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Scoring Bias

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  • Papadoc60
    Rookie
    • Jun 2017
    • 393

    #1

    Scoring Bias

    Round scoring is biased in favor of striking currently. There is very little if any points scored for takedowns and controlled time and damage is the most important thing to look at. The problem with this is that it's much easier to land damage on the feet vs on the ground and it's still not easy to take the fight there. Two players of equal skill level on the ground can likely stall and cause a standup before any significant damage occurs. There are so many facets of this game where grappling is made to be insignificant by comparison to striking and it has only changed slightly since the first patch.


    If the scoring is meant to reflect the new rules where damage is more important, it should also include 10-8 grappling rounds. Yes, I'm talking about the rounds where your opponent gets 4 minutes of control time and outlands you 50 strikes to 3. That's a 10-8 round and it should be in this game. Can we also make control time and takedowns less pointless for scoring? If you're landing 3-4 takedowns in a round and you get several minutes of control time it should amount to something


    To sum it up:

    1. 10-8 Grappling rounds

    2. Make takedowns and control time more significant scoring factors, as of now they seem useless and people wise to the scoring can attest to this

    3. Note how easy it is to score on the feet vs on the ground and consider the additional penalty of takedowns and control time not being relevant
  • MacGowan
    Sassy
    • Jun 2017
    • 1681

    #2
    Re: Scoring Bias

    How about making TDs easier, and making grappling strikes do more damage.

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #3
      Re: Scoring Bias

      Def. agree that ground control; transitions; and GnP need to be worth more in the judge's eyes.

      Yes I know, DAMAGE is most important, and it should be.

      But I've had fights where the damage was almost identical --- striking stats were nearly identical ---- could have been a split decision either way in that regard -----

      except I was also 4/8 on takedowns with 5+ minutes of control time over 3 rounds, and opponent had no TDs or control time, only a couple successful escapes/stand-ups.


      I end up losing 29/28 on all 3 cards

      Yea Yea don't leave it to the judges

      But it really seems that takedowns & control time have very little impact on the scoring, would love to see some 10/8 grappling rounds or other ideas come to fruition as well
      PSN: Boiler569
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      Comment

      • Poulpy
        Rookie
        • Feb 2018
        • 186

        #4
        Re: Scoring Bias

        The problem is in real fight, guys do a lot of damage from guard or half guard.
        See struve face with only few short punch..

        In UFC you can only land baby punches who do what.. 1 or 2 pts of damage ? vs 50 for stand up strike..

        Comment

        • Thetruth11
          Banned
          • Feb 2018
          • 474

          #5
          Re: Scoring Bias

          The problem is the string and grappling stamina system

          Sent from my SM-G920T using Operation Sports mobile app

          Comment

          • RomeroXVII
            MVP
            • May 2018
            • 1663

            #6
            Re: Scoring Bias

            Originally posted by Papadoc60
            Round scoring is biased in favor of striking currently. There is very little if any points scored for takedowns and controlled time and damage is the most important thing to look at. The problem with this is that it's much easier to land damage on the feet vs on the ground and it's still not easy to take the fight there. Two players of equal skill level on the ground can likely stall and cause a standup before any significant damage occurs. There are so many facets of this game where grappling is made to be insignificant by comparison to striking and it has only changed slightly since the first patch.


            If the scoring is meant to reflect the new rules where damage is more important, it should also include 10-8 grappling rounds. Yes, I'm talking about the rounds where your opponent gets 4 minutes of control time and outlands you 50 strikes to 3. That's a 10-8 round and it should be in this game. Can we also make control time and takedowns less pointless for scoring? If you're landing 3-4 takedowns in a round and you get several minutes of control time it should amount to something


            To sum it up:

            1. 10-8 Grappling rounds

            2. Make takedowns and control time more significant scoring factors, as of now they seem useless and people wise to the scoring can attest to this

