Scouting skill points - Operation Sports Forums

Scouting skill points

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • oldman
    MVP
    • Nov 2006
    • 1568

    #1

    Scouting skill points

    95 points a week to scout draft prospects? Why did they change that? How can you find out anything about a prospect with 95 points a week?
    DSM Transfer.

    WOO PIG SOOIEE!
  • Syncmastr
    Rookie
    • Dec 2012
    • 0

    #2
    Re: Scouting skill points

    Originally posted by oldman
    95 points a week to scout draft prospects? Why did they change that? How can you find out anything about a prospect with 95 points a week?
    Because they made scouting cheaper.
    Red Zone League: Rams Owner

    Comment

    • oldman
      MVP
      • Nov 2006
      • 1568

      #3
      Re: Scouting skill points

      I saw some things were but there are still a lot of 500 and 100 ' s. I don't think the ratio is the same as last year.
      DSM Transfer.

      WOO PIG SOOIEE!

      Comment

      • Sheba2011
        MVP
        • Oct 2013
        • 2353

        #4
        Re: Scouting skill points

        Originally posted by oldman
        95 points a week to scout draft prospects? Why did they change that? How can you find out anything about a prospect with 95 points a week?
        It's a lot cheaper to open initial scouting options and see the letter grade for that trait. It costs a lot to open the actual rating, which makes scouting both easier and harder this year. Do you spend all your points trying to figure out the exact ratings for that top prospect or do you use your points to scout most of your draft board but not as in depth?

        Comment

        • Zuke
          Rookie
          • Aug 2008
          • 179

          #5
          Re: Scouting skill points

          All letter grades should be unlocked by the end of the year for all players imo.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20304

            #6
            Re: Scouting skill points

            I think it's fine.
            You can also unlock double scouting points if you get that upgrade for your coach.
            You need to pick and choose based on needs etc..
            By the end of the year you should have enough info to make the best decision you can based on the stuff you've unlocked.
            No one really ever knows the whole story with any draft pick. Yeah there are some that seem and sometiomes are a sure thing but that's few and far between.
            IMO it adds to the draft and seeing how well or bad you did in your selections.
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


            Skyboxer OS TWITCH
            STEAM
            PSN: Skyboxeros
            SWITCH 8211-0709-4612
            XBOX Skyboxer OS

            Comment

            • sbattisti
              Pro
              • May 2011
              • 533

              #7
              Re: Scouting skill points

              For the life of me, I still don't understand why you can't see all of the player measurables. I mean, in real life, you know the 40 times, bench reps, etc. even if you don't send a scout to watch them. Anything that is empirically measurable, or clear from their history (like scheme) should be provided free of cost.

              Comment

              • thinkjoey
                Rookie
                • Feb 2011
                • 277

                #8
                Re: Scouting skill points

                i would love it if they added the combine...
                PS4 PSN - FlashSithLord
                3 time Any Given Sunday Superbowl champion yeet

                Comment

                • McG
                  Rookie
                  • Jan 2012
                  • 196

                  #9
                  Re: Scouting skill points

                  Originally posted by thinkjoey
                  i would love it if they added the combine...
                  Yes exactly, that and playable all-star games with practice mode and all that. Basically, if you spend more time practicing with a player/group of player ex. WR's you get more random ratings unlocked. I just wish it was a deeper Career mode experience overall.
                  Xbox One GT- II McG II

                  Comment

                  • sbattisti
                    Pro
                    • May 2011
                    • 533

                    #10
                    Re: Scouting skill points

                    Originally posted by McG
                    Yes exactly, that and playable all-star games with practice mode and all that. Basically, if you spend more time practicing with a player/group of player ex. WR's you get more random ratings unlocked. I just wish it was a deeper Career mode experience overall.
                    Ugh, I don't want that practice / all star thing at ALL. To each his own!!

                    Comment

                    • footbrawl
                      Rookie
                      • Jan 2011
                      • 147

                      #11
                      Re: Scouting skill points

                      Scouting is garbage on Madden. Don't get me wrong, I still play 10+ seasons and have fun, but it could be so much better with such little effort. If they put so much detail in pre-made draft classes, I don't see why adding small (actually important) information is so hard to do.

