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Aaron's Auto Sub Sliders

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #1

    Aaron's Auto Sub Sliders

    OK, I've been tweaking these sliders to the point of obsession for the past week and I think I'm close to getting the right. My goal initially was to get the backup rb enough carries without causing the starting rb to disappear in the 4th quarter (the disappearing glitch). This autosub set seems to fix that problem.

    Quarters - 13 min with 15 sec accelerated clock

    Fatigue - 60 (anything more and you run the risk of RBs and DL disspearing in the 4th)

    QB out/in - 0/3 -QBs never come out for fatigue reasobs and they wont with this set.

    RB - 78/82 - This seems to be the best we can do with out formation subs. Depending on the number of runs a team calls you will see anything from 5-10 runs by your backup a game. For example, In my CFM I called 10 straight runs with the Bills. Spiller ran 6. Jackson ran 3. Brown ran 1. That is the balance i was looking for.

    WR- 30/35 - This number may be too low for most folks. For me the 3rd, 4th and sometimes 5th receivers get a realistic amount of time simply because of pass formations so there is no need to rotate them in and out. If you change them I wouldnt go any higher than 60 wr in because WRs fatigue faster than RBs and you could end up with situations where star recievers are out in late game situations because they ran too many go routes and dropped their fatigue too low.

    TE- 30/35 - Same as above. Double TE formations give the 2nd TE plenty of time.

    OL - 0/3- OL rarely ever sub out in real life.

    DE, DT and LB - 50/55 - The toughest part to figure out when it comes to auto subs. They are more likely to disappear because there are no formations where they take plays off. So if you have the autosubs too high, you will notice DE/DT/LBs dissapearing in the 4th if the other team is running a no huddle offense or 2 min offense. This is about the limit I think that you can push autosubs so that you get some backups snaps but dont risk losing them.

    CB/S - 30/35 - Backups get plenty of time already without auto subs because of the nickel/dime/quarter formations.


    New Set 9/11/14

    Fatigue is set at 65

    Aaron's Auto Sub Sliders

    QB Out - 0
    QB In - 1
    RB Out - 90
    RB In - 91
    WR Out - 10
    WR In - 11
    FB/TE Out - 0
    FB/TE In - 1
    OL Out - 0
    OL In - 1

    DT Out - 10
    DT In - 11
    DE Out - 10
    DE In - 11
    LB Out - 10
    LB In - 11
    CB Out - 10
    CB In - 11
    S Out - 10
    S In - 11

    Give these a try and let me know your thoughts. The work in both CFM and play now.
    Last edited by aholbert32; 09-13-2014, 01:12 AM.
  • JayD
    All Star
    • Mar 2004
    • 5457

    #2
    Re: Aaron's Auto Sub Sliders

    I really just fear setting fatigue that high.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #3
      Re: Aaron's Auto Sub Sliders

      Originally posted by JayD
      I really just fear setting fatigue that high.
      Any lower and you wont see RBs switching out enough. My goal was to guarantee that if a starting RB ran 3-4 straight time...he would be subbed the next play. At 50 that wasnt happening. At 55, it took 6 straight run plays for an RB to subbed out and with today's offensive you will rarely see a team call 6 straight runs.

      Comment

      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11560

        #4
        Re: Aaron's Auto Sub Sliders

        Thanks Aaron I will try this these out tonight. Appreciate your time working on these.
        "Successful people do not celebrate in the adversity or misfortune of others."

        OS Blog

        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

        Comment

        • booker21
          MVP
          • Jun 2003
          • 4928

          #5
          Re: Aaron's Auto Sub Sliders

          In trying right now

          Sent from my GT-I9300 using Tapatalk
          English, is not my first language.

          Comment

          • Cavicchi
            MVP
            • Mar 2004
            • 2841

            #6
            Re: Aaron's Auto Sub Sliders

            With runs I think how much effort is more significant than how many times. For example, XYZ RB has a long run of 35 yards as opposed to another who runs 4 straight gaining no more than 4 yards.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #7
              Re: Aaron's Auto Sub Sliders

              Originally posted by Cavicchi
              With runs I think how much effort is more significant than how many times. For example, XYZ RB has a long run of 35 yards as opposed to another who runs 4 straight gaining no more than 4 yards.
              That is true and plays into how quick the backup comes in.

              Comment

              • Cavicchi
                MVP
                • Mar 2004
                • 2841

                #8
                Re: Aaron's Auto Sub Sliders

                Originally posted by aholbert32
                That is true and plays into how quick the backup comes in.
                Aside from getting backups in, my other concern is getting players subbed so they don't over-fatigue and perform poorly.

