. I've never bought into the argument that "running" is an issue. I believe that comp players use the term "running" to mean anyone who isnt constantly engaging and I dislike that.

                              My point is that this is what they are saying when you attempt to add features that will buff movement. So when you suggest something like this you need to realize there is another side that is very vocal....that likely doesnt agree with what you want.

                              So you dont need to convince me. I dont need to debate their points with you. What you need is hardcore comp players to come over to your side. Until then the devs will be obligated to try to find a middle ground so they dont alienate one of the sides.

                              Comment

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