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Player attribute efficacy analysis (sim)

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  • bagobonez
    Rookie
    • Sep 2015
    • 17

    #1

    Player attribute efficacy analysis (sim)

    I decided to chart which player attributes are the most effective at producing results during simulated games.

    For the experiment, I took 1 team and I manually edited each player's attributes to be an 80 out of 99 using a 4-3 defense.

    The specific attribute being tested was then raised to 99 and a full season was simulated with those attributes in place.

    The player's teammates also had each attribute set at 80. I did not do each position but you should get the idea.

    Keep in mind this was for simulated games only. Attributes in live games may have varying effects.

    Here's the link to the full results: https://docs.google.com/spreadsheets...it?usp=sharing

    If you're just interested in a cliffnotes version, the most important attributes were these:

    QB: Deep Throwing Accuracy, Awareness
    RB: Elusiveness, Ball Carrier Vision (Stiff Arm, Juke and Spin are useless)
    WR: Route Running, Ball Carrier Vision
    OL: Strength (for pancake blocks), Pass Blocking (for sacks allowed) (Note: run blocking did nothing to improve RB stats and Run/Pass Strength and Footwork are useless)
    TE: (did not test TE's, but I imagine it's the same as WR)
    DT: Power Moves (for sacks), Strength (for TFL), Speed (for tackles)
    DE: (did not test, probably similar to DT)
    MLB: Tackling (for tackles), Man/Zone Coverage (for INT's), Play Rec a good balance
    CB: Play Recognition resulted in by far the most INT's and deflections, Press resulted in least amount of catches allowed
    S (did not do safeties, you can probably combine the results of MLB and CB)
    Did not test special teams

    Also of note was that Hit Power did nothing to increase the number of forced fumbles. Enjoy the results, use them to dominate your simmed franchise league.
  • slipknottin
    Rookie
    • Dec 2010
    • 71

    #2
    Re: Player attribute efficacy analysis (sim)

    Very interesting, I wonder how much of this is due to sample size.

    Comment

    • bagobonez
      Rookie
      • Sep 2015
      • 17

      #3
      Re: Player attribute efficacy analysis (sim)

      Originally posted by slipknottin
      I wonder how much of this is related to sample size.
      I did a full season with each attribute. I figure that's a big enough sample size. Maybe not for interceptions or rushing TD's since those can be kind of fluky, but with Play Recoginition at 99 a CB got 7 INT's whereas the most he got with any other attribute maxed was 4 INT's. I bet a CB with really high Play Recognition and decent speed, acceleration and press (instead of 80's) would really kill it.

      Comment

      • Veditor
        Rookie
        • Aug 2014
        • 46

        #4
        Re: Player attribute efficacy analysis (sim)

        This is great, I've always wondered what ATTS. actually contribute to better play by a player in a sim. I find it much more difficult to build a contender because of the XP limitations this year so it's nice to see which stats to actually spend my time building.

        Comment

        • bagobonez
          Rookie
          • Sep 2015
          • 17

          #5
          Re: Player attribute efficacy analysis (sim)

          I was shocked that the run blocking attribute did absolutely nothing to improve your team's running game. I guess it's entirely up to the RB. Might as well invest all of your OL's points into strength and pass blocking.

          Comment

          • jrt3177
            Rookie
            • Jul 2005
            • 85

            #6
            Re: Player attribute efficacy analysis (sim)

            Good work man. I would think that Finesse moves for DE's would have a similar effect that power moves did for DT's as it relates to sacks.
            I asked a ref if he could give me a technical foul for thinking bad things about him. He said, of course not. I said, well, I think you stink. And he gave me a technical. You can't trust 'em.

            -Jim Valvano

            Comment

            • bagobonez
              Rookie
              • Sep 2015
              • 17

              #7
              Re: Player attribute efficacy analysis (sim)

              Originally posted by jrt3177
              Good work man. I would think that Finesse moves for DE's would have a similar effect that power moves did for DT's as it relates to sacks.
              I suppose I could've tested that. Perhaps I will still.

