Thought I would start a slider thread. Hopefully we can get some good results with the sliders this year.
WWE 2k19 Slider Thread
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Re: WWE 2k19 Slider Thread
Balancing 1
A.I. Standing Strike Reversal - 50
A.I. Standing Grapple Reversal - 60
A.I. Ground Strike Reversal - 85
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 55
A.I. Foreign Object Attack Reversal - 55
Entrance Run In - 5
Mid Match Run In - 5
Post Match Run In - 5
Ref Down Time - 80
Special Move Strength - 100
Foreign Object Strength - 100
Chain Wrestling - 100
Balancing 2
Standing Strike Reversal - 20
Standing Grapple Reversal - 20
Ground Strike Reversal - 20
Ground Grapple Reversal - 20
Finisher Reversal - 10
Foreign Object Reversal - 5
Stamina Cost - 85
Stamina Recovery - 20
Stunned Recovery - 10
Reversal Recovery - 25
Payback Meter 1 - 50
Payback Meter 2 - 50
Squash Match - 75
Here some sliders i've been using and testing out. It's on Hard modeComment
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Re: WWE 2k19 Slider Thread
Balancing 1
A.I. Standing Strike Reversal - 50
A.I. Standing Grapple Reversal - 60
A.I. Ground Strike Reversal - 85
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 55
A.I. Foreign Object Attack Reversal - 55
Entrance Run In - 5
Mid Match Run In - 5
Post Match Run In - 5
Ref Down Time - 80
Special Move Strength - 100
Foreign Object Strength - 100
Chain Wrestling - 100
Balancing 2
Standing Strike Reversal - 20
Standing Grapple Reversal - 20
Ground Strike Reversal - 20
Ground Grapple Reversal - 20
Finisher Reversal - 10
Foreign Object Reversal - 5
Stamina Cost - 85
Stamina Recovery - 20
Stunned Recovery - 10
Reversal Recovery - 25
Payback Meter 1 - 50
Payback Meter 2 - 50
Squash Match - 75
Here some sliders i've been using and testing out. It's on Hard modeComment
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Re: WWE 2k19 Slider Thread
Been trying to find a way to temper the excessive reversals. They tend to behave and wrestle differently with the reversal limit off....but idk if it's in a good way.
Sent from my REVVLPLUS C3701A using Operation Sports mobile appComment
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Re: WWE 2k19 Slider Thread
Been trying to find a way to temper the excessive reversals. They tend to behave and wrestle differently with the reversal limit off....but idk if it's in a good way.
Sent from my REVVLPLUS C3701A using Operation Sports mobile appOut of the abundance of the heart, the mouth speaketh.Comment
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Re: WWE 2k19 Slider Thread
Balancing 1
A.I. Standing Strike Reversal - 50
A.I. Standing Grapple Reversal - 60
A.I. Ground Strike Reversal - 85
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 55
A.I. Foreign Object Attack Reversal - 55
Entrance Run In - 5
Mid Match Run In - 5
Post Match Run In - 5
Ref Down Time - 80
Special Move Strength - 100
Foreign Object Strength - 100
Chain Wrestling - 100
Balancing 2
Standing Strike Reversal - 20
Standing Grapple Reversal - 20
Ground Strike Reversal - 20
Ground Grapple Reversal - 20
Finisher Reversal - 10
Foreign Object Reversal - 5
Stamina Cost - 85
Stamina Recovery - 20
Stunned Recovery - 10
Reversal Recovery - 25
Payback Meter 1 - 50
Payback Meter 2 - 50
Squash Match - 75
Here some sliders i've been using and testing out. It's on Hard mode
Sent from my REVVLPLUS C3701A using Operation Sports mobile appComment
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Re: WWE 2k19 Slider Thread
Hey man, your on trail....I just had a really well paced match with Pete Dunn and Ty Dilenger. Default attributes. I'm gonna play some more....
