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WWE 2k19 Slider Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #1

    WWE 2k19 Slider Thread

    Thought I would start a slider thread. Hopefully we can get some good results with the sliders this year.
  • paulito25
    Rookie
    • Sep 2017
    • 81

    #2
    Re: WWE 2k19 Slider Thread

    yeah im looking for some cpu vs cpu sliders

    Comment

    • Jamster26
      Rookie
      • Nov 2016
      • 59

      #3
      Re: WWE 2k19 Slider Thread

      Gameplay seems allot faster this year, first thing I have changed is maxing out "stamina cost", hopefully slow the rate at which moves are done, seems to be working so far.

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #4
        Re: WWE 2k19 Slider Thread

        Stamina Cost maxed does seem to do well. I also noticed that the Foreign Object slider has more effect this year. With it almost maxed, there is tons of damage per hit.

        Comment

        • MoneyMade
          Rookie
          • Oct 2018
          • 16

          #5
          Re: WWE 2k19 Slider Thread

          Originally posted by Steven547
          Thought I would start a slider thread. Hopefully we can get some good results with the sliders this year.

          Balancing 1

          A.I. Standing Strike Reversal - 50
          A.I. Standing Grapple Reversal - 60
          A.I. Ground Strike Reversal - 85
          A.I. Ground Grapple Reversal - 50
          A.I. Finisher Reversal - 55
          A.I. Foreign Object Attack Reversal - 55
          Entrance Run In - 5
          Mid Match Run In - 5
          Post Match Run In - 5
          Ref Down Time - 80
          Special Move Strength - 100
          Foreign Object Strength - 100
          Chain Wrestling - 100

          Balancing 2
          Standing Strike Reversal - 20
          Standing Grapple Reversal - 20
          Ground Strike Reversal - 20
          Ground Grapple Reversal - 20
          Finisher Reversal - 10
          Foreign Object Reversal - 5
          Stamina Cost - 85
          Stamina Recovery - 20
          Stunned Recovery - 10
          Reversal Recovery - 25
          Payback Meter 1 - 50
          Payback Meter 2 - 50
          Squash Match - 75


          Here some sliders i've been using and testing out. It's on Hard mode

          Comment

          • shaunhill256
            Rookie
            • Sep 2017
            • 445

            #6
            Re: WWE 2k19 Slider Thread

            Originally posted by MoneyMade
            Balancing 1

            A.I. Standing Strike Reversal - 50
            A.I. Standing Grapple Reversal - 60
            A.I. Ground Strike Reversal - 85
            A.I. Ground Grapple Reversal - 50
            A.I. Finisher Reversal - 55
            A.I. Foreign Object Attack Reversal - 55
            Entrance Run In - 5
            Mid Match Run In - 5
            Post Match Run In - 5
            Ref Down Time - 80
            Special Move Strength - 100
            Foreign Object Strength - 100
            Chain Wrestling - 100

            Balancing 2
            Standing Strike Reversal - 20
            Standing Grapple Reversal - 20
            Ground Strike Reversal - 20
            Ground Grapple Reversal - 20
            Finisher Reversal - 10
            Foreign Object Reversal - 5
            Stamina Cost - 85
            Stamina Recovery - 20
            Stunned Recovery - 10
            Reversal Recovery - 25
            Payback Meter 1 - 50
            Payback Meter 2 - 50
            Squash Match - 75


            Here some sliders i've been using and testing out. It's on Hard mode
            R they for cpu vs cpu

            Comment

            • MoneyMade
              Rookie
              • Oct 2018
              • 16

              #7
              Re: WWE 2k19 Slider Thread

              Originally posted by shaunhill256
              R they for cpu vs cpu


              I’ve tested them on CPU vs CPU and they work just as well. Trying to find a balance of CPU vs CPU and Player vs CPU


              Sent from my iPhone using Tapatalk

              Comment

              • awffltony77
                MVP
                • Mar 2014
                • 1005

                #8
                Re: WWE 2k19 Slider Thread

                Been trying to find a way to temper the excessive reversals. They tend to behave and wrestle differently with the reversal limit off....but idk if it's in a good way.



