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  • sandmac
    Pro
    • Feb 2003
    • 535

    #1

    This game is simply NOT a true simulation

    Lack of foul realism.

    Not enough consistent, non shooting variety.

    This issue has been raised countless times by many users both here within these forums and through social media.

    This is not a post to complain about this game. There has been great progress made toward realism in 2K16. All respect to all those that created this excellent product but as we get closer to realism in other areas this is a real problem holding the game back.

    This fouls issue costs the games any true sim experience.

    Go ahead...watch any NBA game and you'll constantly see ball stops for many, many kinds of fouls. It's a critical part of execution and strategy.

    In the NBA 2K series this is NOT the case.

    I see all the game totals posted by users in the slider section and this is always lacking. NOT enough realistic fouls per 12 min games. These games average 13-16 fouls.

    Look into any series of real NBA game box scores and you'll see an average close to 18-25 team fouls and between 22-28 free throw attempts. This means not all fouls are 2-shot shooting fouls.

    In this game there are entire quarters where there are an unrealistically LOW amount of fouls for both teams.

    The 2K user can only force inside contact to impose shooting fouls to even approach total foul realism on a consistent basis.

    Please Devs tune the game to reflect the reality of the NBA experience.

    PROBLEM: Fouls sliders are broken.

    SOLUTION: Upgrade the slider sensitivity to true affect.

    Give the experience to the user. If it's an issue users can CHOOSE to reduce frequency if it becomes too much.

    Thanks for reading.


    Sent from my iPhone using Tapatalk
  • Gosens6
    All Star
    • Oct 2007
    • 6084

    #2
    Re: This game is simply NOT a true simulation

    I just had a game where I shot 24 FTs and the CPU shot 29.

    I see variety on the amount of foul shots on a game to game basis. All depends on the team you're playing, their style of play and yours.

    I'll upload a photo of the team comparison screen to show the high amount of foul shots in my last game when I get home


    Sent from my iPhone using Tapatalk

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    • DonWuan
      MVP
      • Oct 2010
      • 1756

      #3
      Re: This game is simply NOT a true simulation

      I consistently get to the line, low 20s to 30s on 11 minute quarters.

      I would never be able to compete with the Heat if fouls were truly broken. But there is a lot of Wwe moves that should be called.

      There are fouls after shots are attempted, over the back, loose fouls, 3pt shooting fouls, etc.

      Specially Blake in the post.

      I'll post my next game stats here. When a few really great shots are not falling I force inside with slashers and athletic bigs.

      Sent from my Nexus 6 using Tapatalk

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      • sandmac
        Pro
        • Feb 2003
        • 535

        #4
        Re: This game is simply NOT a true simulation

        Great. Yes guys of course they occur but not nearly enough non-shooting fouls nor foul variety game to game. As for sliders go see if when you raise NON-shooting fouls to 100 they occur at what would be an extreme amount. They won't.


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        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #5
          Re: This game is simply NOT a true simulation

          I've actually seen more blocking fouls this year than I ever have in any 2k game.....good bit of over the backs too...

          I'm not a huge fan of be idea of off random ball fouls though....


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          • BA2929
            The Designated Hitter
            • Jul 2008
            • 3342

            #6
            Re: This game is simply NOT a true simulation

            Originally posted by sandmac
            Great. Yes guys of course they occur but not nearly enough non-shooting fouls nor foul variety game to game. As for sliders go see if when you raise NON-shooting fouls to 100 they occur at what would be an extreme amount. They won't.
            I agree in part. The only non-shooting fouls I see are blocking fouls, illegal screens and a few over the back fouls.

            However, I haven't seen many non-shooting fouls called in any 2k game for awhile now. At least that I can remember but I'm ok with that.

            But I, too, only see a small variety of shooting fouls, such as:

            1) Driving to the rim and getting fouled
            2) Big men posting up and getting fouled on the shot

            I rarely see any fouls on a jump shot.

