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Scripting more toxic than ever this year?

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  • Aviator87AC
    Rookie
    • Oct 2012
    • 389

    #1

    Scripting more toxic than ever this year?

    Now before we go down the "git gud" path, let me start by saying I'm having a lot of fun with FIFA this year. It's one of the most beautiful sports sims today. That being said, I've also seen some of the most eye-bleeding AI-scripty comebacks ever.

    Last night I played the same career mode game 5 times in a row against a rather lackluster team. Each game ended up with my side losing by 2 or 3 goals. No matter what I did I was never going to win that match, despite adjusting CTTs and formation. Other matches feel like I couldn't lose if I tried, no matter how bad I play.

    I think tonight takes the prize, when my own player lined up a brilliant OG header to tie the match and draw level in the 90th minute. Seriously, you couldn't make this sh*t up.

    Call it scripting or momentum, whichever you prefer, but has anyone else noticed it extremely obvious in '19?
    Born Seattle, live Denver.
    #gohawks #gorox
  • BSDShoes
    Rookie
    • Sep 2015
    • 395

    #2
    Re: Scripting more toxic than ever this year?

    Yes there is a lot of forced momentum or tilting, I had it happen the other day in squad battles with my team being 83 ovr 100 chem vs a 77 ovr 59 chem team that smashed me 3-0, had my players pass like crap missing everytime and AI teammates actually run AWAY from loose balls on purpose. Also happened in rivals, we were tied 1-1 and I somehow was gifted the ball in the 90th minute and ruined the match for the other guy while his players ghosted through me before I kicked the ball in the net, when he could've easily taken the ball away at least 5 times during my possession in the final minute.

    Comment

    • roswell0075
      Rookie
      • Jan 2016
      • 51

      #3
      Re: Scripting more toxic than ever this year?

      It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.



      You do understand that you're playing a computer right?


      Here's some help with understanding how strategy works in the game:


      https://forums.operationsports.com/f...ions-fifa.html

      Comment

      • Aviator87AC
        Rookie
        • Oct 2012
        • 389

        #4
        Re: Scripting more toxic than ever this year?

        Originally posted by roswell0075
        It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.



        You do understand that you're playing a computer right?


        Here's some help with understanding how strategy works in the game:


        https://forums.operationsports.com/f...ions-fifa.html
        Lol stop, please.
        Born Seattle, live Denver.
        #gohawks #gorox

        Comment

        • Chrisx
          Rookie
          • Oct 2015
          • 297

          #5
          Re: Scripting more toxic than ever this year?

          Originally posted by roswell0075
          It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.
          You haven't even played the game have you. Otherwise you would have noticed that this year they were so lazy that the cpu will never change from their balanced gameplan. You can check, although it's blindingly obvious with teams that are setup with constant pressure or with teams that will drop back and let you keep the ball for 90 minutes even if they're losing.

          Anyway I don't believe there is a "you're gonna lose no matter what" type of scripting, but some of the goals possible are pure bs. For example first touch volleys from impossible angles, silly bicycle kicks, etc. It can happen anytime, they tried too hard to make the game "hard" so i can see how it can appear like scripting when it's just "ridiculous football 2018".

          But that's me giving them the benefit of the doubt on this one. If at some point in the future it turns out there is "scripting" in this game I will not be shocked at all.
          Last edited by Chrisx; 10-28-2018, 03:33 PM.

          Comment

          • KTBFFH
            Rookie
            • Dec 2015
            • 295

            #6
            Re: Scripting more toxic than ever this year?

            This has been discussed year after year with both FIFA and NHL.

            FIFA has a system referred to in the game files as “dynamic difficulty” that will give the CPU advantages depending upon certain scenarios. Like if you score within the first 20 minutes, the CPU gets a 25% advantage in terms of difficulty. Or if you score two goals in the first half the CPU gets a 50% bump.

            It is what it is, but to claim there is no “scripting” or “ice tilt” or “dynamic difficulty” is just factually incorrect.
            Carefree

            Comment

            • Aviator87AC
              Rookie
              • Oct 2012
              • 389

              #7
              Re: Scripting more toxic than ever this year?