              Comment

              • dreadheadnympho
                Rookie
                • Sep 2015
                • 46

                #8
                Re: Player attribute efficacy analysis (sim)

                i like the results but im iffy about the sample size. maby doing ths 3 seaons or even replaying the same season again. how much of a differance would we see in these #s. as ive simmed a saints franchise twice from year one just to do the draft inj off and got differnt results both times. so im just curious to if the gap would be huge or still close. but im defintly glad to see the work you have put into this.

                Comment

                • mlb61
                  Rookie
                  • Oct 2014
                  • 423

                  #9
                  Re: Player attribute efficacy analysis (sim)

                  Originally posted by bagobonez
                  I suppose I could've tested that. Perhaps I will still.
                  If I remember right, the development team said some time ago that OL footwork and RBK, PBK strength were no longer used in the game. Also, unless this has changed, Deep Accuracy, etc. are not used in simmed games -- instead the single attribute Throw Accuracy is used. It shows up in the attribute listing for free agents. Good work, but definitely do some more testing.

                  Comment

                  • bagobonez
                    Rookie
                    • Sep 2015
                    • 17

                    #10
                    Re: Player attribute efficacy analysis (sim)

                    Originally posted by mlb61
                    If I remember right, the development team said some time ago that OL footwork and RBK, PBK strength were no longer used in the game. Also, unless this has changed, Deep Accuracy, etc. are not used in simmed games -- instead the single attribute Throw Accuracy is used. It shows up in the attribute listing for free agents. Good work, but definitely do some more testing.
                    It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.

                    Comment

                    • Robo COP
                      Pro
                      • Feb 2012
                      • 911

                      #11
                      Re: Player attribute efficacy analysis (sim)

                      Originally posted by bagobonez
                      It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.
                      but 1 simmed season with the attribute raised isn't a large enough sample size to definitively state that.

                      I'm on board with the others in voicing concerns that 1 simmed season is not enough to draw any sort of conclusions. While there are some that appear to definitely have an effect (with elusiveness far and away having the most BTKs) others are way too close to call (some of those QB stats are awfully similar with barely a TD and a few yards difference) or could just be potential outliers

                      Some encouraging #s, but 1 simmed season per attribute isn't enough to base a decision.

                      You also have to factor in many other issues. You stated everyone on the team was edited to 80s, but the opponents weren't. You also have to factor in schemes, playbooks, player traits, etc.

                      Comment

                      • rosswon
                        Rookie
                        • Sep 2014
                        • 11

                        #12
                        Re: Player attribute efficacy analysis (sim)

                        very good thread would be nice if the community could help with this I am curious. Because sometimes my players don't perform how I feel they should when they are in position, and I'm not sure if its me or the gameplay.

                        Comment

                        • mlb61
                          Rookie
                          • Oct 2014
                          • 423

                          #13
                          Re: Player attribute efficacy analysis (sim)

                          Originally posted by bagobonez
                          It seemed the Deep Accuracy had a much more positive effect than Short or Medium Accuracy. The results tend to show that it DOES matter.
                          Sometimes a little homework saves time and avoids confusion.

                          "Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."



                          You need many, many, many more trials before making any conclusions.

                          Comment

                          • JumpOffMang
                            Rookie
                            • May 2014
                            • 206

                            #14
                            Re: Player attribute efficacy analysis (sim)

                            Originally posted by mlb61
                            Sometimes a little homework saves time and avoids confusion.

                            "Pro Tip: Throw Accuracy (THA) is important only in games that are simulated."



                            You need many, many, many more trials before making any conclusions.
                            The statement you quoted does not mean that throwing accuracy is the only thing that matters in simulation. Deep accuracy can still matter in simulation

                            Comment

                            • mlb61
                              Rookie
                              • Oct 2014
                              • 423

                              #15
                              Re: Player attribute efficacy analysis (sim)

                              Originally posted by JumpOffMang
                              The statement you quoted does not mean that throwing accuracy is the only thing that matters in simulation. Deep accuracy can still matter in simulation
                              But it doesn't. There have been many statements about this over the past few years. This is just one. Find them yourself if you're interested.
                              Last edited by mlb61; 10-20-2015, 12:10 PM.

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