Pullup 3's/long 2's on fastbreak - Operation Sports Forums

Pullup 3's/long 2's on fastbreak

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  • milldaddy35
    MVP
    • Feb 2013
    • 1515

    #1

    Pullup 3's/long 2's on fastbreak

    Is their a way to tune them down? It seems like guys pull up way to often. Sometimes it is a 2 on 1 and instead of passing down for an easy lay in they will do a pull up jumper that they have no business taking. Or am I the only one noticing this?
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  • Mike2001
    Pro
    • Nov 2004
    • 717

    #2
    Re: Pullup 3's/long 2's on fastbreak

    Originally posted by milldaddy35
    Is their a way to tune them down? It seems like guys pull up way to often. Sometimes it is a 2 on 1 and instead of passing down for an easy lay in they will do a pull up jumper that they have no business taking. Or am I the only one noticing this?
    Nope it happens in every game mode

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    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5170

      #3
      Re: Pullup 3's/long 2's on fastbreak

      They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
      2022 'Plug and play' sim roster (XBX)

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      • Sleepy59
        Rookie
        • Apr 2014
        • 384

        #4
        Re: Pullup 3's/long 2's on fastbreak

        Would be good if only shot creators can excell at this.

        Comment

        • ronyell
          SimWorld Sports Inc - CEO
          • Dec 2005
          • 5932

          #5
          Re: Pullup 3's/long 2's on fastbreak

          Originally posted by Smirkin Dirk
          They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
          Putting them at zero still doesn't stop it so n that is not the complete answer. The coding needs to be lightened as it was raised across the board.
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          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5170

            #6
            Re: Pullup 3's/long 2's on fastbreak

            Originally posted by ronyell
            Putting them at zero still doesn't stop it so n that is not the complete answer. The coding needs to be lightened as it was raised across the board.
            No but it helps a lot.
            2022 'Plug and play' sim roster (XBX)

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            • Charizard
              Rookie
              • Apr 2014
              • 123

              #7
              Re: Pullup 3's/long 2's on fastbreak

              Originally posted by Smirkin Dirk
              They are controllable by editing the 'pull up in transition' tendency for players if you're using a mode that allows editable rosters.
              Not everyone has time to edit every single player, The game should reflect simple fast break opportunities for everyone as its a fundamental of the game

              Comment

              • iFnotWhyNoT
                Rookie
                • Jun 2015
                • 475

                #8
                Re: Pullup 3's/long 2's on fastbreak

                Originally posted by Charizard
                Not everyone has time to edit every single player, The game should reflect simple fast break opportunities for everyone as its a fundamental of the game
                You can quick edit tendencies now with the new patch. Drop everyone to zero and then up only the ones who would do it, is a start.

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