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  • PensDynasty87
    Pro
    • Apr 2013
    • 508

    #1

    Game style differences

    Can someone tell me the difference btwn high impact, hardcore simulation, and simulation. Which one is best to use for better gameplay and more penalties. Plus I have a problem drawing a tripping penalty almost everytime I poke check can someone help plz
  • Steven547
    MVP
    • May 2004
    • 3796

    #2
    Re: Game style differences

    Good luck. Everyone has their theories on what gameplay does what. I've posted on the EA forums a few times about this, but all I've heard are crickets. The members here might be able to at least put you in the right direction, or give some clarity.

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    • Fiddy
      Twitch/YouTube: Fiddy14
      • Jul 2002
      • 12612

      #3
      Re: Game style differences

      if you check my slider thread out, you will see that last year i started with Hardcore etc. something felt off, something just was driving me nuts. on top, felt like you had to control every player to get them to chase down loose pucks, forecheck, etc.

      i then put the game down offline for a bit.

      i started reading all the slider threads, guys using Hardcore and what adjustments, guys using Default and what adjustments.. i then thought, nobody using Casual or tried adjusting from Casual.

      sure enough, loaded up, used my sliders in general but adjusted from Casual. the results were great. my teammates were forechecking, they were chasing down lose pucks, forcing turnovers etc, all on Superstar as well.

      it looked and played like hockey, more so than what i had seen on any slider set adjusted from Hardcore or Default.

      so i used the same approach this year. since Casual was replaced by High Impact, thats where i started. i adjusted from that set up and its been just as fun offline. i havent played as much bc im waiting for the revamped rosters.
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      • drog1602
        Rookie
        • Sep 2011
        • 400

        #4
        Re: Game style differences

        High impact does not play the same as casual of NHL13, though it is the best of the lot. What is with the sliders not saving this year?

        No matter how I have tried, the game is not as good offline this year. Even stranger, if you match a CHL club against an NHL club, the CHL club plays a better game, wtf?

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        • Fiddy
          Twitch/YouTube: Fiddy14
          • Jul 2002
          • 12612

          #5
          Re: Game style differences

          Originally posted by drog1602
          High impact does not play the same as casual of NHL13, though it is the best of the lot. What is with the sliders not saving this year?

          No matter how I have tried, the game is not as good offline this year. Even stranger, if you match a CHL club against an NHL club, the CHL club plays a better game, wtf?
          plays identical to casual like 13 for me.
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          • Felixeur
            Rookie
            • Apr 2013
            • 186

            #6
            Re: Game style differences

            For 10 minute periods or lower, high Impact is the way to go, for more than that
            hardcore simulation is the way to go since high Impact had higher shot accuracy.
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            • Yundtder
              Rookie
              • Nov 2013
              • 119

              #7
              Re: Game style differences

              I love High Impact. The only downfall is the penalties that arent called. Interference, boarding, ect. The AI teamates arent as good, but the speed of the game and the hitting is alot of fun!

              If I could get Hardcore or Default to play a bit quicker, Id enjoy that more as it seems to have everything turned on instead of half.

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              • Fiddy
                Twitch/YouTube: Fiddy14
                • Jul 2002
                • 12612

                #8
                Re: Game style differences

                Originally posted by Yundtder
                I love High Impact. The only downfall is the penalties that arent called. Interference, boarding, ect. The AI teamates arent as good, but the speed of the game and the hitting is alot of fun!

                If I could get Hardcore or Default to play a bit quicker, Id enjoy that more as it seems to have everything turned on instead of half.
                you have the penalties adjusted? i get hit with all kinds of penalties on my adjusted high impact sliders on superstar.
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                • emericaridr11
                  Pro
                  • Jan 2010
                  • 797

                  #9
                  Re: Game style differences

                  Originally posted by Fiddy
                  you have the penalties adjusted? i get hit with all kinds of penalties on my adjusted high impact sliders on superstar.
                  how do you guys play High Impact with such Normally High Aggression?.....

                  I love how High Impact plays minus 1 thing, the hitting is redic

                  I have to play with:
                  Aggression - Hum=1, Cpu=3
                  Hitting Power - Hum=1, Cpu=3,4

                  looks like Im break dancing on the Ice sometimes my guy goes so Goofy After being Touched (and vice versa)

                  this seem to be the case for you guys too? (think the fast Acc and Speed have alot to do with big hit animations too, as well as Aggression)

                  ahh, I dig it but hitting
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                  • Yundtder
                    Rookie
                    • Nov 2013
                    • 119

                    #10
                    Re: Game style differences

                    Originally posted by Fiddy
                    you have the penalties adjusted? i get hit with all kinds of penalties on my adjusted high impact sliders on superstar.
                    Yep they are maxed, even CPU Teamate Penalties.

                    I get plenty of trips or slashes against, and occational for.

                    But as I said, I can run a player without the puck halfway across the ice, and no interference call, the CPU can cross check or knock my open players down with no call either.

                    Maybe Ill turn on Superstar and try it.

                    Are you getting these calls called with High Impact? Because I am not! Its as if they are turned off in this setting, and I really wish I could decide this.

