What's truly missing from CFM and every other Franchise Mode - Operation Sports Forums

What's truly missing from CFM and every other Franchise Mode

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kanobi
    H*F Cl*ss *f '09
    • Apr 2003
    • 6038

    #1

    What's truly missing from CFM and every other Franchise Mode

    As far as football is concerned, Player Personalities is the biggest thing missing from franchise mode. The players currently still seem like bots that don't react off the field to the changing world around them, from immediate roster/coaching staff changes...to players at the same position on other teams getting bigger contracts.

    Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.

    And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.

    To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.

    Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?

    The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
  • Sturzinator
    Pro
    • Aug 2012
    • 917

    #2
    Re: What's truly missing from CFM and every other Franchise Mode

    Sounds fantastic......but....

    You're expecting this from a developer that can't consistently get the wind direction pointer correct or replicate a proper punt into the wind?
    Last edited by Sturzinator; 12-20-2016, 12:06 AM.

    Comment

    • Kanobi
      H*F Cl*ss *f '09
      • Apr 2003
      • 6038

      #3
      Re: What's truly missing from CFM and every other Franchise Mode

      Originally posted by Sturzinator
      Sounds fantastic......but....

      You're expecting this from a developer that can't consistently get the wind direction pointer correct or replicate a proper punt into the wind?
      Yep and any other developer of a console sports game with a franchise/GM mode...

      Comment

      • Rocket32
        MVP
        • May 2016
        • 1639

        #4
        Re: What's truly missing from CFM and every other Franchise Mode

        If anyone's franchise mode has a shot at getting this great and detailed anytime soon I think it's 2K to be honest. 2K is light years ahead of EA and the The Shows devs in franchise mode depth and detail. If any game eventually reaches that point it will be 2K first in my opinion. Madden is still pretty far off from having the detail and customization 2K's MyLeague has currently so I can't see it making it to that point anytime soon. Especially with the way EA treats CFM and offline.

        Plus theirs still huge gameplay issues that need to be fixed such as QB accuracy, sliders not working correctly, CPU punts, and other things. CFM is so shallow it's gonna be a while before we get anywhere near that point. What you described is at a dream franchise mode level of depth and detail in my opinion. I think we are a bit off from that point in all sports games franchise modes.

        Comment

        • underdog13
          MVP
          • Apr 2012
          • 3222

          #5
          Re: What's truly missing from CFM and every other Franchise Mode

          When thinking of important features cfm is missing. Off the field player personalities don't really jump to mind. At least in my head.

          Sent from my XT1585 using Tapatalk
          PSN: Dalton1985
          Steam: Failure To Communicate

          Comment

          • Mattanite
            MVP
            • Sep 2015
            • 1716

            #6
            Re: What's truly missing from CFM and every other Franchise Mode

            I love this idea, but it needs to be implemented well or it could cause game breaking bugs. Like when confidence used to give skills over 100 in game. I also love the overall team chemistry/makeup idea, it means you might pick or pass on drafting a guy you think might cause problems or don't sign that free agent if they don't fit the rest.


            A limited version might be easier to work with (considering EA) where personalities affect their position groups for a start, like the ageing C for the OL, or the mouthy WR in the receiving group (like a TO).
            The State of Madden Franchise
            Scouting Tool
            Draft Class Strength Generator
            Franchise Tips

            Comment

            • ForUntoOblivionSoar∞
              MVP
              • Dec 2009
              • 4682

              #7
              Re: What's truly missing from CFM and every other Franchise Mode

              Originally posted by Kanobi
              As far as football is concerned, Player Personalities is the biggest thing missing from franchise mode. The players currently still seem like bots that don't react off the field to the changing world around them, from immediate roster/coaching staff changes...to players at the same position on other teams getting bigger contracts.

              Developers are on the right track with player traits for in-game performance. But they need to develop player mental traits as well. Is this guy a loner or a mentor? Is he a quiet, lead-by-example guy or a rah-rah, vocal leader? Is this guy passionate about the game or is he just a headcase? Then...give those personalities an arc that changes/develops over the course of the players career based on their performance and what occurs around them.

              And then take it another step in how those different personalities co-exist on a team...and then how they collectively respond to the coach.

              To me, this is what will ultimately immerse gamers in CFM or any other franchise mode. I could imagine being at work thinking about how to deal with benching my aging veteran qb who's deteriorating skills are holding the team back. I drafted him when he was just an immature, out-of-control punk with a golden arm. Now he's got some maturity, gray in his hair, and four Super Bowl rings with this team.

              Even if the qb understands the move...will management understand? How about the fans?....Or the media? ...How will this sit with the locker room? I mean...I've had a few players (vocal leader traits) approach me privately and suggest a change at qb but do they represent the majority or the minority?

              The above is EXACTLY the type of decisions and thought process that future CFM/ franchise modes should be forcing on the user. That would make every little victory in the game that much more meaningful and emotionally rewarding. Above all it's ultimate immersion in the game because suddenly...the user will genuinely CARE about every player on the team.
              They started going this way back around Madden 25 with the hand-crafted draft classes (but unfortunately they didn't continue the story lines past the draft). But naturally people complained about knowing how good the drafted players would be, which led to numerous online Franchise implosions, culminating in the soul-less draft we have now.

