Creating Recruits - Operation Sports Forums

Creating Recruits

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Guru03
    Rookie
    • Feb 2012
    • 432

    #1

    Creating Recruits

    I do offline dynasty in NCAA and I feel guilty when I create a recruit, especially if they are good or great. Oftentimes, generated guys don't fit my system so I am seriously considering another idea, which is to create every guy that I recruit. But I want y'alls input on it first though.

    1) Is only recruiting recruits that you created chessing?
    2) Is creating recruits cheesing?
    3) How do I need to rate the recruits (as in player rating attributes)?
    4) Would it be a good idea to only recruit created recruits in a dynasty? Why or why not?
    - Arizona Cardinals (Eternal Punishment)

    - Clemson
  • XXstormmXX
    MVP
    • Aug 2013
    • 1751

    #2
    Re: Creating Recruits

    Well one time I created Boss McBoss, my RTG QB as a recruit, and he was rated 99 overall, but I don't consider that cheating because he is 99 overall in RTG mode.
    INACTIVE

    Comment

    • R.Moncrief
      Rookie
      • Dec 2007
      • 229

      #3
      Re: Creating Recruits

      The only time I ever created a recruit was in NCAAF 09 or something and I created Shane Falco (QB from the movie The Replacements) and I failed to recruit him so I never tried it again.

      Comment

      • fballturkey
        MVP
        • Jul 2011
        • 2370

        #4
        Re: Creating Recruits

        It's single player mode. Do whatever makes it fun and interesting to you.

        I got so sick of the recruiting on last years game I just didn't do it and then edited all the guys the CPU brought in to make them fit what I thought was fair for my team. Is that cheesing? Definitely. Did it extend my enjoyment of the game? Definitely.
        Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

        Comment

        • MWit28725
          Rookie
          • Apr 2010
          • 964

          #5
          Re: Creating Recruits

          I started creating 2 recruits a year to reflect those super-freshmen that we see so often making impacts these days. They aren't maxed out in any way and still have room to grow, but its adds a little more intrigue.

          One thing I always do though is randomize where they are from so that I'm not just putting them in my team's home state or anything like that, making it a little more of a crap shoot whether I get them or not.

          Comment

          • XXstormmXX
            MVP
            • Aug 2013
            • 1751

            #6
            Re: Creating Recruits

            Originally posted by fballturkey
            It's single player mode. Do whatever makes it fun and interesting to you.

            I got so sick of the recruiting on last years game I just didn't do it and then edited all the guys the CPU brought in to make them fit what I thought was fair for my team. Is that cheesing? Definitely. Did it extend my enjoyment of the game? Definitely.
            This sounds like what I did, except with a player already on the roster. AJ Schurr, my QB, was low rated but put up Heisman stats anyway, so I raised his ratings hoping that would make him a Heisman candidate. Still trying to figure out though how a player becomes a Heisman winner in this game.
            INACTIVE

            Comment

            • Rampstrike
              Just started!
              • Jul 2013
              • 6

              #7
              Re: Creating Recruits

              Interesting that you would have difficulty getting one of your guys to be a Heisman candidate... I'm in my fourth season as an OC and so far I've had the last 2 Heisman winners on my squad (at two different schools), and currently the top two candidates are my RB and QB!

              On the creating recruits, though, I second the notion that since it's a single player mode, do whatever helps you to enjoy the game more! I've only tried it once, and that was in NCAA '12... I made up a super-stud RB recruit who was from Michigan, but when he chose the Buckeyes over the Wolverines, it sort of soured that idea and I haven't bothered to try it since...

              Comment

              • xirdneh132
                Rookie
                • Jan 2009
                • 46

                #8
                Re: Creating Recruits

                I go to ESPN or other recruiting websites and create the maximum number of prospects and try to make everything accurate. Being from Arizona I create the top 10 Arizona prospects and get them within the range they are actually rated (4 star prospects are usually 73-77) then as ASU I try to go recruit them. At the beginning I almost never get the 5 star recruits but as my program improves I start having more luck. Some of the recruits I created don't even give my program a look and it's cool to see what recruits go where and in some cases I've created studs but they are rated 3 stars with much lower ratings than I created so you can recruit them and with scouting unlock their true ratings.

