Patches gave 17 a Complete turn around from the release version - Operation Sports Forums

Patches gave 17 a Complete turn around from the release version

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  • quitdabull
    Rookie
    • Apr 2015
    • 157

    #1

    Patches gave 17 a Complete turn around from the release version

    I posted this in the PNO thread the 1st week it was out

    Originally posted by quitdabull
    Was able to blow out my 1st 2 opponents using the Pistons.

    Blowouts were so hard to do last year , the games seemed fixed , im glad that equifier or whatever it was crap is gone

    Sliding on defense seems to be no more. Im able to play stellar D again.

    2k16 went south after its 1st week . It felt like i was fighting the game for control and standing on ice playing defense. And at mercy of 3 point bombers.

    Last game i played last night on 17 dude resorted to bombing 3s and got washed. Also the changes to RS on D is a gamechanger this year

    All in all i think the gameplay is leaps and bounds better than 15 and 16

    Its like everything i posted that day has been flipped. Its almost impossible to play On Ball D now. Constant sliding , the cpu is fighting my control on Defense and shifting by itself.

    And now with this last patch 3 point bombers have taken over

    People arent even playing Defense , just relying on CPU Interceptions and the occasional slow layup blocks.

    CPU
    <iframe width="560" height="315" src="https://www.youtube.com/embed/JVcREfYJc6g" frameborder="0" allowfullscreen></iframe>

    USER
    <iframe width="560" height="315" src="https://www.youtube.com/embed/wBdKieyzjYM" frameborder="0" allowfullscreen></iframe>

    The 1st interception is a joke, and something like that happens 10 times a game

    Had a play where i dumped it down to Horford and the ball flew to the backboard,,,,, Why are you hampering any type of paint action?

    Dunks are bricking constantly. I have bricked dunks with Shawn Kemp. SHAWN KEMP Just rage quitted a brick dunk from Andre Drummond .

    <iframe width="560" height="315" src="https://www.youtube.com/embed/uMbuna4bvqA" frameborder="0" allowfullscreen></iframe>

    3s are easy but Dunks are a gamble, How is this even enjoyable?

    2k knows how to make this game a great game but it seems they care too much about scrubs and 12 year olds.

    No other game caters to scrubs more. i cant go on street fighter and button mash my way to victories vs vets , but im pretty sure a Kid can hop on 2k17 and compete with somebody thats played every 2k game since Dreamcast

    Right now the game is unplayable for me at least i cant play scrub ball, CPU D , Launching 3s with no regards, thats not stick skill
    Last edited by quitdabull; 10-16-2016, 05:24 PM.
  • TheDuggler
    Pro
    • Sep 2012
    • 728

    #2
    Re: Patches gave 17 a Complete turn around from the release version

    You threw the ball right at him, is he not supposed to catch it?

    Comment

    • quitdabull
      Rookie
      • Apr 2015
      • 157

      #3
      Re: Patches gave 17 a Complete turn around from the release version

      Originally posted by TheDuggler
      You threw the ball right at him, is he not supposed to catch it?
      Thats me playing with Utah

      The CPU did that for me

      Whereas if i were trying to steal that pass manually Whitey would have flinched his hands up and let the pass go right by

      Which means stick skill is cancelled out and replaced more with computer manipulation.
      Last edited by quitdabull; 10-15-2016, 02:45 PM.

      Comment

      • TheDuggler
        Pro
        • Sep 2012
        • 728

        #4
        Re: Patches gave 17 a Complete turn around from the release version

        Originally posted by quitdabull
        Thats me playing with Utah

        The CPU did that for me

        Whereas if i were trying to steal that pass manually Whitey would have flinched his hands up and let the pass go right by

        Which means stick skill is cancelled out and replaced more with computer manipulation.
        I hear what you're saying, the CPU should be doing those soft steal animations and players should be rewarded with steals like these for playing proper defense

        Comment

        • Hustle Westbrook
          MVP
          • Jan 2015
          • 3113

          #5
          Re: Patches gave 17 a Complete turn around from the release version

          I wish the CPU stole more of those passes. Matter of fact a pass like that should probably be stolen 9 out 10 times.

          I'm not even seeing this 3 point cheese. I'm seeing players throwing terrible passes into the paint while my AI teammates make half-assed attempts to intercept them and as a result put themselves out of position.