              The PC guys have torn apart the code and confirmed it as well.

              This has nothing to do with the CPU adjusting tactics, it's hard coded advantage that plays out depending upon game score and previous team performance.
              Born Seattle, live Denver.
              #gohawks #gorox

              Comment

              • TripleJay_X
                Rookie
                • Apr 2016
                • 289

                #8
                Re: Scripting more toxic than ever this year?

                Code:
                // Allow all celeb.
                []
                UNLOCK_ALL_UCC = 1
                
                []
                ENABLE_NEW_THROWIN_MOVEMENT = 1
                ENABLE_NEW_THROWIN_TYPES = 1
                
                // Passing config
                []
                DISABLE_BALLTOUCH_LIMITATION = 1
                SHOT_SPIN_RATE_NORMAL = 1.20f
                SHOT_SPIN_RATE_FINESSE = 1.20f
                SHOT_FINESSE_MIN_SPEED_RATE = 0.60f
                SHOT_FINESSE_MAX_SPEED_RATE = 0.65f
                SHOT_CHIP_MIN_SPEED_RATE = 0.30f
                SHOT_CHIP_MAX_SPEED_RATE = 0.50f
                SHOT_POWERFUL_MIN_SPEED_RATE = 0.90f
                SHOT_POWERFUL_MAX_SPEED_RATE = 0.95f
                SHOT_BASE_MIN_SPEED_RATE = 0.90f
                SHOT_BASE_MAX_SPEED_RATE = 0.95f
                SWITCHING_LEVEL = 0.4f
                SWITCHING_INTERVAL_TIME = 30
                SWITCHING_AUTO_TO_MANUAL_INTERVAL_TIME = 20
                
                [HERO_MODE]
                PASS_CALL_FRAMES_EFFECTIVE = 60
                
                // Setplay Sync
                []
                ENABLE_SETPLAY_SYNC = 1
                USE_SSD_COMPRESS = 1
                
                // User utils
                []
                AI_ANGLE_SPEED_CORNERKICK = 100
                AI_ANGLE_SPEED_FREEKICK = 100
                AI_ANGLE_SPEED_GOALKICK = 100
                AI_ANGLE_SPEED_THROWIN = 100
                
                [EVALUATION]
                BLOCK_TIME_AFTER_SHOT = 0
                
                // Referee
                []
                REFEREE_FOUL_STRICTNESS_OVERRIDE = 0
                REFEREE_CARD_STRICTNESS_OVERRIDE = 0
                WHISTLE_DELAY_FOR_OFFSIDE = 0
                
                // Positioning
                []
                CONTEXTUAL_JOCKEY_FOR_SPRINTING_DIST = 0.75f
                DISABLE_RECEIVE_WITH_BACKPEDAL = 0
                DISABLE_SCANNING = 0
                ENABLE_CLEARANCE_INTERCEPT = 1
                ENABLE_DRIBBLE_AT_LOCKED_USER = 1
                EFFORT_GIVEUP_LEVEL = 100.00f
                ENABLE_RESTITUTION_ASSERT = 1
                
                // OOP (Out-of-position)
                []
                AI_OOPTICKS_NOT_OOP = 5.0f
                AI_OOPTICKS_BALL_OOP = 3.0f
                AI_OOPTICKS_OFFSIDE_OOP = 3.0f
                AI_OOPTICKS_FOUL_OOP = 4.0f
                AI_OOPTICKS_GOAL_OOP = 3.0f
                AI_OOPTICKS_ENDHALF_OOP = 3.0f
                AI_OOPTICKS_SHOOTOUTMISS_OOP = 4.0f
                AI_OOPTICKS_REPOSITION_OOP = 3.0f
                
                []
                USE_JOBIFY_ATTACKING_POSITIONING = 1
                USE_JOBIFY_MARKING_POS_UPDATE = 1
                USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1
                