            In the end, I honestly don't care that much about this though as I think they call enough fouls as it is to compensate for the non-shooting fouls basically not existing.
            "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

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            • ChillVillain
              Rookie
              • Jan 2013
              • 57

              #7
              Re: This game is simply NOT a true simulation

              The game need more charges. I haven't seen a single charge called yet. In fact, there's a bunch of blocking fouls that I know were charges, on both sides. Fouling out isn't exactly common, but I have yet to see a player foul out of a game, and I already have 50 hours in 2k.

              Originally posted by BA2929
              I agree in part. The only non-shooting fouls I see are blocking fouls, illegal screens and a few over the back fouls.

              However, I haven't seen many non-shooting fouls called in any 2k game for awhile now. At least that I can remember but I'm ok with that.

              But I, too, only see a small variety of shooting fouls, such as:

              1) Driving to the rim and getting fouled
              2) Big men posting up and getting fouled on the shot

              I rarely see any fouls on a jump shot.

              In the end, I honestly don't care that much about this though as I think they call enough fouls as it is to compensate for the non-shooting fouls basically not existing.
              Oddly enough, there's been several games where I got fouled at the 3pt line. 1 was the CPU defender being too late on the close out, and another was Paul George pulling a D-wade.

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              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #8
                Re: This game is simply NOT a true simulation

                Originally posted by ChillVillain
                The game need more charges. I haven't seen a single charge called yet. In fact, there's a bunch of blocking fouls that I know were charges, on both sides. Fouling out isn't exactly common, but I have yet to see a player foul out of a game, and I already have 50 hours in 2k.

                This I can agree with- if players are going to do all the falling they do, at least let it be with some purpose...


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                • infam0us
                  MVP
                  • Jan 2009
                  • 1607

                  #9
                  Re: This game is simply NOT a true simulation

                  I actually got called for a charge after getting a rebound today...it made no sense.

                  Comment

                  • Jrocc23
                    MVP
                    • May 2010
                    • 3204

                    #10
                    Re: This game is simply NOT a true simulation

                    What? They call too many fouls in the paint. The numbers are realistic but the way the the animations are triggered is very unrealistic and frustrating.
                    HATE LOSING MORE THAN I LOVE WINNING!

                    NBA 2K11
                    XtremeXplicit Crew
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                    • sandmac
                      Pro
                      • Feb 2003
                      • 535

                      #11
                      Re: This game is simply NOT a true simulation

                      Again, ...the point of this thread:

                      * Not enough NON-SHOOTING fouls (reach, over the back, loose ball) occurring game to game like in real NBA games.


                      * Raising NON SHOOTING foul sliders have no affect in increasing frequency of calls.


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                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #12
                        Re: This game is simply NOT a true simulation

                        Originally posted by The 24th Letter
                        I've actually seen more blocking fouls this year than I ever have in any 2k game.....good bit of over the backs too...

                        I'm not a huge fan of be idea of off random ball fouls though....


                        Sent from my iPhone using Tapatalk
                        They do need to ramp up the slider sensitivity so that offline players can have tune this aspect of the game to be realistic if they so desire. Madden finally got it right this year by letting User crank up the penalties so that there could be 20 or 30 a game if one wanted that to happen. Almost no offline User has complains about penalties in that game this year.

                        2K needs to follow suit. Keep things low in User vs User games online, and let the offline User make fouls realistic if they want to.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

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                        • alecast
                          Pro
                          • Aug 2011
                          • 550

                          #13
                          Re: This game is simply NOT a true simulation

                          This game is simply a game. Think about that.

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                          • sandmac
                            Pro
                            • Feb 2003
                            • 535

                            #14
                            Re: This game is simply NOT a true simulation

                            Thank you.

                            Offline USER vs CPU is the scenario I've been referencing.


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                            • domp242
                              Rookie
                              • Sep 2013
                              • 142

                              #15
                              Re: This game is simply NOT a true simulation

                              I get call for a charge playing the suns Brandon knight was full court press I crossed n pressed turbo n he got in good position n the charge was called but honestly not enough charges I guess that's to take out the charge cheese guys was doing online ...

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