            3. Note how easy it is to score on the feet vs on the ground and consider the additional penalty of takedowns and control time not being relevant
            On top of that, if your opponent stages a comeback in the 3rd and manages to make it a 10-8 round despite you winning the first two rounds, they will win the fight instead of there being a draw.
            EA Sports UFC GameChanger
            PSN: RomeroXVII
            ESFL UFC 4 PS4 Champion
            E-Sports Summer Series EA UFC Champion (Season 1)
            ESFL UFC 4 Las Vegas 2022 World Champion

            Comment

            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: Scoring Bias

              Originally posted by Poulpy
              The problem is in real fight, guys do a lot of damage from guard or half guard.
              See struve face with only few short punch..

              In UFC you can only land baby punches who do what.. 1 or 2 pts of damage ? vs 50 for stand up strike..
              Elbows do a great amount of damage in half guard, I love it.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • Poulpy
                Rookie
                • Feb 2018
                • 186

                #8
                Re: Scoring Bias

                I dont think a Guy can take 3 or 4 elbow like we see in the game without being finished.

                For now, only back mount flat is really good for finish but only because your opponent is frozen.

                Comment

                • Solid_Altair
                  EA Game Changer
                  • Apr 2016
                  • 2043

                  #9
                  Re: Scoring Bias

                  I feel ya.

                  But I've read that this is in line with the new scoring system. So, you might want to anticipate that counter argument.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #10
                    Re: Scoring Bias

                    Originally posted by Solid_Altair
                    I feel ya.

                    But I've read that this is in line with the new scoring system. So, you might want to anticipate that counter argument.
                    Damage being most important is

                    Damage, duration, dominance are all supposed to be considered

                    If damage is roughly equal you would look at the next 2.

                    You can also have 10-8 rounds without damage as long there is duration and dominance

                    Comment

                    • Solid_Altair
                      EA Game Changer
                      • Apr 2016
                      • 2043

                      #11
                      Re: Scoring Bias

                      Originally posted by Phillyboi207
                      Damage being most important is

                      Damage, duration, dominance are all supposed to be considered

                      If damage is roughly equal you would look at the next 2.

                      You can also have 10-8 rounds without damage as long there is duration and dominance
                      Now spam this to Skynet.

                      Comment

                      • MacGowan
                        Sassy
                        • Jun 2017
                        • 1681

                        #12
                        Re: Scoring Bias

                        Originally posted by Phillyboi207
                        If damage is roughly equal you would look at the next 2.
                        But I don't think there's any "roughly" in the game. Either someone won the round on damage, or the damage has to be EXACTLY equal for it to go to duration and dominance

                        Comment

                        • Skynet
                          EA Sports UFC Developer
                          • Mar 2015
                          • 703

                          #13
                          Re: Scoring Bias

                          Originally posted by MacGowan
                          But I don't think there's any "roughly" in the game. Either someone won the round on damage, or the damage has to be EXACTLY equal for it to go to duration and dominance
                          There is a 'roughly'.

                          Comment

                          • MacGowan
                            Sassy
                            • Jun 2017
                            • 1681

                            #14
                            Re: Scoring Bias

                            I'm glad to hear that.

                            Comment

                            • Nugget7211
                              MVP
                              • Nov 2017
                              • 1401

                              #15
                              Re: Scoring Bias

                              Originally posted by Phillyboi207
                              Damage being most important is

                              Damage, duration, dominance are all supposed to be considered

                              If damage is roughly equal you would look at the next 2.

                              You can also have 10-8 rounds without damage as long there is duration and dominance
                              You only look at the next criteria if the previous is "100% even/equal" (the criteria uses equal and even interchangeably)



                              Duration and dominance only appear in the language for deciding between 10-9s and 10-8s, you still have to win the round on the actual criteria which are laid out on the first page of that document.

                              Also, just in case people are still looking at them, the criteria on UFC.com are 6-7 years out of date and are basically irrelevant to scoring fights today.
                              **** off, Nugget7211 - GPD, 2017 & 2018
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