                // Use objective manager
                []
                AI_OBJECTIVE_MANAGER_ENABLE = 1
                AI_OBJECTIVE_MANAGER_AWAY_ENABLE = 1
                AI_OBJECTIVE_MANAGER_HOME_ENABLE = 1
                
                // CPUAI effects
                []
                AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 0
                AI_USE_MORALE_EFFECTS = 0
                AI_USE_TEAM_CHEMISTRY = 0
                CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 0
                CPUAI_PROCESS_ALL_DECISIONS = 1
                CPUAI_USE_ATTRIBUTES = 1
                CPUAI_USE_BUILD_UP_SPEED = 1
                CPUAI_USE_DIFFICULTY = 1
                CPUAI_USE_MENTALITY = 0
                CPUAI_USE_TRAITS = 1
                DB_RANDOMIZE = 0
                DB_TEAM_CHEMISTRY = 100
                DISABLE_NEUTRAL_BANTER_THRESHOLD = 1
                OVERRIDE_HOME_OFFENSE_DIFFICULTY = 100.00f
                OVERRIDE_HOME_DEFENSE_DIFFICULTY = 100.00f
                OVERRIDE_AWAY_OFFENSE_DIFFICULTY = 100.00f
                OVERRIDE_AWAY_DEFENSE_DIFFICULTY = 100.00f
                USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 0
                
                // CPUAI difficulty
                [CPUAI]
                HOME_DIFFICULTY = 100.00f
                AWAY_DIFFICULTY = 100.00f
                HOME_OFFENSE_DIFFICULTY = 100.00f
                AWAY_OFFENSE_DIFFICULTY = 100.00f
                HOME_DEFENSE_DIFFICULTY = 100.00f
                AWAY_DEFENSE_DIFFICULTY = 100.00f
                
                [PROFILE_DIFFICULTY]
                ATTRIBUTE_0 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Attack
                ATTRIBUTE_1 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Reaction
                ATTRIBUTE_2 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Marking
                
                [ADAPTIVE_DIFFICULTY]
                ENABLED = 1
                
                LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 8 // e.g. "Single game loss >= 8 goals", "Single game win >= 8 goals"
                
                STREAK_ABS_THRESHOLD_0 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Beginner)"
                STREAK_ABS_THRESHOLD_1 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Amateur)"
                STREAK_ABS_THRESHOLD_2 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
                STREAK_ABS_THRESHOLD_3 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 12 (Professional)"
                STREAK_ABS_THRESHOLD_4 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (World Class)"
                STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
                
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 15 // e.g. "Four back to back losses with a negative goal diff of >= 15 (World Class)"
                ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
                
                [ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
                // Description: "User scores in first 40 minutes"
                // WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 40="" minutes=""> DO <increase difficulty="" by="" 0.25="">
                RULE1_PARAM1 = 40 // Minutes
                RULE1_OUTPUT = 0.25
                
                // Description: "User scores in first 60 minutes"
                // WHEN <goalevaluation> IF <user score="" is="" greater="" than="" opponent="" and="" before="" 60="" minutes=""> DO <increase difficulty="" by="" 0.25="">
                RULE2_PARAM1 = 60 // Minutes
                RULE2_OUTPUT = 0.25
                
                // Description: "Score >= 2 goal lead"
                // WHEN <goalevaluation> IF <user has="" greater="" than="" 2="" goal="" lead=""> DO <increase difficulty="" by="" 0.25="">
                RULE3_PARAM1 = 2 // Goal lead
                RULE3_OUTPUT = 0.25
                
                // Description: ">55% possession after at least 30 minutes"
                // WHEN <balloop> IF <user has="" greater="" than="" 55%="" of="" possession="" and="" after="" 30="" minutes=""> DO <increase difficulty="" by="" 0.25="">
                RULE4_PARAM1 = 55 // Possession percentage
                RULE4_PARAM2 = 30 // Minutes
                RULE4_OUTPUT = 0.25
                