                Sent from my REVVLPLUS C3701A using Operation Sports mobile app

                Comment

                • and1product
                  Rookie
                  • Nov 2004
                  • 473

                  #9
                  Re: WWE 2k19 Slider Thread

                  Originally posted by awffltony77
                  Been trying to find a way to temper the excessive reversals. They tend to behave and wrestle differently with the reversal limit off....but idk if it's in a good way.



                  Sent from my REVVLPLUS C3701A using Operation Sports mobile app
                  But aren't the reversals being excessive a good thing? I am sure you are playing on hard or Legend and that is why they are behaving that way. If the sliders turned the reversals down more I think it would make the game simpler as we would adapt to the way the A.I. plays.
                  Out of the abundance of the heart, the mouth speaketh.

                  Comment

                  • awffltony77
                    MVP
                    • Mar 2014
                    • 1005

                    #10
                    Re: WWE 2k19 Slider Thread

                    Originally posted by MoneyMade
                    Balancing 1

                    A.I. Standing Strike Reversal - 50
                    A.I. Standing Grapple Reversal - 60
                    A.I. Ground Strike Reversal - 85
                    A.I. Ground Grapple Reversal - 50
                    A.I. Finisher Reversal - 55
                    A.I. Foreign Object Attack Reversal - 55
                    Entrance Run In - 5
                    Mid Match Run In - 5
                    Post Match Run In - 5
                    Ref Down Time - 80
                    Special Move Strength - 100
                    Foreign Object Strength - 100
                    Chain Wrestling - 100

                    Balancing 2
                    Standing Strike Reversal - 20
                    Standing Grapple Reversal - 20
                    Ground Strike Reversal - 20
                    Ground Grapple Reversal - 20
                    Finisher Reversal - 10
                    Foreign Object Reversal - 5
                    Stamina Cost - 85
                    Stamina Recovery - 20
                    Stunned Recovery - 10
                    Reversal Recovery - 25
                    Payback Meter 1 - 50
                    Payback Meter 2 - 50
                    Squash Match - 75


                    Here some sliders i've been using and testing out. It's on Hard mode
                    Hey man, your on trail....I just had a really well paced match with Pete Dunn and Ty Dilenger. Default attributes. I'm gonna play some more....

                    Sent from my REVVLPLUS C3701A using Operation Sports mobile app

                    Comment

                    • MoneyMade
                      Rookie
                      • Oct 2018
                      • 16

                      #11
                      Re: WWE 2k19 Slider Thread

                      Originally posted by awffltony77
                      Hey man, your on trail....I just had a really well paced match with Pete Dunn and Ty Dilenger. Default attributes. I'm gonna play some more....

                      Sent from my REVVLPLUS C3701A using Operation Sports mobile app


                      Okay cool glad some positive results coming early. If you make some tweaks let me know

                      Comment

                      • MoneyMade
                        Rookie
                        • Oct 2018
                        • 16

                        #12
                        Re: WWE 2k19 Slider Thread

                        Updated settings. Messed with them a little bit. Turned up the strike reversal to 60, the run ins to 7, turned the payback meters down to 40 and reversal recovery rate to 20



                        Balancing 1

                        A.I. Standing Strike Reversal - 60
                        A.I. Standing Grapple Reversal - 60
                        A.I. Ground Strike Reversal - 85
                        A.I. Ground Grapple Reversal - 50
                        A.I. Finisher Reversal - 55
                        A.I. Foreign Object Attack Reversal - 55
                        Entrance Run In - 7
                        Mid Match Run In - 7
                        Post Match Run In - 7
                        Ref Down Time - 80
                        Special Move Strength - 100
                        Foreign Object Strength - 100
                        Chain Wrestling - 100