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                    • Yundtder
                      Rookie
                      • Nov 2013
                      • 119

                      #11
                      Re: Game style differences

                      Originally posted by emericaridr11
                      how do you guys play High Impact with such Normally High Aggression?.....

                      I love how High Impact plays minus 1 thing, the hitting is redic

                      I have to play with:
                      Aggression - Hum=1, Cpu=3
                      Hitting Power - Hum=1, Cpu=3,4

                      looks like Im break dancing on the Ice sometimes my guy goes so Goofy After being Touched (and vice versa)

                      this seem to be the case for you guys too? (think the fast Acc and Speed have alot to do with big hit animations too, as well as Aggression)

                      ahh, I dig it but hitting
                      I have Aggression up, and Power at 0. I dont see it realistic when from a standstill, the CPU can send my 250 pound player from the slot, out of the blue line on his *** with a cross check LOL.

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                      • wabash97
                        Rookie
                        • Feb 2003
                        • 38

                        #12
                        Re: Game style differences

                        You guys noticing any link between game speed and penalties? I turned the speed down to zero (just seemed a bit quick to me), and I am getting almost zero penalties. Maybe one or two a game, and never against the CPU.

                        I'll bump up the speed when I get home, but I wondered if you'd noticed a correlation.

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                        • emericaridr11
                          Pro
                          • Jan 2010
                          • 797

                          #13
                          Re: Game style differences

                          Originally posted by Yundtder
                          I have Aggression up, and Power at 0. I dont see it realistic when from a standstill, the CPU can send my 250 pound player from the slot, out of the blue line on his *** with a cross check LOL.
                          this is why Im confused cause Aggression causes the Big Hit Animations (I heard this from Redshirt a while ago Im pretty sure, or InGame on 11, I certainly didnt make it up)

                          so how are you guys playing with Agg at 5-6 and still not getting those redic HUGE Hits?

                          so wild mine seems to work oppo....

                          I can have Agg at:
                          Hum-5, Cpu-5

                          Hit Power:
                          Hum-0, Cpu-1,2

                          and get SMASHED at every touch, and Smash people at the slightest rub


                          then I change the Agg to 0 or 1 and wham all the HUGE hits are gone.....ahhhh confusion
                          Last edited by emericaridr11; 01-15-2014, 03:51 PM.
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                          • phantomrecon
                            Rookie
                            • Nov 2004
                            • 125

                            #14
                            Re: Game style differences

                            Regardless if you use custom sliders or not, if you start with "High Impact" as the base and then make the edits, the game is still going to play very differently than if you start with "Hardscore Simulation" and then make your slider changes. Sure, it will say custom once you make any change to the sliders either way, but there are other hidden factors at work as well.

                            The High Impact style has faster gameplay, with a slightly higher emphasis on hard play. It also enables CPU-Aid, a feature which drastically improves CPU AI play that is still in the game carried over from NHL 13, where it was an option you could enable or disable. Even with identical sliders Hardcore Sim and High Impact will produce very different games.

                            A few people find that they can't get penalties to be called on High Impact no matter how they adjust penalty sliders, while I personally and others have absolutely no issue with penalty variety and calling after some slider edits.

                            I have noticed that it may be profile related, as I know two people playing on the same console with the same sliders that have totally opposite games called against them. One gets jumped after every big hit constantly and no penalties are called, while the other player on a different profile will not get jumped and had no issue with penalties being called. Same system, same sliders, different profile, different calls.

                            For people with a lack of calls on High Impact...it's quite confusing, but I've been suggesting people try creating a few new profiles and making sliders adjustments, then seeing is the game is called any differently than before.
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                            • Yundtder
                              Rookie
                              • Nov 2013
                              • 119

                              #15
                              Re: Game style differences

                              Originally posted by phantomrecon
                              Regardless if you use custom sliders or not, if you start with "High Impact" as the base and then make the edits, the game is still going to play very differently than if you start with "Hardscore Simulation" and then make your slider changes. Sure, it will say custom once you make any change to the sliders either way, but there are other hidden factors at work as well.

                              The High Impact style has faster gameplay, with a slightly higher emphasis on hard play. It also enables CPU-Aid, a feature which drastically improves CPU AI play that is still in the game carried over from NHL 13, where it was an option you could enable or disable. Even with identical sliders Hardcore Sim and High Impact will produce very different games.

                              A few people find that they can't get penalties to be called on High Impact no matter how they adjust penalty sliders, while I personally and others have absolutely no issue with penalty variety and calling after some slider edits.

                              I have noticed that it may be profile related, as I know two people playing on the same console with the same sliders that have totally opposite games called against them. One gets jumped after every big hit constantly and no penalties are called, while the other player on a different profile will not get jumped and had no issue with penalties being called. Same system, same sliders, different profile, different calls.

                              For people with a lack of calls on High Impact...it's quite confusing, but I've been suggesting people try creating a few new profiles and making sliders adjustments, then seeing is the game is called any differently than before.
                              Im gonna try a new profile for a new BEAGM dynasty after the next roster update and see if I get any changes.

                              I did a play now earlier and swapped between Hardcore, reg and High Impact. I had no issue getting Interference calls by checking a player down without the puck on everything BUT High Impact. Its 100% turned off for me.

                              Ill try your suggestion and let you know.

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