          The interior defense is a complete joke compared to what it was at launch.
          Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

          Comment

          • domp242
            Rookie
            • Sep 2013
            • 142

            #6
            Re: Patches gave 17 a Complete turn around from the release version

            Thought i was the only one feeling like you gotta fight the computer for controll of your man when you play on ball d..and i have assist to 0...

            Sent from my SM-J110M using Tapatalk

            Comment

            • hanzsomehanz
              MVP
              • Oct 2009
              • 3275

              #7
              Re: Patches gave 17 a Complete turn around from the release version

              Originally posted by domp242
              Thought i was the only one feeling like you gotta fight the computer for controll of your man when you play on ball d..and i have assist to 0...

              Sent from my SM-J110M using Tapatalk
              Ya on XB1 this is the biggest change for me and how yall describe it is on point. User Defense is suffering for me greatly due to the sliding and battling against force fields. I'm also experiencing more sliding on offense. This is all occurring immediately after downloading the recent patch for XB1.

              Sent from my SM-T330NU using Tapatalk
              how could I lose? im playing by my own rules..

              Comment

              • Jrocc23
                MVP
                • May 2010
                • 3204

                #8
                Re: Patches gave 17 a Complete turn around from the release version

                Originally posted by domp242
                Thought i was the only one feeling like you gotta fight the computer for controll of your man when you play on ball d..and i have assist to 0...

                Sent from my SM-J110M using Tapatalk


                Right. It's annoying. Your player feels like a truck at times and you have to fight for control. I thought it was bad last year sometimes when that happened online but it's terrible this year online and offline.


                Sent from my iPhone using Tapatalk
                HATE LOSING MORE THAN I LOVE WINNING!

                NBA 2K11
                XtremeXplicit Crew
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                Check us out: http://www.youtube.com/jroccdagameboy

                Comment

                • nuckles2k2
                  MVP
                  • Sep 2006
                  • 1922

                  #9
                  Re: Patches gave 17 a Complete turn around from the release version

                  Happens every year.

                  I used to play 2K with my 360 disconnected from the 'net, but I purchase the digital versions now, so I can't escape patch hell.

                  Y'all aren't the only ones experiencing it tho. 2K's codebase doesn't seem to be stable enough for remote updates, cuz this always happens, without fail.

                  By the time we get 3 patches deep, the game no longer 'feels' the same. Individual issues might be addressed, but the game eventually ends up feeling "loose" and/or you're stuck in mud.

                  I have a sneaking suspicion that all of the offline MyCareer players also being connected to the servers doesn't help the situation either.

                  2k's servers are already iffy, and everyone being persistently connected to them doesn't sound smart or necessary (gotta track that VC tho). Case-in-point, 2K plays & feels one way at 6am eastern -- well before the "majority" of people are on the servers -- vs lets say about 8pm eastern -- when you have more people online.

                  You don't have to "fight" your player as much during periods when you'd think there are less people connected. Also have to factor in more copies of the game being purchased later in the year, so therefor more people connected to the servers.

                  I don't know how one equates to the other, but there is definitely something going on with 2K since it keeps doing this, without fail.

                  Comment

                  • TheDuggler
                    Pro
                    • Sep 2012
                    • 728

                    #10
                    Re: Patches gave 17 a Complete turn around from the release version

                    Originally posted by nuckles2k2
                    By the time we get 3 patches deep, the game no longer 'feels' the same. Individual issues might be addressed, but the game eventually ends up feeling "loose" and/or you're stuck in mud.
                    Its because the game is very different at launch each year, but people whine and complain because they can't get a handle on it.

                    Eventually they patch it to hell and it ends up feeling like the same edition from last year that you were sick of playing back in April.

                    Comment

                    • Sleepy59
                      Rookie
                      • Apr 2014
                      • 384

                      #11
                      Re: Patches gave 17 a Complete turn around from the release version

                      I don't have that much of a problem with defense, I love playing it and most of the time my pro-am opponent quits after shooting 0/6. Didn't notice much of a difference post patch, but I might need to play more. Do you guys have defensive assist on? If so, that's what starts pulleding you around. Sometimes however, I do notice myself being pulled towards the "who to guard" even if my defensive assist sliders are all the way down, that needs to go. And if latency is rough, the response time for D is extremely bad.

