Been playing and tweaking this game since launch. All star just became too easy and the game seems to run a a lot smoother on Superstar. Superstar gives you multiple runs by each team each game which is exactly what the NBA is. Game of runs.
<B>*IN THE BOX SCORES 3PT SHOOTING WAS A LITTLE HIGHER ESPECIALLY FOR CPU. I LOWERED IT AFTER I PLAYED THESE GAMES TO THE LISTED SETTING BELOW. I ALSO WAS PLAYING WITH 3 INJURED PLAYERS (Mo Williams, JR Smith and Kyrie Irving) THAT WERE MOVING SLOWER ON THE COURT AND NOT CLOSING OUT. YOU WILL SEE GOOD SHOOTERS HIT WIDE OPEN SHOTS. AVERAGE SHOOTERS WILL MISS WIDE OPEN SHOTS AND HIT SOME AS WELL.*</B>
I used Michigan's Layup defense sliders because they actually work very well on superstar with my other sliders so credit to him for those two slider options.
If these are too hard for you then a few adjustments must be made but I dont expect a below average or worse player to be able to plug these in and just steamroll. Play smart! Run plays. Dont cheese. Have fun.
Slider set is uploaded under Slider Set Name DeepInTheQ.
Difficulty: Superstar
Quarter Length: 10 or 11 mins. (11 if you run full sets all Game)
Fatigue: ON
Injuries: ON
Shooting Type: User Timing
FT Type: User Timing
Game Speed: 50
FT Difficulty: 90
Cam Shake: Off
Rhythm Indicator: Off
Camera broadcast generic
Zoom 2
Height 2
Def assist strength: 65
Box out assist: 30
Auto shot contest: always
Pass Target: Direction
Commentary Vol: 100
PA Vol: 70
Sound Effects: 35
Crowd Vol: 80
Player Chatter: 95
Inside Shot Success 31/19
Close Shot Success 32/32
Mid-range success 42/42
3 pt success 47/42
Layup success 44/42
Dunk in traffic freq. 55/55
Dunk in traffic success 55/55
Pass acc. 46/45 (46 if CPU is throwing too many random passes into stands. Lack of authentic turnovers is why I use 45)
Alley oop success 70/70
Contact Shot success 41/39
Driving Contact Freq 78/78
Inside contact freq 100/100
Layup Strength (takeoff) 50/70
Layup Strength (release) 40/70
Jumpshot defense (gather) 0/0
Jumpshot defense (release) 0/0
Help D Strength 63/63
Steal Success 60/55
Acceleration 52/50
Vertical 50/50
Strength 50/50
Stamina 45/45
Speed 53/50
Durability 40/40
Hustle 75/75
Ball Handling 47/46
Hands 41/39
Dunking ability 55/55
On Ball D 50/40
Stealing 65/60
Blocking 37/55 (CPU Blocks are very inconsistent.. might increase to 60)
OFF Aware 90/90
DEF Aware 94/90
Off Reb 34/29
Def Reb 14/9
Off consistency 45/45
Def consistency 54/54
Fatigue Rate 57/57
Lateral Quickness 50/40
Take Inside Shots 81/61
Take Close Shots 93/77
Take Mid range 99/95
Take 3pt shots 95/95
Post Shots 91/95
Attack the Basket 91/38
Look for Post players 99/95
Throw Alley oops 75/75
Attempt Dunks 55/55
Attempt Put Backs 50/50
Play Passing Lanes 80/80
Go for on ball steals 90/90
Contest Shots 85/85
Backdoor cuts 75/75
Over the back 75/75
Charging 100/100
Blocking 90/90
Reaching 85/85
Shooting 90/95
Loose ball 100/100
<B>*IN THE BOX SCORES 3PT SHOOTING WAS A LITTLE HIGHER ESPECIALLY FOR CPU. I LOWERED IT AFTER I PLAYED THESE GAMES TO THE LISTED SETTING BELOW. I ALSO WAS PLAYING WITH 3 INJURED PLAYERS (Mo Williams, JR Smith and Kyrie Irving) THAT WERE MOVING SLOWER ON THE COURT AND NOT CLOSING OUT. YOU WILL SEE GOOD SHOOTERS HIT WIDE OPEN SHOTS. AVERAGE SHOOTERS WILL MISS WIDE OPEN SHOTS AND HIT SOME AS WELL.*</B>
I used Michigan's Layup defense sliders because they actually work very well on superstar with my other sliders so credit to him for those two slider options.
If these are too hard for you then a few adjustments must be made but I dont expect a below average or worse player to be able to plug these in and just steamroll. Play smart! Run plays. Dont cheese. Have fun.
Slider set is uploaded under Slider Set Name DeepInTheQ.
Difficulty: Superstar
Quarter Length: 10 or 11 mins. (11 if you run full sets all Game)
Fatigue: ON
Injuries: ON
Shooting Type: User Timing
FT Type: User Timing
Game Speed: 50
FT Difficulty: 90
Cam Shake: Off
Rhythm Indicator: Off
Camera broadcast generic
Zoom 2
Height 2
Def assist strength: 65
Box out assist: 30
Auto shot contest: always
Pass Target: Direction
Commentary Vol: 100
PA Vol: 70
Sound Effects: 35
Crowd Vol: 80
Player Chatter: 95
Inside Shot Success 31/19
Close Shot Success 32/32
Mid-range success 42/42
3 pt success 47/42
Layup success 44/42
Dunk in traffic freq. 55/55
Dunk in traffic success 55/55
Pass acc. 46/45 (46 if CPU is throwing too many random passes into stands. Lack of authentic turnovers is why I use 45)
Alley oop success 70/70
Contact Shot success 41/39
Driving Contact Freq 78/78
Inside contact freq 100/100
Layup Strength (takeoff) 50/70
Layup Strength (release) 40/70
Jumpshot defense (gather) 0/0
Jumpshot defense (release) 0/0
Help D Strength 63/63
Steal Success 60/55
Acceleration 52/50
Vertical 50/50
Strength 50/50
Stamina 45/45
Speed 53/50
Durability 40/40
Hustle 75/75
Ball Handling 47/46
Hands 41/39
Dunking ability 55/55
On Ball D 50/40
Stealing 65/60
Blocking 37/55 (CPU Blocks are very inconsistent.. might increase to 60)
OFF Aware 90/90
DEF Aware 94/90
Off Reb 34/29
Def Reb 14/9
Off consistency 45/45
Def consistency 54/54
Fatigue Rate 57/57
Lateral Quickness 50/40
Take Inside Shots 81/61
Take Close Shots 93/77
Take Mid range 99/95
Take 3pt shots 95/95
Post Shots 91/95
Attack the Basket 91/38
Look for Post players 99/95
Throw Alley oops 75/75
Attempt Dunks 55/55
Attempt Put Backs 50/50
Play Passing Lanes 80/80
Go for on ball steals 90/90
Contest Shots 85/85
Backdoor cuts 75/75
Over the back 75/75
Charging 100/100
Blocking 90/90
Reaching 85/85
Shooting 90/95
Loose ball 100/100
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