Maybe the Madden devs wanted it this way, but the way XP is handed out through stat rewards and gameplanning, it seems like it would take forever to develop players compared to Madden 25 or 15.
Now I didn't like that you could take any ole' scrub in Madden 15 and turn them into a stud by year three - that always felt unrealistic. But the XP pendulum seems to have swung to the other extreme end this year. Just one example, I spend all of my gameplanning sessions focused on my first round WR (76 OVR); by his second season, with a decent statistical season, he was a 79 OVR. In the real NFL, most players who end up being good make a giant leap in year 2.
Anyone else noticing this? If there is a similar thread about this already, I apologize.
Now I didn't like that you could take any ole' scrub in Madden 15 and turn them into a stud by year three - that always felt unrealistic. But the XP pendulum seems to have swung to the other extreme end this year. Just one example, I spend all of my gameplanning sessions focused on my first round WR (76 OVR); by his second season, with a decent statistical season, he was a 79 OVR. In the real NFL, most players who end up being good make a giant leap in year 2.
Anyone else noticing this? If there is a similar thread about this already, I apologize.
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