                // Description: "More than 3 shots in first 60 minutes"
                // WHEN <balloop> IF <user has="" more="" than="" 3="" shots="" in="" the="" first="" 60="" minutes=""> DO <increase difficulty="" by="" 0.25="">
                RULE5_PARAM1 = 3 // Shots
                RULE5_PARAM2 = 60 // Minutes
                RULE5_OUTPUT = 0.25
                
                // Description: "More than 3 shots on target at any point"
                // WHEN <balloop> IF <user has="" more="" than="" 3="" shots="" on="" target=""> DO <increase difficulty="" by="" 0.25="">
                RULE6_PARAM1 = 3 // Shots on target
                RULE6_PARAM2 = 2 // Increments on PARAM1
                RULE6_OUTPUT = 0.25
                
                [ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
                // Description: "Losing at any point"
                // WHEN <goalevaluation> DO <decrease difficulty="" by="" 0.10="">
                RULE1_PARAM1 = 0 // Minutes
                RULE1_OUTPUT = -0.10
                
                // Description: "No shot on target within 50 minutes of play"
                // WHEN <balloop> IF <after 50="" minutes=""> DO <decrease difficulty="" by="" 0.15="">
                RULE2_PARAM1 = 50 // Minutes
                RULE2_OUTPUT = -0.15
                
                // Description: "<30% possession any time after 40 minutes"
                // WHEN <balloop> IF 
                 DO <decrease difficulty="" by="" 0.10="">
                RULE3_PARAM1 = 30 // Possession
                RULE3_PARAM2 = 40 // Minutes
                RULE3_OUTPUT = -0.10
                
                // Description: "<1 shots by 60th minute"
                // WHEN <balloop> IF <number of="" shots="" less="" than="" 1="" and="" after="" 60="" minutes=""> DO <decrease difficulty="" by="" 0.10="">
                RULE4_PARAM1 = 1 // Shots
                RULE4_PARAM2 = 60 // Minutes
                RULE4_OUTPUT = -0.10
                
                // Description: "<2 shots on target 80th minute"
                // WHEN <balloop> IF <number of="" shots="" less="" than="" 2="" and="" after="" 80="" minutes=""> DO <decrease difficulty="" by="" 0.10="">
                RULE5_PARAM1 = 2 // Shots
                RULE5_PARAM2 = 80 // Minutes
                RULE5_OUTPUT = -0.10
                
                // Description: "Losing by 3 goals"
                // WHEN <goalevaluation> IF <losing by="" 3="" goals=""> DO <decrease difficulty="" by="" 0.15="">
                RULE6_PARAM1 = -3 // Goals
                RULE6_OUTPUT = -0.15
                
                // Gameplay timers
                []
                CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL = 0
                CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL = 0
                CHOREO_DELAY_TIMER_SECS = 0
                