                      The point system is fine, but not just by itself. Different scouts on different teams should receive more points by way of experience or history. I'm pretty sure New England's scouts are better than Oakland's. The points should be spent on finding on the field abilities and playing styles, not so much speed, strength, and agility.

                      Where I think the point system is too shallow is that you know zero about other players. I think certain players should have more unveiled about them throughout the season. This goes under info with the detailed classes. Stand out college players have information given to you regardless if you've spent on points on them as everyone is looking at them. Some players could have zero information given early in the season and by the end, all kinds is given. Like a Blake Bortles guy, who started lesser known, but by the end of the season, things started surfacing about him.

                      I also don't understand why you can't see combine results either. Makes 0 ****ing sense. And like McG said, maybe you could do drills with the players. The NFL is built entirely on the draft, just look at the Seahawks. I won't be pleased with CC till they step it up. Sorry for the rant, it just irritates me a lot haha.
                      Corny username holder

                      Daring to Dream - The Dash Davis Story

                      Comment

                      • Aiq xDoDx
                        Rookie
                        • Oct 2009
                        • 145

                        #12
                        Re: Scouting skill points

                        I thought about an allstar game as well. But A, it is too time consuming to watch or even really glance at the stats of a simmed game. B. You wouldn't be able to have every draftable palyer in a single game.

                        My fix was to combine a few things.
                        First off, bring back the old hexagon and combine stats. Next allow users to hire scouts(similar to fifa) with different ratings and area's of expertise. Have each scout cost a certain amount based on experience and eye for talent. Their cost would tie back into the money that you had to pay for coaches(which would also have ratings/benefits, etc like they used to). This would in turn tie into the money you make as an owner. Sort of tying in the whole process. You would probably have to cap the amount that you could make.

                        Additionally, the game would each teams starting scouts would have ratings based upon their hit/miss on this past draft and team success. Lastly, each player in the draft would also have some basic season stats and awards listed with each player.

                        The scouts could relay information to you such as: Low work ethic, great first step and hard hitter. Which tells you that his development might be low, his acceleration is elite and he has great hit power. Things like that. Where as bad scouts could give you a lot more vague information, or information that is simply exaggerated or bad.

                        Just my two cents. I love the draft and really wish they would do something outside of this awful mess they currently have. I want a bit of intrigue in my draft. I want to find that late round gem or draft that bust that my scout said that I had to have.

                        Comment

                        • Sheba2011
                          MVP
                          • Oct 2013
                          • 2353

                          #13
                          Re: Scouting skill points

                          Originally posted by McG
                          Yes exactly, that and playable all-star games with practice mode and all that. Basically, if you spend more time practicing with a player/group of player ex. WR's you get more random ratings unlocked. I just wish it was a deeper Career mode experience overall.
                          I'd like if they worked the skill strainer into scouting during the offseason. Give you enough points to maybe take 10-15 players through different drills and have a senior bowl style game with the top players.

                          Comment

                          • sbattisti
                            Pro
                            • May 2011
                            • 533

                            #14
                            Re: Scouting skill points

                            Yeah I agree with most of these scouting rants. Not sure if you have played it before, but I would love for them to go in the direction of something like OOTP. That model has plenty of room for improvement in the implementation, but fundamentally I think it grasps the concept I would like to see in Madden: you hire scouts, who have different strengths, and you tell them where to focus their efforts. Then you receive information from them that may vary by scout, and you make decisions accordingly. And empirical data like pitching speed is non variable.

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2353

                              #15
                              Re: Scouting skill points

                              Originally posted by Aiq xDoDx
                              I thought about an allstar game as well. But A, it is too time consuming to watch or even really glance at the stats of a simmed game. B. You wouldn't be able to have every draftable palyer in a single game.
                              The All Star games aren't meant to feature every draftable player. Usually they try to focus on the top players at each position (IRL some of the best skip them but it usually pretty close to the best). A version in the game would be just the guys in the first few rounds, they would also need to hide ratings for those games. It's too time consuming to spend maybe 3 minutes to glance at some stats?

                              Comment

                              Working...