                      So far I have liked the patches except for the fact that relentless finisher has once again been broken, and sharpshooters are shooting fixed precise 3's(patch) while still having an uneccesarry band-aid.

                      Comment

                      • raidertiger
                        Rookie
                        • May 2011
                        • 493

                        #12
                        Re: Patches gave 17 a Complete turn around from the release version

                        Don't forget ball handling. The developers sold maximum control and fluidity. That lasted one week.

                        Complete bait and switch. Now its the same garbage 2k16 clunkiness with the forced hesitation dribble when exploding, delayed inputs and sticky on-ball D.

                        Comment

                        • nuckles2k2
                          MVP
                          • Sep 2006
                          • 1922

                          #13
                          Re: Patches gave 17 a Complete turn around from the release version

                          Originally posted by TheDuggler
                          Its because the game is very different at launch each year, but people whine and complain because they can't get a handle on it.

                          Eventually they patch it to hell and it ends up feeling like the same edition from last year that you were sick of playing back in April.
                          The only reason why I think it's the mere fact that there are patches is because I experienced this same sort of change to the gameplay on the 360 version after I would hex edit the files.

                          If I changed 3 thing things, like maybe making my player more athletic (speed, quickness, vert) at the beginning of MyCareer, no problem.

                          But then if I applied a real player's cyberface, gave him accessories, and changed his secondary position (SF/PF instead of SF/SG -- now we're at 7-9 things, which were usually 8 bytes of actual data altered per edit, ) then I would have to "fight" the player to move him around the court, and the game felt different. So I would eventually go back to the file that only had the athletic attribute edits.

                          What's really ironic is that the hex'd MyCareer files with bunches of edits played differently than Play Now, or Association. But after 2K patched those game too, both Play Now & Association caught up. All modes eventually had the same "struggle to control your player" feel.

                          Fast forward to 2K17, and we're 4 patches in, those updates contain multiple edits per patch, and people feel the difference in the game.

                          Coincidence & placebo? Maybe. But that's a mighty big coincidence. You can already tell that 2K's codebase isn't the most flexible & I think post-development changes to the code cause these issues. They were there in the hex'd saves & after patches in last gen, and we see them after patches in this gen.

                          It's a lot of technical stuff that I can't even be 100% sure about. But there seems to be similarities from year to year, and even console generation to console gen.

                          Comment

                          • hanzsomehanz
                            MVP
                            • Oct 2009
                            • 3275

                            #14
                            Re: Patches gave 17 a Complete turn around from the release version

                            I have almost completely lost the 2k17 feel to this game. It's almost completely a reverse into 2k16 game play and I hope it don't stay parked here.

                            Sliding and too much looseness, protect fadeaways on jumpers that were not even contested during your gather, clanky ball handling.. it's all come back rearing it's ugly head.

                            In Park all I do is set screens for a shooter or beat my man 1on1. These characters are so 1 tricked out the average player is desperately flailing for air like they are drowning once their goto move is shutdown.

                            The game is becoming very Cheap. I'm like really considering an offline mode where I can play without these updates until some stability is reached. If only I could keep things where they are on my main profile and play the original title on a second profile. I'm having a hard time just grinding against CPU because the game play beginning to feel smack like 16 and it's the negativity of 16 game play not the things I was actually ok with.

                            I'm not trying to form a coalition for people to group neg 2ks patch endeavors. This is just literally the first time I really feel overwhelmed and offended by this BS. I really loved the new feel for 2k and payed almost 100 CDN for the standard title. Now to experience almost 2k16 all over again, ya, it has me feeling ripped off like a bait and switch.

                            Patches and tuning coming to axe archetypes greatness. It's all drowning the original greatness of the game and intent of the game play. That's what feels so screwed and is my definite impression. It's like everything is being done to kill the original master game play. Kill every original intended marketed game play for 17. Just gut the whole project and give us an updated 2k16.

                            I'm chill but the impression I'm getting from this is absurd. I'm almost shocked how things could become like this in the aftermath so soon - this soon...

                            Sent from my SM-T330NU using Tapatalk
                            how could I lose? im playing by my own rules..

                            Comment

                            • bottledwaterfan25
                              Rookie
                              • Mar 2013
                              • 272

                              #15
                              Re: Patches gave 17 a Complete turn around from the release version

                              Honestly I don't even care what they tune or change anymore. Just pick something and stick with it.
                              "I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan

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