                </decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 40="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user has="" greater="" than="" 2="" goal="" lead=""><increase difficulty="" by="" 0.25=""><balloop><user has="" greater="" than="" 55%="" of="" possession="" and="" after="" 30="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" in="" the="" first="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" on="" target=""><increase difficulty="" by="" 0.25=""><goalevaluation><decrease difficulty="" by="" 0.10=""><balloop><after 50="" minutes=""><decrease difficulty="" by="" 0.15=""><balloop>
                <decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 1="" and="" after="" 60="" minutes=""><decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 2="" and="" after="" 80="" minutes=""><decrease difficulty="" by="" 0.10=""><goalevaluation><losing by="" 3="" goals=""><decrease difficulty="" by="" 0.15="">
                </decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation>
                <goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 40="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user has="" greater="" than="" 2="" goal="" lead=""><increase difficulty="" by="" 0.25=""><balloop><user has="" greater="" than="" 55%="" of="" possession="" and="" after="" 30="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" in="" the="" first="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" on="" target=""><increase difficulty="" by="" 0.25=""><goalevaluation><decrease difficulty="" by="" 0.10=""><balloop><after 50="" minutes=""><decrease difficulty="" by="" 0.15=""><balloop>
                <decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 1="" and="" after="" 60="" minutes=""><decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 2="" and="" after="" 80="" minutes=""><decrease difficulty="" by="" 0.10=""><goalevaluation><losing by="" 3="" goals=""><decrease difficulty="" by="" 0.15="">
                </decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation>
                <goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 40="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user score="" is="" greater="" than="" opponent="" and="" before="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><goalevaluation><user has="" greater="" than="" 2="" goal="" lead=""><increase difficulty="" by="" 0.25=""><balloop><user has="" greater="" than="" 55%="" of="" possession="" and="" after="" 30="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" in="" the="" first="" 60="" minutes=""><increase difficulty="" by="" 0.25=""><balloop><user has="" more="" than="" 3="" shots="" on="" target=""><increase difficulty="" by="" 0.25=""><goalevaluation><decrease difficulty="" by="" 0.10=""><balloop><after 50="" minutes=""><decrease difficulty="" by="" 0.15=""><balloop>
                <decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 1="" and="" after="" 60="" minutes=""><decrease difficulty="" by="" 0.10=""><balloop><number of="" shots="" less="" than="" 2="" and="" after="" 80="" minutes=""><decrease difficulty="" by="" 0.10=""><goalevaluation><losing by="" 3="" goals=""><decrease difficulty="" by="" 0.15="">This is the -Remove AI Scripting MOD- for Fifa18 (u basically just paste it on the end of the locale.ini). The so-called 'SCRIPTING/MOMENTUM' is a bunch of values and 'WHEN IF DO's' .... that's why in many games you feel like if you shoot a goal, the CPU gets very strong. That has nothing to do with Tactics, Game Plans. All the Attributes and Skills gets overwritten by the 'SCRIPT' :o
                </decrease></losing></goalevaluation></decrease></number></balloop></decrease></number></balloop></decrease></balloop></decrease></after></balloop></decrease></goalevaluation></increase></user></balloop></increase></user></balloop></increase></user></balloop></increase></user></goalevaluation></increase></user></goalevaluation></increase></user></goalevaluation>
                Last edited by TripleJay_X; 10-29-2018, 04:00 AM.

                Comment

                • Chrisx
                  Rookie
                  • Oct 2015
                  • 297

                  #9
                  Re: Scripting more toxic than ever this year?

                  Yeah, that's nothing new though. And it's also a thing in older games yet you notice it less. And if the game (or if we, manually) change the difficulty, it does not necessarily mean "no way to win" scripting.

                  The real issue, for me at least, is how they code difficulty and AI in general. This year on the highest difficulty the theme seems to be flawless ping pong passing sequences and clinical, spectacular finishing. That's what makes it feel worse. Yes it's just a game, but that's one reason why I think a sports game should be more grounded in reality and not go full rocket league fantasy.

                  Seeing a bicycle kick makes me cringe in the first place but losing thanks to one in the final minute, it's no wonder people feel like the game is out to get them. There is really no need for so many shots hitting the post and other bs, it seems they can't quite get what makes sports fun, or they are designing the game with 10 year olds in mind. That's what ruins it for me. Conceding a scrappy own goal? Not so much. It's more believable.
                  Last edited by Chrisx; 10-29-2018, 09:14 AM.

                  Comment

                  • Aviator87AC
                    Rookie
                    • Oct 2012
                    • 389

                    #10
                    Re: Scripting more toxic than ever this year?

                    I agree. The insta-accurate passing and leaping bicycles from outside the box gotta go. Tuesday's patch is supposed to fix the latter, guess we'll see.
                    Born Seattle, live Denver.
                    #gohawks #gorox

                    Comment

                    • unitedred
                      Rookie
                      • Oct 2017
                      • 172

                      #11
                      Re: Scripting more toxic than ever this year?

                      Originally posted by Aviator87AC
                      I agree. The insta-accurate passing and leaping bicycles from outside the box gotta go. Tuesday's patch is supposed to fix the latter, guess we'll see.
                      Whether cpu momentum/scripting exists or not, I don't think the cpu opponent is ever impossible to beat. Even with custom sliders, there are user advantages and exploits.

