Opponent adjusted sliders are a concept I have used for 4 years now. The concept is pretty self-explanatory;I adjust the sliders based on the level of competition I face. My goal is to produce as simulation like results as possible. At this point I would never goback to any other slider concept again. I tend to start with a low end BCS team;examples in previous years were Colorado, Kansas, Virginia, and this year Indiana. It’s common for me to never break thru and win a conference championship, although I have, just as its common in real life for the samething to happen to these teams. I place a lot of rules on how I play within the game, recruiting, all of it. Clearly these sliders and the way I play are not meant for everybody, but if a 6-6 record is ok to you if you should be a 6-6 team then I suggest you read further.
I’ve found the best mode to be Varsity and it’s always been Varsity. With so many moving parts to the sliders I’ve always found it best to keep the HUMAN sliders the same (outside of Special Teams)
QB ACC 0
Pass Block 0
WR Catch 25
Run Ability 100
Run Blocking 0
Pass Coverage 0
Pass Rush 0
INT 25
Rush Defense 0
Tackle 0
At this point I check the match up screen and the grades for my teams Offense and Defense compared to the CPU grades for Offense and Defense. The point scale ranges from negative 4 to positive 4. To explain how it works. Let’s say I have a C+Offense and I face a B+ Defense. That is a difference of 3 points, C+ to B+. So the CPU defense would have a +3 rating.To which I would input the corresponding +3 rating defense for the CPU. Here is the varied CPU Sliders, I put them into an Excel sheet to make it easy to use.
CPU OFF
QB ACC +4 100, +3 100, +2 100, +1 100, 0 100, -1 95,-2 95, -3 90, -4 90
Pass Block +4100, +3 95, +2 85, +1 80, 0 75, -1 70, -2 65, -3 60, -4 55
WR Catch +4100, +3 100, +2 90, +1 85, 0 80, -1 75, -2 75, -3 70, -4 70
Run Ability+4 100, +3 100, +2 100, +1 100, 0 100, -1 95, -2 95, -3 90, -4 90
Run Blocking+4 100, +3 100, +2 100, +1 95, 0 95, -1 95, -2 95, -3 95, -4 90
CPU DEF
Pass Coverage+4 100, +3 100, +2 95, +1 90, 0 85, -1 80, -2 75, -3 65, -4 60
Pass Rush +495, +3 85, +2 75, +1 65, 0 60, -1 55, -2 50, -3 40, -4 35
INT +4 100,+3 90, +2 85, +1 75, 0 70, -1 65, -2 65, -3 60, -4 55
Rush Defense +485, +3 75, +2 70, +1 60, 0 55, -1 50, -2 50, -3 45, -4 45
Tackle +4 80,+3 75, +2 65, +1 60, 0 55, -1 55, -2 50, -3 50, -4 45
ST USER/CPU- I use the rating system based on the individual K/P attributes. I won’t go above 60 POW and 45 ACC on the high end and I won’t go lower than 50 POW and 35 ACC on the low end.
Rules I use in play
I always use one of the 3 suggested plays by Corso, no audible, if it’s no huddle I scroll the play real quick without looking and that’s my new set of 3 plays to choose from. No audible unless it’s to remove PA pass.
I don’t run any go routes from the slot and rarely if ever throw a go route of any kind unless my man beats the corner off the line to the outside. Most my passing game is In routes, hitches, slants, posts, fades, swings. I use a run oriented W. Virginia playbook.
I only control one defender on defense during the course of the entire play. I will shift and slant lines, press cover or back off, only one defender is allowed to be audibled. I won’t shift any defender prior to the play closer than any LB inany play. I won’t jump indicators pre play that a play is going one way bycheating my user defender over.
I also use recruiting rules, I will discuss those if you wish.
So far on the year I’m 5-4, I won 4 of those games against teams that were worse or the same then me. I could have lost two of the 4 but was able to prevail. I lost 4 games,all 4 teams were better than me. I had a chance at Northwestern and Illinois but couldn’t pull out the win. Got crushed by Michigan State and Ohio State, my last win was a 21 point 4th quarter comeback against Iowa. Which thus far was the only team I was able to beat that was better than me although I had my chances against NU and IL.
With these sliders expect everything to be very hard against good teams. Teams that are much better then you will INT every mistake, shut down your run game, and the pressure will be relentless. The CPU offense can be hit or miss. The run game is steady enough to always threaten. We really don’t have much room to make it any better. It can go for 150+ certainly. User run game is not easy, lower ranked teams with a user committed to the run can produce 175 to 200, but rare. Higher rated teams it’s not uncommon to go for under 40 yards on 20 carries. Again, against better defenses, especially +3 and +4’s every mistake will count against you. What I like about it, is the mistakes are on you. I don't see freak show picks. I see myself making bad decisions and paying for it compared to not paying for it aginst weaker teams. I was able to beat Iowa by just staying in the game and getting a flurry of points late. Actually taking advantage of a rare pick 6 for me. It is possible to run against good defenses. Illinois was a +2 but I managed production I was used to seeing out of a -1.
If you likethe concept but not these exact sliders these are the elements we can control the most.
User Run Game– You could really adjust this to your liking, just modify CPU RD or TKL
User PassRush/CPU Pass Rush- This is the best way to lower USER or CPU passing success. A good rush will slow down the passing game and these sliders work.
CPU PassCoverage and USER/CPU INT- In conjunction with high CPU coverage, rush, and INT I’m clearly trying to make it hard to pass. All these sliders are responsive to your liking. I'm sure many here will find my CPU pass rush ability to be intolerable. I make quick decisions and don't want margin for error.
Play SpeedThreshold is set at 0, I use 8 MIN QT but 9 also works.
