Below I list some gameplay problems that definitely need to be addressed in the first gameplay patch.
Main things they need to fix is shooting. The shooting mechanic was perfect !ast year and made sense. You get the perfect release but you won't always hit the shot. This year, 99℅ of the time you get perfect release, you will hit the shot. Exactly how is this realistic? Mike Wang says you can't master a the meter but seriously, why can't you master a persons shot? Its already hard enough to hit perfect release so therefore you are bricking majority of your shots. Not to mention, you can't even get perfect release with some people. FIX THIS ISSUE 2K! THIS IS RUINING THE GAME. JUST INCREASE SUCCESS OF PERFECT RELEASE LIKE LAST YR.
Some other bugs in the game include
-defensive pressure (individual assignments) settings do not work (I've tried multiple times)
-input lag in myteam mode vs other game modes
-input lag in online modes in general
-broken shot animation with some players in online vs offline
-broken shot meter with some players period (perfect release is unachievable)
-success rate of learners too high
-contested shot success too high
-extreme clipping when attempting to block shots or steal passes
-delay in inbounding pass because of ref
-extreme sliding with on ball defense
-random speed burst after loose ball and rebounds
-passing too slow between players
-high frequency in 3pt attempts by cpu
-the button (triangle/ps4 or y/Xbox) lacks responsiveness when attempting blocks
-weird missed ball animation when attempting a alley-oop to a open teammate
-issue with CPU rebounding
-My team difficulty should be set to simulation
-frequency of missed layups too high (with or without contact)
-issue with inability to make any offense or defense adjustments during in game timeouts late in the game
Feel free to add to the list of things that need to be adjusted
I will update as more people add issues to be patched
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