              That said, I wish they would bring elements of this back, and beyond merely the draft.
              Originally posted by Therebelyell626
              I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
              https://forums.operationsports.com/forums/showpost.php?p=2049813056

              Last edited by your mom; 06-06-2006 at 6:06 PM.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #8
                Re: What's truly missing from CFM and every other Franchise Mode

                Madden 06 for Xbox/PS2 had a morale system that was decent for its time that was somewhat representative of a player personality. If your team was losing or a player wasn't getting much playing time they'd become upset and come re-signing time, they'd absolutely refuse to negotiate or if they were still under contract they'd holdout or demand trades. It wasn't that deep but was something that definitely something that could have been built on over the years to effect things like you mentioned like a benching of a quarterback and such.

                Comment

                • roadman
                  *ll St*r
                  • Aug 2003
                  • 26342

                  #9
                  Re: What's truly missing from CFM and every other Franchise Mode

                  I like that idea.

                  CFM overall, needs more immersion overall.

                  Ha, Sturz, it's near the holidays and you are still going at it.lol(I know truth hurts)
                  Last edited by roadman; 12-20-2016, 01:14 PM.

                  Comment

                  • kehlis
                    Moderator
                    • Jul 2008
                    • 27742

                    #10
                    Re: What's truly missing from CFM and every other Franchise Mode

                    Originally posted by Kanobi
                    Yep and any other developer of a console sports game with a franchise/GM mode...


                    Originally posted by Sturzinator
                    Sounds fantastic......but....

                    You're expecting this from a developer that can't consistently get the wind direction pointer correct or replicate a proper punt into the wind?

                    If you want this discussion to continue comments like this need to be left out.

                    Have a productive discussion or don't have it at all.

                    Comment

                    • walls17
                      Rookie
                      • Sep 2015
                      • 123

                      #11
                      Re: What's truly missing from CFM and every other Franchise Mode

                      ^^ just criticizing the developers. not like any of it is untrue

                      Comment

                      • SteelD34KC
                        Banned
                        • Aug 2016
                        • 762

                        #12
                        Re: What's truly missing from CFM and every other Franchise Mode

                        Originally posted by Sturzinator
                        Sounds fantastic......but....

                        You're expecting this from a developer that can't consistently get the wind direction pointer correct or replicate a proper punt into the wind?
                        Deleted because we cant say anything about the Devs.
                        Last edited by SteelD34KC; 12-20-2016, 04:41 PM.

                        Comment

                        • roadman
                          *ll St*r
                          • Aug 2003
                          • 26342

                          #13
                          Re: What's truly missing from CFM and every other Franchise Mode

                          Originally posted by walls17
                          ^^ just criticizing the developers. not like any of it is untrue
                          That is not allowed here,

                          http://www.operationsports.com/forum...ding-bans.html
                          Last edited by roadman; 12-20-2016, 05:15 PM.

                          Comment

                          • jfsolo
                            Live Action, please?
                            • May 2003
                            • 12965

                            #14
                            Re: What's truly missing from CFM and every other Franchise Mode

                            There are so many things to consider when thinking about CFM being taken to another level. The first is that nothing that portrays players as outright malcontents or head cases is going to be allowed in the game. I would imagine that even holdouts and demanding a trade are barred from the game now.

                            So the expansion of in game traits, increasing the number and degree of traits showcasing weaknesses(and strengths as well) in a players game is a must. For example instead of just having yes or no for High Motor, it should be Motor- High, Normal, Low, and it should be applied to every aspect of each play not just chasing the ball carrier. Undisciplined needs to not be just for penalties but following their assignment, on O, D, and Special teams. There should be something like 15-20 position specific traits for each position group. The differentiation has to be on the field, because I think that very little off the field stuff is now allowed.

                            This could do a lot to improve the quality of the CFM experience but ironically one thing that must be rethought is something that they've strived so hard to create, User agency always being preeminent in terms of gameplay success.

                            With the core gameplay experience being tuned for H2H play, where players in game don't fail because of holes in their game as much as because of glitches or development timetables, i.e., RAC catch bugs, shading not fully working, deep zones not being redone yet, we sadly aren't likely to see the kind of helpless on the field gaffs that use to exist back in the NCAA days with Freshmen on the road in hostile stadiums. Playing young, recently acquired, undisciplined, lazy, players needs to matter in CFM at least even it it gets "turned off" for competitive play.

                            The idea that User shouldn't be too helpless when it comes to controlling how players perform in game works against creating a more immersive CFM experience, IMO. I'm not optimistic though that their idea of an immersive experience is the same as mine and many others here.
                            Jordan Mychal Lemos
                            @crypticjordan

                            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                            Do the same thing tomorrow. And the next. Now do it forever.

                            Comment

                            • timhere1970
                              MVP
                              • Sep 2013
                              • 1810

                              #15
                              Re: What's truly missing from CFM and every other Franchise Mode

                              The biggest thing missing in madden as well as all sports franchise games is being unpredictable. When the Cowboys drafted emitt smith there was no guarantee he would be in the hall of fame. In madden I know the day after the draft my running back is going to dominate the next 13 years and be in the hall of fame. Irl, it is the opposite, hardly anybody coming out of the draft as a star makes the hall of fame. Beasts are recognizable and guaranteed in madden. Nothing is going to derail that except playing time. A real gm spends time putting out fires and planning long term. In madden I only need one draft pick a year to continue my franchises dominance.

                              Comment

                              Working...