I can provide Auto SUB, Special Team, and Penalty info if people find this approach interesting.
The bottom line with these sliders, everything feels incredibly rewarding. My win against Iowa still has me in a good mood. It's hard as hell, but it's possible. When I'm loving a sports game of any kind it's usually a result of me finding a slider set that gives me this feeling.
I’ve found the best mode to be Varsity and it’s always been Varsity. With so many moving parts to the sliders I’ve always found it best to keep the HUMAN sliders the same (outside of Special Teams)
QB ACC 0
Pass Block 0
WR Catch 25
Run Ability 100
Run Blocking 0
Pass Coverage 0
Pass Rush 0
INT 25
Rush Defense 0
Tackle 0
At this point I check the match up screen and the grades for my teams Offense and Defense compared to the CPU grades for Offense and Defense. The point scale ranges from negative 4 to positive 4. To explain how it works. Let’s say I have a C+Offense and I face a B+ Defense. That is a difference of 3 points, C+ to B+. So the CPU defense would have a +3 rating.To which I would input the corresponding +3 rating defense for the CPU. Here is the varied CPU Sliders, I put them into an Excel sheet to make it easy to use.
CPU OFF
QB ACC +4 100, +3 100, +2 100, +1 100, 0 100, -1 95,-2 95, -3 90, -4 90
Pass Block +4100, +3 95, +2 85, +1 80, 0 75, -1 70, -2 65, -3 60, -4 55
WR Catch +4100, +3 100, +2 90, +1 85, 0 80, -1 75, -2 75, -3 70, -4 70
Run Ability+4 100, +3 100, +2 100, +1 100, 0 100, -1 95, -2 95, -3 90, -4 90
Run Blocking+4 100, +3 100, +2 100, +1 95, 0 95, -1 95, -2 95, -3 95, -4 90
CPU DEF
Pass Coverage+4 100, +3 100, +2 95, +1 90, 0 85, -1 80, -2 75, -3 65, -4 60
Pass Rush +495, +3 85, +2 75, +1 65, 0 60, -1 55, -2 50, -3 40, -4 35
INT +4 100,+3 90, +2 85, +1 75, 0 70, -1 65, -2 65, -3 60, -4 55
Rush Defense +485, +3 75, +2 70, +1 60, 0 55, -1 50, -2 50, -3 45, -4 45
Tackle +4 80,+3 75, +2 65, +1 60, 0 55, -1 55, -2 50, -3 50, -4 45
ST USER/CPU- I use the rating system based on the individual K/P attributes. I won’t go above 60 POW and 45 ACC on the high end and I won’t go lower than 50 POW and 35 ACC on the low end.
Rules I use in play
I always use one of the 3 suggested plays by Corso, no audible, if it’s no huddle I scroll the play real quick without looking and that’s my new set of 3 plays to choose from. No audible unless it’s to remove PA pass.
I don’t run any go routes from the slot and rarely if ever throw a go route of any kind unless my man beats the corner off the line to the outside. Most my passing game is In routes, hitches, slants, posts, fades, swings. I use a run oriented W. Virginia playbook.
I only control one defender on defense during the course of the entire play. I will shift and slant lines, press cover or back off, only one defender is allowed to be audibled. I won’t shift any defender prior to the play closer than any LB inany play. I won’t jump indicators pre play that a play is going one way bycheating my user defender over.
I also use recruiting rules, I will discuss those if you wish.
So far on the year I’m 5-4, I won 4 of those games against teams that were worse or the same then me. I could have lost two of the 4 but was able to prevail. I lost 4 games,all 4 teams were better than me. I had a chance at Northwestern and Illinois but couldn’t pull out the win. Got crushed by Michigan State and Ohio State, my last win was a 21 point 4th quarter comeback against Iowa. Which thus far was the only team I was able to beat that was better than me although I had my chances against NU and IL.
With these sliders expect everything to be very hard against good teams. Teams that are much better then you will INT every mistake, shut down your run game, and the pressure will be relentless. The CPU offense can be hit or miss. The run game is steady enough to always threaten. We really don’t have much room to make it any better. It can go for 150+ certainly. User run game is not easy, lower ranked teams with a user committed to the run can produce 175 to 200, but rare. Higher rated teams it’s not uncommon to go for under 40 yards on 20 carries. Again, against better defenses, especially +3 and +4’s every mistake will count against you. What I like about it, is the mistakes are on you. I don't see freak show picks. I see myself making bad decisions and paying for it compared to not paying for it aginst weaker teams. I was able to beat Iowa by just staying in the game and getting a flurry of points late. Actually taking advantage of a rare pick 6 for me. It is possible to run against good defenses. Illinois was a +2 but I managed production I was used to seeing out of a -1.
If you likethe concept but not these exact sliders these are the elements we can control the most.
User Run Game– You could really adjust this to your liking, just modify CPU RD or TKL
User PassRush/CPU Pass Rush- This is the best way to lower USER or CPU passing success. A good rush will slow down the passing game and these sliders work.
CPU PassCoverage and USER/CPU INT- In conjunction with high CPU coverage, rush, and INT I’m clearly trying to make it hard to pass. All these sliders are responsive to your liking. I'm sure many here will find my CPU pass rush ability to be intolerable. I make quick decisions and don't want margin for error.
Play SpeedThreshold is set at 0, I use 8 MIN QT but 9 also works.
I can provide Auto SUB, Special Team, and Penalty info if people find this approach interesting.
The bottom line with these sliders, everything feels incredibly rewarding. My win against Iowa still has me in a good mood. It's hard as hell, but it's possible. When I'm loving a sports game of any kind it's usually a result of me finding a slider set that gives me this feeling.
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