Hello everyone! I'ver been lurking around this forum for a while and I've used multiple slider sets throughout the years. This year with NBA 2k18 i've decieded to put together a set based as close to realism as possible. This will be a process so things won't be perfect for a while.
My Heavy Focus Areas
-The contrast between open and contested jump shots
-What is considered an open shot vs what is a contested shot
-What layups should be missing and which ones should be mostly falling
-Game to game consistency (how often players have good shooting nights compared to bad ones
UPDATE 12/3/2017
Gameplay Settings
Difficulty - Hall of Fame (Start on this setting then make adjustments)
Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Game Speed - 43 (this is mainly for realistic ball speed, pacing, closeout speeds, Feel free to use which ever Game speed you like).
Free Throw Difficulty - 50
Shooting Type - Real Player %
FT Shooting Type - Real Player %
Shot Meter - User Preference
Shot Feedback - User Preference
Coach Settings
PlayVision - All Plays
PlayVision Display - Full
Offense Playcalling - Auto
Controller Settings
Shot Reaction With Intense D - On (User choice)
Defensive Assist With Intense D - 0
User/CPU (if only one value then it mean it's for both User and CPU.
Offense
Inside Shot Success - 53
Close Shot Success - 51
Mid-Range Shot Success -52
3PT Success -52
Layup Success - 53/55
Dunk in Traffic Frequency - 60
Dunk in Traffic Success - 50
Pass Accuracy - 40/27
Alley-Oop Success - 57
Contact Shot Success - 1
Ball Security - 70
Body-Up Sensitivity-100
Pass Speed -55
Defense
Driving Contact Shot Frequency- 30
Inside Contact Shot Frequency - 30
Layup Defense Strength (Takeoff) - 100
Layup Defense Strength (Release) - [100
Jump Shot Defense Strength (Gather) - 40/40
Jump Shot Defense Strength (Release) - 40/40
Help Defense Strength - 75
Steal Success -48
Attributes
Acceleration - 80
Vertical -50
Strength –50
Stamina – 50
Speed –76
Durability -50
Hustle – 50
Ball Handling – 60
Hands – 52
Dunking Ability -50
On-Ball Defense 5/75
Stealing – 45
Blocking – 45
Offensive Awareness - 75
Defensive Awareness – 90
Offensive Rebounding -1
Defensive Rebounding – 2
Offensive Consistency - 25
Defensive Consistency - 75
Fatigue Rate – 43
Lateral Quickness - 1
Tendencies
Take Inside Shots - 85
Take Close Shots - 5
Take Mid-Range Shots - 30
Take 3PT Shots - 45
Post Shots - 75
Attack the Basket - 99
Look for Post Players - 76
Throw Alley-Oops - 99
Attempt Dunks - 57
Attempt Putbacks -50
Play Passing Lanes - 25
Go for On-Ball Steals - 60
Contest Shots - 70
Backdoor Cuts - 40
Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 62
Shooting Foul Frequency - 75
Loose Ball Foul Frequency - 100
Movement
Speed with Ball (Max rating) -55
Speed with Ball (Min rating) - 30
Acceleration with Ball (Max rating) - 55
Acceleration with Ball (Min rating) - 30
Speed without Ball (Max rating) - 55
Speed without Ball (Min rating) - 30
Acceleration without Ball (Max rating) -55
Acceleration without Ball (Min rating) - 30
Remember guys this is a work in progress. Try them out and give me feed back for further updates.
My Heavy Focus Areas
-The contrast between open and contested jump shots
-What is considered an open shot vs what is a contested shot
-What layups should be missing and which ones should be mostly falling
-Game to game consistency (how often players have good shooting nights compared to bad ones
UPDATE 12/3/2017
Gameplay Settings
Difficulty - Hall of Fame (Start on this setting then make adjustments)
Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Game Speed - 43 (this is mainly for realistic ball speed, pacing, closeout speeds, Feel free to use which ever Game speed you like).
Free Throw Difficulty - 50
Shooting Type - Real Player %
FT Shooting Type - Real Player %
Shot Meter - User Preference
Shot Feedback - User Preference
Coach Settings
PlayVision - All Plays
PlayVision Display - Full
Offense Playcalling - Auto
Controller Settings
Shot Reaction With Intense D - On (User choice)
Defensive Assist With Intense D - 0
User/CPU (if only one value then it mean it's for both User and CPU.
Offense
Inside Shot Success - 53
Close Shot Success - 51
Mid-Range Shot Success -52
3PT Success -52
Layup Success - 53/55
Dunk in Traffic Frequency - 60
Dunk in Traffic Success - 50
Pass Accuracy - 40/27
Alley-Oop Success - 57
Contact Shot Success - 1
Ball Security - 70
Body-Up Sensitivity-100
Pass Speed -55
Defense
Driving Contact Shot Frequency- 30
Inside Contact Shot Frequency - 30
Layup Defense Strength (Takeoff) - 100
Layup Defense Strength (Release) - [100
Jump Shot Defense Strength (Gather) - 40/40
Jump Shot Defense Strength (Release) - 40/40
Help Defense Strength - 75
Steal Success -48
Attributes
Acceleration - 80
Vertical -50
Strength –50
Stamina – 50
Speed –76
Durability -50
Hustle – 50
Ball Handling – 60
Hands – 52
Dunking Ability -50
On-Ball Defense 5/75
Stealing – 45
Blocking – 45
Offensive Awareness - 75
Defensive Awareness – 90
Offensive Rebounding -1
Defensive Rebounding – 2
Offensive Consistency - 25
Defensive Consistency - 75
Fatigue Rate – 43
Lateral Quickness - 1
Tendencies
Take Inside Shots - 85
Take Close Shots - 5
Take Mid-Range Shots - 30
Take 3PT Shots - 45
Post Shots - 75
Attack the Basket - 99
Look for Post Players - 76
Throw Alley-Oops - 99
Attempt Dunks - 57
Attempt Putbacks -50
Play Passing Lanes - 25
Go for On-Ball Steals - 60
Contest Shots - 70
Backdoor Cuts - 40
Fouls
Over the Back Foul Frequency - 100
Charging Foul Frequency - 100
Blocking Foul Frequency - 100
Reaching Foul Frequency - 62
Shooting Foul Frequency - 75
Loose Ball Foul Frequency - 100
Movement
Speed with Ball (Max rating) -55
Speed with Ball (Min rating) - 30
Acceleration with Ball (Max rating) - 55
Acceleration with Ball (Min rating) - 30
Speed without Ball (Max rating) - 55
Speed without Ball (Min rating) - 30
Acceleration without Ball (Max rating) -55
Acceleration without Ball (Min rating) - 30
Remember guys this is a work in progress. Try them out and give me feed back for further updates.
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