                        Balancing 2
                        Standing Strike Reversal - 20
                        Standing Grapple Reversal - 20
                        Ground Strike Reversal - 20
                        Ground Grapple Reversal - 20
                        Finisher Reversal - 10
                        Foreign Object Reversal - 5
                        Stamina Cost - 85
                        Stamina Recovery - 20
                        Stunned Recovery - 10
                        Reversal Recovery - 20
                        Payback Meter 1 - 40
                        Payback Meter 2 - 40
                        Squash Match - 75

                        Comment

                        • awffltony77
                          MVP
                          • Mar 2014
                          • 1005

                          #13
                          Re: WWE 2k19 Slider Thread

                          Originally posted by MoneyMade
                          Updated settings. Messed with them a little bit. Turned up the strike reversal to 60, the run ins to 7, turned the payback meters down to 40 and reversal recovery rate to 20



                          Balancing 1

                          A.I. Standing Strike Reversal - 60
                          A.I. Standing Grapple Reversal - 60
                          A.I. Ground Strike Reversal - 85
                          A.I. Ground Grapple Reversal - 50
                          A.I. Finisher Reversal - 55
                          A.I. Foreign Object Attack Reversal - 55
                          Entrance Run In - 7
                          Mid Match Run In - 7
                          Post Match Run In - 7
                          Ref Down Time - 80
                          Special Move Strength - 100
                          Foreign Object Strength - 100
                          Chain Wrestling - 100

                          Balancing 2
                          Standing Strike Reversal - 20
                          Standing Grapple Reversal - 20
                          Ground Strike Reversal - 20
                          Ground Grapple Reversal - 20
                          Finisher Reversal - 10
                          Foreign Object Reversal - 5
                          Stamina Cost - 85
                          Stamina Recovery - 20
                          Stunned Recovery - 10
                          Reversal Recovery - 20
                          Payback Meter 1 - 40
                          Payback Meter 2 - 40
                          Squash Match - 75
                          Awesome. I'm off work and home all day long. I'm gonna play with these all GD day.

                          Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.

                          Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.

                          Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.


                          Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.

                          Sent from my REVVLPLUS C3701A using Operation Sports mobile app

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3796

                            #14
                            Re: WWE 2k19 Slider Thread

                            Originally posted by awffltony77
                            Awesome. I'm off work and home all day long. I'm gonna play with these all GD day.

                            Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.

                            Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.

                            Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.


                            Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.

                            Sent from my REVVLPLUS C3701A using Operation Sports mobile app
                            I'm all about those edits as well, but have my reservations about the time it takes. If we had roster sharing, that would awesome. I'm at work so can't post sliders, but I'll try and post what I used last year along with the attribute tweaking. I used Hard difficulty with CPU v CPU matches.

                            Also, maybe it's always been there, but I feel like the foreign object strength slider works better this year. With it at max, there is a lot of damage done. I also did what another person mentioned, and that was to max the stamina cost to slow the matches down a tad.

                            Comment

                            • MoneyMade
                              Rookie
                              • Oct 2018
                              • 16

                              #15
                              Re: WWE 2k19 Slider Thread

                              Originally posted by awffltony77
                              Awesome. I'm off work and home all day long. I'm gonna play with these all GD day.

                              Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.

                              Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.

                              Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.


                              Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.

                              Sent from my REVVLPLUS C3701A using Operation Sports mobile app


                              Appreciate it. I’ll Def keep trying make tweaks along with you guys suggestions as well

                              Yea, I remember a few years ago setting everyone up from jobber, midcard, main event etc but with the rosters expanded that’s a lot of damn work and so far it hasn’t been required thanks to the gameplay this year. However, I’m not opposed to doing it as the year goes on. Too bad they don’t share the roster like they got it set up for NBA 2K

                              In regards to the excel sheet I’m down to collab on one if anything


                              Sent from my iPhone using Tapatalk

                              Comment

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