POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS - Operation Sports Forums

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POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

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  • Poke
    MVP
    • Nov 2004
    • 1511

    #1

    POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

    Last Updated (07/20/16)

    POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS Post shot release patch update 2.2


    Camera - Broadcast Generic ; Zoom 3 ; Height 6

    Audio

    Commentary Vol - 100
    PA Volume - 95
    Sound Effects - 50
    Crowd Volume - 90
    Player Chatter - 50


    Controller Settings

    Defensive Assist Strength - 10
    Boxout Assist Strength - 50
    Automatic Shot Contest - Manual
    Pass Target Presets - Direction
    Gameplay Settings
    Gameplay Difficulty: Superstar (Simulation)
    Quarter Length: 12 min
    Game Speed: 49
    Free Throw Difficulty: 85
    Shooting Type - User Timing
    FT Shooting Type - User Timing
    Shot Meter - Off
    Shot Feedback - Off

    USER/CPU SLIDERS

    Offense

    Inside Shot Success: 36/34 (7/20/16)
    Close Shot Success: 36/33 (7/20/16)
    Mid-Range Success: 40/38 (7/20/16)
    3PT Success: 43/42 (7/20/16)
    Layup Success: 50/50
    Dunk In Traffic Frequency: 50/50
    Dunk In Traffic Success: 50/50
    Pass Accuracy: 48/47
    Alley-Oop Success: 50/50
    Contact Shot Success: 0/0

    Defense

    Driving Contact Shot Frequency: 100/100
    Inside Contact Shot Frequency: 100/100
    Layup Defense Strength (Takeoff): 65/65
    Layup Defense Strength (Release): 65/65
    Jump Shot Defense Strength (Gather): 65/60 (7/20/16)
    Jump Shot Defense Strength (Release): 65/60 (7/20/16)
    Help Defense Strength: 65/55
    Steal Success: 53/53

    Attributes

    Acceleration: 51/51
    Vertical: 46/46
    Strength: 60/60
    Stamina: 50/50
    Speed: 53/53
    Durability: 50/50
    Hustle: 50/50
    Ball Handling: 44/44 (7/20/16)
    Hands: 38/38
    Dunking Ability: 50/50
    On-ball Defense: 60/60
    Stealing: 60/60
    Blocking: 21/21
    Offensive Awareness: 47/47
    Defensive Awareness: 65/58 (7/20/16)
    Offensive Rebounding: 56/56
    Defensive Rebounding: 47/47
    Offensive Consistency: 60/60
    Defensive Consistency: 60/60
    Fatigue: 53/53
    Lateral Quickness: 52/52

    Tendencies

    Take Inside Shots: 50/50
    Take Close Shots: 50/50
    Take Mid-Range Shots: 50/53
    Take 3PT Shots: 50/53
    Post Shots: 50/53
    Attack the Basket: 50/53
    Look for Post Players: 50/53
    Throw Alley-Oops: 50/57
    Attempt Dunks: 50/57
    Attempt Putbacks: 50/57
    Play Passing Lanes: 38/35
    Go for On-Ball Steals: 100/100
    Contest Shots: 80/80
    Backdoor Cuts: 50/50
    Fouls

    Over the Back Foul Frequency: 73/73
    Charging Foul Frequency: 95/95
    Blocking Foul Frequency: 90/90
    Reaching Foul Frequency: 87/87
    Shooting Foul Frequency: 94/94
    Loose Ball Foul Frequency: 99/99

    ************************************************** ********************************

    MyLeague Settings








    Last edited by Poke; 07-20-2016, 12:06 PM. Reason: Ver 2.2 post shot release patch
  • mjustin
    Rookie
    • Dec 2005
    • 112

    #2
    Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

    Will you post the sliders here? Im on pc and i also want to use your sliders. Thank you poke.


    Sent from my iPhone using Tapatalk

    Comment

    • tetoleetd
      MVP
      • Jul 2011
      • 1152

      #3
      Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

      this years game is pretty dope Poke. i really only see a couple things that need tweaking. offensive rebounding needs a little work IMO and i think shooting percentages could go down just a tad. also, pick and roll/pop can be deadly against the cpu sometimes. that might need some tweaking if possible.

      other than that the game is awesome.

      Comment

      • uhntissbaby111
        Rookie
        • Feb 2013
        • 48

        #4
        Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

        Nice! Can't wait to see what you come up with. I agree with the guy above, big thing I noticed so far is shooting percentages a bit high and offensive rebounds could use work. Also not enough free throws

        Comment

        • lareka
          MVP
          • Oct 2013
          • 1041

          #5
          Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

          Thanks poke, looking forward to it.
          You can send the beta to me via psn I can test it for you.
          P.S: I didn't like this year's game, 2k15 was smoother.
          BALL DON'T LIE
          PSN: isiah_thomas
          XBOX: Isiahthomas1144

          Comment

          • tetoleetd
            MVP
            • Jul 2011
            • 1152

            #6
            Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

            Originally posted by lareka
            Thanks poke, looking forward to it.
            You can send the beta to me via psn I can test it for you.
            P.S: I didn't like this year's game, 2k15 was smoother.
            lol

            i dont think we want you testing the sliders if you dont like the game. most people would agree that very little needs to be tweaked. so if someone who doesnt like the game is testing the sliders, you will probably be suggesting that everything is tweaked.

            noooo thank you.

