I decided to chart which player attributes are the most effective at producing results during simulated games.
For the experiment, I took 1 team and I manually edited each player's attributes to be an 80 out of 99 using a 4-3 defense.
The specific attribute being tested was then raised to 99 and a full season was simulated with those attributes in place.
The player's teammates also had each attribute set at 80. I did not do each position but you should get the idea.
Keep in mind this was for simulated games only. Attributes in live games may have varying effects.
Here's the link to the full results: https://docs.google.com/spreadsheets...it?usp=sharing
If you're just interested in a cliffnotes version, the most important attributes were these:
QB: Deep Throwing Accuracy, Awareness
RB: Elusiveness, Ball Carrier Vision (Stiff Arm, Juke and Spin are useless)
WR: Route Running, Ball Carrier Vision
OL: Strength (for pancake blocks), Pass Blocking (for sacks allowed) (Note: run blocking did nothing to improve RB stats and Run/Pass Strength and Footwork are useless)
TE: (did not test TE's, but I imagine it's the same as WR)
DT: Power Moves (for sacks), Strength (for TFL), Speed (for tackles)
DE: (did not test, probably similar to DT)
MLB: Tackling (for tackles), Man/Zone Coverage (for INT's), Play Rec a good balance
CB: Play Recognition resulted in by far the most INT's and deflections, Press resulted in least amount of catches allowed
S (did not do safeties, you can probably combine the results of MLB and CB)
Did not test special teams
Also of note was that Hit Power did nothing to increase the number of forced fumbles. Enjoy the results, use them to dominate your simmed franchise league.
For the experiment, I took 1 team and I manually edited each player's attributes to be an 80 out of 99 using a 4-3 defense.
The specific attribute being tested was then raised to 99 and a full season was simulated with those attributes in place.
The player's teammates also had each attribute set at 80. I did not do each position but you should get the idea.
Keep in mind this was for simulated games only. Attributes in live games may have varying effects.
Here's the link to the full results: https://docs.google.com/spreadsheets...it?usp=sharing
If you're just interested in a cliffnotes version, the most important attributes were these:
QB: Deep Throwing Accuracy, Awareness
RB: Elusiveness, Ball Carrier Vision (Stiff Arm, Juke and Spin are useless)
WR: Route Running, Ball Carrier Vision
OL: Strength (for pancake blocks), Pass Blocking (for sacks allowed) (Note: run blocking did nothing to improve RB stats and Run/Pass Strength and Footwork are useless)
TE: (did not test TE's, but I imagine it's the same as WR)
DT: Power Moves (for sacks), Strength (for TFL), Speed (for tackles)
DE: (did not test, probably similar to DT)
MLB: Tackling (for tackles), Man/Zone Coverage (for INT's), Play Rec a good balance
CB: Play Recognition resulted in by far the most INT's and deflections, Press resulted in least amount of catches allowed
S (did not do safeties, you can probably combine the results of MLB and CB)
Did not test special teams
Also of note was that Hit Power did nothing to increase the number of forced fumbles. Enjoy the results, use them to dominate your simmed franchise league.
Comment