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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #1

    Stats-Based CPU Sliders [MLB 13 Version]

    The first post is kept as a placeholder for updated content.


    Here is the master spreadsheet.




    Similar threads from past years: MLB 12 and MLB 11.
    Last edited by nomo17k; 03-13-2013, 11:20 AM.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11
  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #2
    Re: Stats-Based CPU Sliders [MLB 13 Version]

    Current "Suggested" CPU slider set, as of April 3:

    Everything at default (5) except:

    Foul Frequency: 7
    Starter Stamina: 6
    Pitcher Control: 2
    Strike Frequency: 4
    Manager Hook: 4
    Fielding Errors: 6
    Throwing Errors: 4
    Fielder Run Speed: 4
    Fielder Arm Strength: 3
    BR Steal Ability: 4


    • Pitch Speed is always at 10, since it does not affect gameplay but brings in-game pitch speed to that of real life visually.
    • Pitcher Control 2 / Strike Frequency 4 combination can be replaced by Pitcher Control 5 / Strike Frequency 3 for similar results.
    Last edited by nomo17k; 04-23-2013, 11:28 AM.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #3
      Pitch Speed Slider

      I got a video capture device so measured pitch speeds in the game with various difficulty settings and Pitch Speed slider values. It seems to go roughly like this:

      Code:
      Slider   Factor    Displayed MPH    Effective MPH
          10    1.000               90               90
           5    0.925               90               83
           0    0.850               90               77
      Basically means 90 mph in the game feels like 90 mph at Pitch Speed 10, 83 mph at 5, 77 at 0. So, hitting 90 mph fastball with Pitch Speed slider at default should feel roughly like hitting against a very good high school pitcher.

      Unfortunately the video is recorded at 60 fps (which is still a huge improvement over 30 fps used for in-game replay videos), so my measurements cannot be better than +/- 2.5 mph for pitches at 90 - 100 mph... but speed differences larger than that I should be able to distinguish.

      Measurements are here: https://docs.google.com/spreadsheet/...Wc&usp=sharing
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • Bobhead
        Pro
        • Mar 2011
        • 4926

        #4
        Re: Pitch Speed Slider

        Originally posted by nomo17k
        Basically means 90 mph in the game feels like 90 mph at Pitch Speed 10, 83 mph at 5, 77 at 0. So, hitting 90 mph fastball with Pitch Speed slider at default should feel roughly like hitting against a very good high school pitcher.
        At what difficulty level does this apply? Because remember each level gives a small tweak to pitch speed.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #5
          Re: Pitch Speed Slider

          Originally posted by Bobhead
          At what difficulty level does this apply? Because remember each level gives a small tweak to pitch speed.
          Right...... so I actually varied difficulty levels, but I couldn't see the difference. That's actually because of 60 fps limitation, not that the game is not varying (you feel it when you are playing, and the devs have said it). For fastball above 90 mph, the finest difference I can see in mph is about 2.5 mph, so if the pitch speed change across different difficulty levels at a particular Pitch Speed slider setting is within that 2.5 mph, then my measurements are not sensitive to it... that's just my measurement limitation.

          So the takeaway message is that at a fixed Pitch Speed slider setting, the speeds mostly likely vary only within 2 - 3 mph range if you vary difficulty setting.... which seems reasonable to me. Subtle but noticeable (but not accurately measurable with a consumer grade video capture device.... you *could* actually measure if you set up a better test and run off a bigger sample, but it's not going to worth doing it... I'm satisfied knowing this much).
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • Bobhead
            Pro
            • Mar 2011
            • 4926

            #6
            Re: Pitch Speed Slider

            Originally posted by nomo17k
            Right...... so I actually varied difficulty levels, but I couldn't see the difference. That's actually because of 60 fps limitation, not that the game is not varying (you feel it when you are playing, and the devs have said it). For fastball above 90 mph, the finest difference I can see in mph is about 2.5 mph, so if the pitch speed change across different difficulty levels at a particular Pitch Speed slider setting is within that 2.5 mph, then my measurements are not sensitive to it... that's just my measurement limitation.

            So the takeaway message is that at a fixed Pitch Speed slider setting, the speeds mostly likely vary only within 2 - 3 mph range if you vary difficulty setting.... which seems reasonable to me. Subtle but noticeable (but not accurately measurable with a consumer grade video capture device.... you *could* actually measure if you set up a better test and run off a bigger sample, but it's not going to worth doing it... I'm satisfied knowing this much).
            Did you vary them in CPU vs CPU games? Because I'd imagine that since difficulty levels are removed from the equation, so is this mysterious speed modifier.