            Comment

            • beef09
              Rookie
              • Oct 2014
              • 191

              #7
              Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

              hi poke,
              can you send me your sliders? i tested for you

              Comment

              • lareka
                MVP
                • Oct 2013
                • 1041

                #8
                Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                Your comment is full of nonsense.
                I'm playing 2k games since 2k5 and I play all of them all year long. The feedback that I give is my opinion I don't care what you or others think about it. In the end I want to play less robotic, simulation style basketball. That's what I look for when I give feedback to sliders.
                I'm sorry but your comment is really kiddish.

                Originally posted by tetoleetd
                lol

                i dont think we want you testing the sliders if you dont like the game. most people would agree that very little needs to be tweaked. so if someone who doesnt like the game is testing the sliders, you will probably be suggesting that everything is tweaked.

                noooo thank you.
                BALL DON'T LIE
                PSN: isiah_thomas
                XBOX: Isiahthomas1144

                Comment

                • ParisB
                  MVP
                  • Jan 2010
                  • 1699

                  #9
                  Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                  I liked Pokes sliders last year the most. He was the only one to increase speed/quickness and game speed.

                  Felt way more natural and crisp. Default feels so sluggish and slow motion.

                  I currently have Game Speed, Acceleration, Quickness, Lateral quirkiness, and speed all at 65.



                  Sent from my HTC6525LVW using Tapatalk

                  Comment

                  • tetoleetd
                    MVP
                    • Jul 2011
                    • 1152

                    #10
                    Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                    Originally posted by lareka
                    Your comment is full of nonsense.
                    I'm playing 2k games since 2k5 and I play all of them all year long. The feedback that I give is my opinion I don't care what you or others think about it. In the end I want to play less robotic, simulation style basketball. That's what I look for when I give feedback to sliders.
                    I'm sorry but your comment is really kiddish.
                    its actually not "kiddish" at all.

                    most people love this game. you said you dont like it. so why would we want you testing sliders for the game when you have a way more negative opinion of the game than 99% of people? that just means you will want to change a bunch of stuff that most people dont want to be changed.

                    if you dont care about what others think and just do it for yourself, then why dont you just make your own slider set for yourself to use instead of testing out someone else's? slider set's like poke's are made for numerous people to enjoy. not just for you to enjoy. if you only care about your opinion then testing sliders is not for you. just make your own and use it yourself.

                    you dont even make sense.
                    Last edited by tetoleetd; 10-07-2015, 05:25 PM.

                    Comment

                    • Poke
                      MVP
                      • Nov 2004
                      • 1511

                      #11
                      Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                      I was the Nets in this one. We were able to contain Wall but Beal went 5/5 from 3PT in the 1st Qtr lol.





                      Comment

                      • lareka
                        MVP
                        • Oct 2013
                        • 1041

                        #12
                        Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                        Originally posted by tetoleetd
                        its actually not "kiddish" at all.

                        most people love this game. you said you dont like it. so why would we want you testing sliders for the game when you have a way more negative opinion of the game than 99% of people? that just means you will want to change a bunch of stuff that most people dont want to be changed.

                        if you dont care about what others think and just do it for yourself, then why dont you just make your own slider set for yourself to use instead of testing out someone else's? slider set's like poke's are made for numerous people to enjoy. not just for you to enjoy. if you only care about your opinion then testing sliders is not for you. just make your own and use it yourself.

                        you dont even make sense.
                        I guess you have some comprehension problems.
                        I didn't like the DEFAULT SIM sliders by 2k, I'm here to see Poke's changes and apply them so that the game will be better for me. Did I say I didn't like poke's sliders ?

                        I told you that nba 2k is the game I play all year long for last 11 years. So how on earth would I want it to be bad ? How on earth would I support negativism about it ?
                        I say I didn't like the original game without slider adjustments. I am not a fan boy like you kids are, I won't like every single thing just because I love the game. Don't be scared of criticism on a thing that you like, it's reality, face it.
                        BALL DON'T LIE
                        PSN: isiah_thomas
                        XBOX: Isiahthomas1144

                        Comment

                        • beef09
                          Rookie
                          • Oct 2014
                          • 191

                          #13
                          Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                          hey poke, Have you ever gone further?

                          Comment

                          • lareka
                            MVP
                            • Oct 2013
                            • 1041

                            #14
                            Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                            My impressions on default sim sliders:

                            *Close shot contest impacts shot success unrealistically.
                            *Blocks are too often - especially blocks on jump shots - for both CPU and user.
                            *Rebounding for USER both defensively and offensively should be increased, CPU gets more rebounds on both ends of the floor.
                            *Too much isolation plays by CPU, too much drives, they need to take more threes and move the ball more often.
                            *Not enough post touches by CPU
                            *CPU's on-ball defense is excessively good.
                            *Pick and rolls open up the defenses too easily both for CPU and USER. User can exploit it and get unrealistic advantage and CPU as well.
                            *Not enough DEF. awareness. Definitely not enough..
                            *Not enough on-ball steal attempts
                            *Game is too fast
                            *Not enough foul calls
                            *Players do not get fatigued.

                            I'd be glad if Poke or anyone can address those problems with tweaks on sliders.
                            BALL DON'T LIE
                            PSN: isiah_thomas
                            XBOX: Isiahthomas1144

                            Comment

                            • CanOfCornCobb
                              Banned
                              • Sep 2013
                              • 525

                              #15
                              Re: POKE'S NBA 2K16 SUPERSTAR SIM SLIDERS

                              Hey Poke where do you currently have the D-awareness slider for both Hum and CPU?

                              Comment

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