                      Momentum/scripting has always been seen as negative and used to criticize EA, but maybe there's a good side to it. Is momentum completely unrealistic though? IRL, teams and players play better when momentum is on their side. Maybe, we can justify that momentum in fifa somewhat mimics the psychological element of football?
                      Last edited by unitedred; 10-29-2018, 12:06 PM.

                      Comment

                      • Chrisx
                        Rookie
                        • Oct 2015
                        • 297

                        #12
                        Re: Scripting more toxic than ever this year?

                        Originally posted by unitedred
                        Whether cpu momentum/scripting exists or not, I don't think the cpu opponent is ever impossible to beat. Even with custom sliders, there are user advantages and exploits.

                        Momentum/scripting has always been seen as negative and used to criticize EA, but maybe there's a good side to it. Is momentum completely unrealistic though? IRL, teams and players play better when momentum is on their side. Maybe, we can justify that momentum in fifa somewhat mimics the psychological element of football?
                        I agree with this and I understand why it's in the game. So that you don't win/lose all games (it works in your favour too) in any given level, and frankly that's what we want from a game as well. It's not a deterministic system but it does change the odds. Which is why I feel the problem is with the type of football played by the AI. When goals feel over the top and that you couldn't possibly prevent them, people are gonna be left frustrated. Unfortunately the focus is on the online part of the game so we're not seeing smarter AI.

                        Their attacking ability always seemed a bit like cheating on legendary. When it was done in a more realistic way (i think in fifa17?) some complained about the cpu not scoring and that the game was too easy. People say that about 19 too! So what should EA do? I'd say make a properly balanced game, but this is the one thing they avoid like the plague, so go figure. The current mindset in FUT is that the game should be a passing - shooting - scoring contest (which is why in turn I avoid online like the plague) and this carries over to the offline game to a large extent. It is the same AI in all modes after all.
                        Last edited by Chrisx; 10-29-2018, 01:55 PM.

                        Comment

                        • TripleJay_X
                          Rookie
                          • Apr 2016
                          • 289

                          #13
                          Re: Scripting more toxic than ever this year?

                          The Scripting/Momentum isn't entirely "wrong" from a psycholiogical aspect in football. But EA simply did it the easiest way! There is no visual information or indicator that something is wrong with your team or why the other team, though it's OVR-Rating is way lower than yours, is so strong in this particular game against you (and loose most other games vs CPU).


                          Besides that, yeah, they get very strong in their passing and shooting abilities. Normally, you can leave some players open and double other players because you know their shooting-abilites are poor. But doing it on the highest difficulities, the Momentum is on their side and those mediocre-players even make MESSI look Mediocre ... and shoot their first goal against you ... really?


                          Sometimes i also think, some players need some 'warmup-games' after you purchased them...f.e. i purchased a 86OVR and the first games he played like sh*t and now 10-20 matches later, he is one of the best wingers in the league.

                          Comment

                          • Aviator87AC
                            Rookie
                            • Oct 2012
                            • 389

                            #14
                            Re: Scripting more toxic than ever this year?

                            Originally posted by unitedred
                            ...maybe there's a good side to it. Is momentum completely unrealistic though? IRL, teams and players play better when momentum is on their side. Maybe, we can justify that momentum in fifa somewhat mimics the psychological element of football?

                            I couldn't agree more. I actually find little bursts of "momentum" fun and challenging. What I have a problem with is the never-ending cascade of volleys from 25 yards out or laser headers from impossible angles in the 90th minute.
                            Born Seattle, live Denver.
                            #gohawks #gorox

                            Comment

                            • BrianFifaFan
                              Semi-retired
                              • Oct 2003
                              • 4137

                              #15
                              Re: Scripting more toxic than ever this year?

                              Originally posted by Aviator87AC
                              I couldn't agree more. I actually find little bursts of "momentum" fun and challenging. What I have a problem with is the never-ending cascade of volleys from 25 yards out or laser headers from impossible angles in the 90th minute.

                              That result in corner after corner until they tie the match....
                              Note to Tiburon Marketing:

                              A great product sells itself, no "back of the box" features required! (See Fifa...)

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