Sent from my REVVLPLUS C3701A using Operation Sports mobile app
Okay cool glad some positive results coming early. If you make some tweaks let me knowComment
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Re: WWE 2k19 Slider Thread
Updated settings. Messed with them a little bit. Turned up the strike reversal to 60, the run ins to 7, turned the payback meters down to 40 and reversal recovery rate to 20
Balancing 1
A.I. Standing Strike Reversal - 60
A.I. Standing Grapple Reversal - 60
A.I. Ground Strike Reversal - 85
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 55
A.I. Foreign Object Attack Reversal - 55
Entrance Run In - 7
Mid Match Run In - 7
Post Match Run In - 7
Ref Down Time - 80
Special Move Strength - 100
Foreign Object Strength - 100
Chain Wrestling - 100
Balancing 2
Standing Strike Reversal - 20
Standing Grapple Reversal - 20
Ground Strike Reversal - 20
Ground Grapple Reversal - 20
Finisher Reversal - 10
Foreign Object Reversal - 5
Stamina Cost - 85
Stamina Recovery - 20
Stunned Recovery - 10
Reversal Recovery - 20
Payback Meter 1 - 40
Payback Meter 2 - 40
Squash Match - 75Comment
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Re: WWE 2k19 Slider Thread
Updated settings. Messed with them a little bit. Turned up the strike reversal to 60, the run ins to 7, turned the payback meters down to 40 and reversal recovery rate to 20
Balancing 1
A.I. Standing Strike Reversal - 60
A.I. Standing Grapple Reversal - 60
A.I. Ground Strike Reversal - 85
A.I. Ground Grapple Reversal - 50
A.I. Finisher Reversal - 55
A.I. Foreign Object Attack Reversal - 55
Entrance Run In - 7
Mid Match Run In - 7
Post Match Run In - 7
Ref Down Time - 80
Special Move Strength - 100
Foreign Object Strength - 100
Chain Wrestling - 100
Balancing 2
Standing Strike Reversal - 20
Standing Grapple Reversal - 20
Ground Strike Reversal - 20
Ground Grapple Reversal - 20
Finisher Reversal - 10
Foreign Object Reversal - 5
Stamina Cost - 85
Stamina Recovery - 20
Stunned Recovery - 10
Reversal Recovery - 20
Payback Meter 1 - 40
Payback Meter 2 - 40
Squash Match - 75
Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.
Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.
Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.
Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.
Sent from my REVVLPLUS C3701A using Operation Sports mobile appComment
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Re: WWE 2k19 Slider Thread
Awesome. I'm off work and home all day long. I'm gonna play with these all GD day.
Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.
Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.
Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.
Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.
Sent from my REVVLPLUS C3701A using Operation Sports mobile app
Also, maybe it's always been there, but I feel like the foreign object strength slider works better this year. With it at max, there is a lot of damage done. I also did what another person mentioned, and that was to max the stamina cost to slow the matches down a tad.Comment
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Re: WWE 2k19 Slider Thread
Awesome. I'm off work and home all day long. I'm gonna play with these all GD day.
Ultimately, I've always found it best at the end of tuning if Hard is the difficulty level. It seems easier to get an authentic experience that way, other than Legend when every CPU opponent is basically interchangeable in their fury spam approach. It's just not always plausible, but this is. The challenge is here, the experience is here.
Also, OOTB these attributes seem to work well. I'm all about edits, and loved the hypeDC stuff last year (it saved the game for me), but the labor of doing such drastic edits gives me anxiety just thinking about it. In years prior, I always enjoyed the 3 or 4 tear theory (grouping jobber-mid-card ect..) and making specific but not total edits accordingly. If anything just to have a better experience on pushing this guy or not pushing this guy by dropping those edits up or down.
Good stuff man. This slider set had forwarded my experience by week's. I'll keep in contact with some feedback.
Also...as we are all geeks here, anyone know of/have/interested in collaboration on a good Excel tracker? I love documenting my own stuff.
Sent from my REVVLPLUS C3701A using Operation Sports mobile app
Appreciate it. I’ll Def keep trying make tweaks along with you guys suggestions as well
Yea, I remember a few years ago setting everyone up from jobber, midcard, main event etc but with the rosters expanded that’s a lot of damn work and so far it hasn’t been required thanks to the gameplay this year. However, I’m not opposed to doing it as the year goes on. Too bad they don’t share the roster like they got it set up for NBA 2K
In regards to the excel sheet I’m down to collab on one if anything
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