                Comment

                • FightinSnydersKSU
                  Banned
                  • May 2011
                  • 372

                  #9
                  Re: Creating Recruits

                  In my North Dakota State dynasty I create 5 players per year from surrounding states. I recruit two 3-Star players every year and then the rest are 2-Star's and 1-Star's. When I create prospects I make it so that they fall in the range of the two's and three's. So roughly low 60's. It doesn't feel like cheating to me since it's still in the range of recruits I go after. I don't ever go after the 4-Star and 5-Star players.

                  My advice: Who cares what people think. IF IT'S FUN FOR YOU THEN DO IT! That's why my NDSU dynasty has been so much fun.

                  Comment

                  • riggs6taters
                    Rookie
                    • Aug 2010
                    • 167

                    #10
                    Re: Creating Recruits

                    I usually always create one recruit per class and usually make him a 4 star. I don't consider it cheesing at all unless the guy is way better than everyone else already. Another thing you could do is tweak the generated recruits attributes a little bit once you get them to "fit" your scheme.

                    Comment

                    • coyotedelmar
                      Rookie
                      • Dec 2011
                      • 143

                      #11
                      Re: Creating Recruits

                      Originally posted by XXstormmXX
                      This sounds like what I did, except with a player already on the roster. AJ Schurr, my QB, was low rated but put up Heisman stats anyway, so I raised his ratings hoping that would make him a Heisman candidate. Still trying to figure out though how a player becomes a Heisman winner in this game.
                      I've had a couple when my coach was an OC, but it seemed the main driver was a ton of TDs, Though purely anecdotal, I haven't tested it much to see if it holds up as such.


                      To the OP, It might be cheesing, but it's offline so doesn't matter. I used to make recruits in NCAA 09 (PS2) version, quite a bit though never recruited them as it felt cheap. Though I think that was because (as I remember anyways) you couldn't see too many stats of recruits, and in-season was really easy, so felt cheap knowing that player is going to be a great passer etc.

                      In terms of making them, I'd say it is best if they aren't super-recruits, but if you like/want super-recruits it isn't hurting anyone either! I used to make them similar to game, or what I'd think felt more realistic in them having some things they did well and some they were weak at. Keeping them in the range (or slightly above) that of the generated prospects. The one benefit wasn't having to deal with 6'1 225 DE's being the strongest guys while the guys who fit size was (260+) were slow AND weak. I liked making "molds" too, like a fast QB with mediocre accuracy, or a strong HB etc. it was fun too creating freaks and seeing how they'd do (usually elsewhere) e.g. a 90+ speed DE. Oh I used to use randomized locations to try to avoid temptation to make them near my team(s) as well.

                      Anyways in terms of feeling like you cheated, I think if they are within the ratings range of most generated recruits, just better fitting your system, might help make it feel less like cheating/feel less guilty. Since it isn't like you are creating some man-monster

                      Comment

                      • NEOPARADIGM
                        Banned
                        • Jul 2009
                        • 2788

                        #12
                        Re: Creating Recruits

                        Originally posted by fballturkey
                        It's single player mode. Do whatever makes it fun and interesting to you.

                        I got so sick of the recruiting on last years game I just didn't do it and then edited all the guys the CPU brought in to make them fit what I thought was fair for my team. Is that cheesing? Definitely. Did it extend my enjoyment of the game? Definitely.
                        I don't think it's cheesing in the slightest if you give them appropriately low ratings. You said you did what you thought was fair, it's not cheesing at all.

                        If anything I really like editing my players to my liking because I can give them strengths and weaknesses that are readily apparent instead of having guys whose ratings are obviously random and don't correspond to much of anything.

                        Comment

                        • Falacer
                          Rookie
                          • Aug 2009
                          • 132

                          #13
                          Re: Creating Recruits

                          Created myself for my first dyansty, ended up going to my Rival and I beat myself all 4 years.

                          Wait that doesn't sound quite right...ah well.

                          Comment

                          • fballturkey
                            MVP
                            • Jul 2011
                            • 2370

                            #14
                            Re: Creating Recruits

                            Originally posted by NEOPARADIGM
                            I don't think it's cheesing in the slightest if you give them appropriately low ratings. You said you did what you thought was fair, it's not cheesing at all.

                            If anything I really like editing my players to my liking because I can give them strengths and weaknesses that are readily apparent instead of having guys whose ratings are obviously random and don't correspond to much of anything.
                            Maybe cheesing isn't the right word. It's just certainly something I wouldn't do against other real people.
                            Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                            Comment

                            Working...