                Thanks for sharing your auto sub sliders

                Comment

                • joet6683
                  Pro
                  • Mar 2004
                  • 865

                  #9
                  Re: Aaron's Auto Sub Sliders

                  Originally posted by aholbert32
                  OK, I've been tweaking these sliders to the point of obsession for the past week and I think I'm close to getting the right. My goal initially was to get the backup rb enough carries without causing the starting rb to disappear in the 4th quarter (the disappearing glitch). This autosub set seems to fix that problem.

                  Quarters - 13 min with 15 sec accelerated clock

                  Fatigue - 60 (anything more and you run the risk of RBs and DL disspearing in the 4th)

                  QB out/in - 0/3 -QBs never come out for fatigue reasobs and they wont with this set.

                  RB - 78/82 - This seems to be the best we can do with out formation subs. Depending on the number of runs a team calls you will see anything from 5-10 runs by your backup a game. For example, In my CFM I called 10 straight runs with the Bills. Spiller ran 6. Jackson ran 3. Brown ran 1. That is the balance i was looking for.

                  WR- 30/35 - This number may be too low for most folks. For me the 3rd, 4th and sometimes 5th receivers get a realistic amount of time simply because of pass formations so there is no need to rotate them in and out. If you change them I wouldnt go any higher than 60 wr in because WRs fatigue faster than RBs and you could end up with situations where star recievers are out in late game situations because they ran too many go routes and dropped their fatigue too low.

                  TE- 30/35 - Same as above. Double TE formations give the 2nd TE plenty of time.

                  OL - 0/3- OL rarely ever sub out in real life.

                  DE, DT and LB - 50/55 - The toughest part to figure out when it comes to auto subs. They are more likely to disappear because there are no formations where they take plays off. So if you have the autosubs too high, you will notice DE/DT/LBs dissapearing in the 4th if the other team is running a no huddle offense or 2 min offense. This is about the limit I think that you can push autosubs so that you get some backups snaps but dont risk losing them.

                  CB/S - 30/35 - Backups get plenty of time already without auto subs because of the nickel/dime/quarter formations.

                  Give these a try and let me know your thoughts. The work in both CFM and play now.
                  FYI i use 75 for fatigue and i have all my max sub in values at 80 (70-80 for RB) and players never disappear. so if at 60 you probably have a little room to increase the rb if anyone wants more carries.

                  it would be nice if we could see a fatigue numeric value so you can see where players are at in the 4th quarter to get an idea of what the max they will recover to will be. however with fatigue at 75 players always seem to recover higher than 80 for me since i have yet to see anyone not come back (8 or so games have been played with that setting.)

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4175

                    #10
                    Re: Aaron's Auto Sub Sliders

                    Nice work A! These are golden...

                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #11
                      Re: Aaron's Auto Sub Sliders

                      Originally posted by joet6683
                      FYI i use 75 for fatigue and i have all my max sub in values at 80 (70-80 for RB) and players never disappear. so if at 60 you probably have a little room to increase the rb if anyone wants more carries.

                      it would be nice if we could see a fatigue numeric value so you can see where players are at in the 4th quarter to get an idea of what the max they will recover to will be. however with fatigue at 75 players always seem to recover higher than 80 for me since i have yet to see anyone not come back (8 or so games have been played with that setting.)
                      You have OL and QB at sub in 80?

                      Comment

                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #12
                        Re: Aaron's Auto Sub Sliders

                        Originally posted by aholbert32
                        The work in both CFM and play now.
                        How are you loading them into CFM? Are you just manually editing them from within the CFM or doing something else?
                        Play the games you love, not the games you want to love.

                        Comment

                        • therizing02
                          MVP
                          • Apr 2003
                          • 4175

                          #13
                          Re: Aaron's Auto Sub Sliders

                          Originally posted by JoshC1977
                          How are you loading them into CFM? Are you just manually editing them from within the CFM or doing something else?
                          Auto Subs are in the Team Roadmap section for CFM

                          Comment

                          • JoshC1977
                            All Star
                            • Dec 2010
                            • 11564

                            #14
                            Re: Aaron's Auto Sub Sliders

                            Originally posted by therizing02
                            Auto Subs are in the Team Roadmap section for CFM
                            That I know....I meant, can we actually modify them in that section and they hold....they couldn't in past versions.

                            Nevermind: It definitely works in loading these in manually!!
                            Last edited by JoshC1977; 09-01-2014, 12:45 PM.
                            Play the games you love, not the games you want to love.

                            Comment

                            • fjackson18
                              Rookie
                              • Feb 2007
                              • 278

                              #15
                              Re: Aaron's Auto Sub Sliders

                              Not sure if it is just me or if online CFM is different when it comes to auto subs. but i can not input these numbers... is there a set that is comparable for online CFMs?

                              Comment

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