P.A.D.'s 2015 Hall of Fame Sliders
Hi All,
You may remember me from last year with my HoF sliders. On Allstar difficulty, I feel the CPU shows no sense of urgency, the pitch speeds (even maxed out) are too slow, it's very easy to make contact and the CPU simply doesn't punish you for mistake pitches. This is where our Hall of Fame sliders come into play.
This set is NOW FINAL!! So without further ado:
SETTINGS
BATTING & BASERUNNING
Hitting Difficulty - Hall of Fame
Hitting Interface - ZONE
- Input Type - Buttons
- Plate Coverage Indicator - OFF
- PCI Appearance - Default
Hitting View – Catcher (User Preference)
In-Play View Offense - Broadcast (User Preference)
Ball Trail - OFF
Guess Pitch - OFF
Baserunning Decisions - Assist
Baserunning Interface - Default (User Preference)
Sliding Decisions - Assist
Runner Window – ON
PITCHING
Pitching Difficulty - Hall of Fame
Pitching Interface - Meter
Pitching View – Broadcast (User Preference)
Pitching Ball Marker - Classic Fade
Pitch Confidence - Off (I feel pitch confidence is WAY too strong this year and dictates too much)
Pitch Delay - Faster
API: Default
FIELDING
Throwing Interface - Buttons
Throwing Meter - No Feedback
Throwing Difficulty - Hall of Fame
Fielding Decision - Assist
Throwing Decision - OFF
In-Play View - Medium (User Preference)
Throw Cancelling - Off
One Button Dive/Jump - Off
Catch Position Indicator - On
Defensive Shift - Auto
GENERAL
Strike Zone - OFF
Hot Zones - OFF
Warm Up Pitchers - On
Tutorial Tips - OFF
Post Game Auto Save - OFF (User Preference)
Scorebar Display - On
Pitch Select Display - On
Swing/Pitch Info - On
Balks - On
Umpire Balls and Strikes - Off (Perfect)
Umpire Close Plays - On
Check Swing Appeals - On
Injuries - On
Ejections - On
Vibration - Off (User Preference)
Game Log Order - Default
SLIDERS
Dynamic Difficulty - 5
Human Contact - 5
Human Power - 5
Human Timing -3
Human Foul Frequency - 5
Human Solid Hits - 3
Human Starter Stamina - 6
Human Reliever Stamina - 5
Human Pitch Control - 4
Human Pitcher Consistency - 2
CPU Contact - 4
CPU Power - 5
CPU Timing - 3
CPU Foul Frequency - 5
CPU Solid Hits - 3
CPU Starter Stamina - 6
CPU Reliever Stamina - 5
CPU Pitch Control - 4
CPU Pitcher Consistency - 2
CPU Strike Frequency - 5 (this slider only affects early count strikes and, thanks to PsychoBulk's analysis in the other topic in this forum, the default slider is very close to realistic).
CPU Manager Hook - 5
CPU Pickoffs - 10
Pitch Speed - 8 (WARNING - the pitches come in at you faster on HoF difficulty - you need to be patient, work the counts and get pitches to hit or you simply won't be successful)
Fielding Errors Infield - 4
Fielding Errors Outfield - 4
Throwing Errors Infield - 4
Throwing Errors Outfield - 4
Fielder Run Speed – 3
Fielder Reaction - 6
Fielder Arm Strength Infield - 3
Fielder Arm Strength Outfield - 3
Baserunner Speed - 4
Baserunner Steal Ability - 5
Baserunner Steal Frequency - 6
Wind - 3 (the wind, as last year, is a joke and causes way too many cans of corn to fly out of the park)
Injury Frequency - 5
A few additional notes that are VERY important:
- I use power swing when I'm in a hitter's count. I also use power swing when a power hitter comes up to bat with less than 2 strikes. With 2 strikes, I "shorten" the swing and use contact or default x button. I refuse to "dumb down" my approach to get realistic stats. I want to play my hardest and have realistic stats generated. This is baseball and most every power hitter in real baseball is swinging harder when the count is in their favor.
- PATIENCE, PATIENCE, PATIENCE! I worked 7 (SEVEN) walks in my last game with these sliders. The game before that was only 1. You need to be patient, wait for your pitch and sit on it.
- Comeback Logic - honestly, I don't care what anyone else says, in my opinion, the "losing" team gets a boost in the later innings (whether it's the User or CPU is inconsequential because the devs have stated the game cannot differentiate between User controlled or CPU teams). You will notice the strike zone shrink, close pitches being called balls, broken bat singles, etc. With that said, there is very little you can do to combat this, except play smart baseball. If you're up in the later innings, DO NOT give up free passes to weak hitters, they will come back to haunt you. Work the corners. Work the counts. Slow the pace of the game. Use mound visits. Use advantageous matchups. Have relievers warm and ready. And after all this, you STILL may find yourself giving up the lead in the later innings. Don't throw the controller or break your TV (I've done this, don't ask), just remember, everyone else is going through it too (even those who vehemently deny this "boost."
- Play smart baseball. Lay down sacrifices to move runners over. Many times these sacrifices lead to hits. On this level, we need all the hits we can get. If it works, don't dumb down your offense, play to WIN!
- With runners in scoring position, the CPU pitchers BARE DOWN. They work the counts. They throw garbage pitches to induce you to chase. They hit corners. In these situations, you need to jump on anything decent or you may not see anything else hittable!
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