            Either way though, I guess I can rest assured that playing on Hall of Fame with pitch speed at 10, I'm more or less facing realistic pitch speeds.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #7
              Re: Pitch Speed Slider

              Originally posted by Bobhead
              Did you vary them in CPU vs CPU games? Because I'd imagine that since difficulty levels are removed from the equation, so is this mysterious speed modifier.

              Either way though, I guess I can rest assured that playing on Hall of Fame with pitch speed at 10, I'm more or less facing realistic pitch speeds.
              Actually measured off of batting practice.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • vcu9
                Banned
                • Jan 2013
                • 499

                #8
                Re: Stats-Based CPU Sliders [MLB 13 Version]

                I have a question, Mr. Nomo.

                Sometimes, when I choose Fast Play, the cpu throws a pitch, then gets the pitch back, then fires his next pitch.

                Then, sometimes, the pitcher throws a pitch, then he gets the ball back and shakes off the catcher, then nods to the catcher, then throws his pitch.

                What is going on here? I have batter walk-up off and pitcher delay on Fast.

                Can you help me my friend to resolve this issue?

                Thanks

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #9
                  Re: Stats-Based CPU Sliders [MLB 13 Version]

                  Originally posted by vcu9
                  I have a question, Mr. Nomo.

                  Sometimes, when I choose Fast Play, the cpu throws a pitch, then gets the pitch back, then fires his next pitch.

                  Then, sometimes, the pitcher throws a pitch, then he gets the ball back and shakes off the catcher, then nods to the catcher, then throws his pitch.

                  What is going on here? I have batter walk-up off and pitcher delay on Fast.

                  Can you help me my friend to resolve this issue?

                  Thanks
                  If you just want to get results, I can see that sequence a bit time consuming for sure. But pitcher shaking off catcher was introduced for realism I think... and Fast Play isn't in the game just for us simulator to get numbers as fast as possible.... it's in there to play the game quickly, so I think the devs left some presentations in to better pace the game for playing.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • vcu9
                    Banned
                    • Jan 2013
                    • 499

                    #10
                    Re: Stats-Based CPU Sliders [MLB 13 Version]

                    thanks nomo. do you ever think they will give us the option to select which replays we want to see in fast play?

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #11
                      Re: Stats-Based CPU Sliders [MLB 13 Version]

                      Originally posted by vcu9
                      thanks nomo. do you ever think they will give us the option to select which replays we want to see in fast play?
                      To some extent this is in there... like you can turn on/off batter walk off. I'm not a dev so I don't know what SCEA ends up doing... if you wish, you should put that in when the wishlist thing comes up.

                      (I'm going to ask them if they could ever have an option to run all sim games via CPU vs. CPU games.... not gonna happen haha)
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #12
                        Re: Stats-Based CPU Sliders [MLB 13 Version]

                        Update... I'm about 1/3 of the way through the initial run at all sliders at default. My initial impressions are similar with people giving numbers in other CPU vs. CPU threads (haven't had as much time joining discussions).

                        I'm using Google Doc this year as well, so anyone can see the numbers as they are updated.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • ralphieboy11
                          Pro
                          • Jul 2005
                          • 543

                          #13
                          Re: Stats-Based CPU Sliders [MLB 13 Version]

                          Originally posted by nomo17k
                          Update... I'm about 1/3 of the way through the initial run at all sliders at default. My initial impressions are similar with people giving numbers in other CPU vs. CPU threads (haven't had as much time joining discussions).

                          I'm using Google Doc this year as well, so anyone can see the numbers as they are updated.
                          Great spreadsheet! Nice to see that you are seeing a lot of the same things others have. Which slider(s) do you believe you will tweak first when you begin your next round?

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #14
                            Re: Stats-Based CPU Sliders [MLB 13 Version]

                            Originally posted by ralphieboy11
                            Great spreadsheet! Nice to see that you are seeing a lot of the same things others have. Which slider(s) do you believe you will tweak first when you begin your next round?
                            I'll be adjusting pitcher control related slider(s) to bring the walks up to the MLB average. It has always been off, though it turned out to be the design decision by SCEA... if people are more patient and better at hitting, they didn't have to do it this way, hahaha......
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • ralphieboy11
                              Pro
                              • Jul 2005
                              • 543

                              #15
                              Re: Stats-Based CPU Sliders [MLB 13 Version]

                              Sounds good. I understand the decision to make the CPU throw more strikes. Everyone is a "free swinging Soriano", as Matty V. would say.

                              It's early but I played around with strike frequency a tiny bit. It might be a little more volatile than your testing with the pitcher control slider last year. Walks up but batting average up as well. I'll let you be the judge.

                              Comment

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