As far as football is concerned, Player Personalities is the biggest thing missing from franchise mode. The players currently still seem like bots that don't react off the field to the changing world around them, from immediate roster/coaching staff changes...to players at the same position on other teams getting bigger contracts.
Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.
And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.
To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.
Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?
The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.
And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.
To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.
Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?
The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
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