Lack of foul realism.
Not enough consistent, non shooting variety.
This issue has been raised countless times by many users both here within these forums and through social media.
This is not a post to complain about this game. There has been great progress made toward realism in 2K16. All respect to all those that created this excellent product but as we get closer to realism in other areas this is a real problem holding the game back.
This fouls issue costs the games any true sim experience.
Go ahead...watch any NBA game and you'll constantly see ball stops for many, many kinds of fouls. It's a critical part of execution and strategy.
In the NBA 2K series this is NOT the case.
I see all the game totals posted by users in the slider section and this is always lacking. NOT enough realistic fouls per 12 min games. These games average 13-16 fouls.
Look into any series of real NBA game box scores and you'll see an average close to 18-25 team fouls and between 22-28 free throw attempts. This means not all fouls are 2-shot shooting fouls.
In this game there are entire quarters where there are an unrealistically LOW amount of fouls for both teams.
The 2K user can only force inside contact to impose shooting fouls to even approach total foul realism on a consistent basis.
Please Devs tune the game to reflect the reality of the NBA experience.
PROBLEM: Fouls sliders are broken.
SOLUTION: Upgrade the slider sensitivity to true affect.
Give the experience to the user. If it's an issue users can CHOOSE to reduce frequency if it becomes too much.
Thanks for reading.
Sent from my iPhone using Tapatalk
Not enough consistent, non shooting variety.
This issue has been raised countless times by many users both here within these forums and through social media.
This is not a post to complain about this game. There has been great progress made toward realism in 2K16. All respect to all those that created this excellent product but as we get closer to realism in other areas this is a real problem holding the game back.
This fouls issue costs the games any true sim experience.
Go ahead...watch any NBA game and you'll constantly see ball stops for many, many kinds of fouls. It's a critical part of execution and strategy.
In the NBA 2K series this is NOT the case.
I see all the game totals posted by users in the slider section and this is always lacking. NOT enough realistic fouls per 12 min games. These games average 13-16 fouls.
Look into any series of real NBA game box scores and you'll see an average close to 18-25 team fouls and between 22-28 free throw attempts. This means not all fouls are 2-shot shooting fouls.
In this game there are entire quarters where there are an unrealistically LOW amount of fouls for both teams.
The 2K user can only force inside contact to impose shooting fouls to even approach total foul realism on a consistent basis.
Please Devs tune the game to reflect the reality of the NBA experience.
PROBLEM: Fouls sliders are broken.
SOLUTION: Upgrade the slider sensitivity to true affect.
Give the experience to the user. If it's an issue users can CHOOSE to reduce frequency if it becomes too much.
Thanks for reading.
Sent from my iPhone using Tapatalk
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