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Madden 12 Franchise Project

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Old 02-04-2012, 08:48 PM   #1
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Madden 12 Franchise Project - Slider Set/Coaching Schemes/Positional Priorities

Madden 12 Franchise Project


ALL THESE EDITS ARE FOR A FLUID MESH OF GAMEPLAY & FRANCHISE SIM STAT AUTHENTICITY DURING A NFL SEASON. SOME INFO BELOW

*This project includes. Custom All-Madden slider set. Adjusted Coaching Schemes reflective of the 2011/2012 season, the same can be said for the player positional priorities.

*Around a total of 1000 players attributes were taken into account including all starting players on every single team offensively/defensively using key calculated formulas.

*EA's official Divisional Round roster was the base used to calculate all the attributes. No edits were made so please use a default EA roster released during the playoffs to use this set correctly.

*Each slider category was broken down using precise positional formulas to calculate the league wide average according to EA's given player attributes, and this is where this slider set was born. Working into account what position/attributes effects what category.

*Thus, for the first time. These sliders are not made according to my skill or anybody else's or tested as I played, but rather according to a league wide average of attributes factoring in. This gives the game the true identity of having a NFL experience. Each player plays according to where they fit in with the calculated avg. Example is the gap between throwing with G.Gabbert/Jags and D.Brees/Saints is exactly as it should be. DDP factors in nicely of course because of the attribute fluctuation.

*Coaching schemes are included along with this set to give a good played game as well as see stats that reflect during sim for the CPU during franchise. The coaching schemes will reflect the past season as close as possible from a couple 5000 yard passers Brees/Brady with +-650 attempts to MJD having a 350 attempt carry avg, leading by larger margin than all other feature backs, all while retaining simulation football across all positions.

*Credit to daicon98 who helped immensely with the process of this project, as plenty of hours were consumed creating this set.

*Will apply this concept and idea for a set for Madden 13 Franchise Project.

*Version 1.3*

*ALL-MADDEN SET*

Game Options
---------------
Quarter Length: 15 Minutes [125+- Plays]
Auto-Sprint/Strafe: OFF/OFF
Injuries: 13
Fatigue: 60
Game Speed: Normal
Speed Threshold: 0
Camera: Zoomed
---------------
USER//CPU
---------------
---------------
Passing
---------------
QBA: 17//34
Pass Block: 17
WR Catch: 32

---------------
Rushing
---------------
Broken Tackles: 16
Run Block: 15
Fumbles: 28

---------------
Pass Defense
---------------
Reaction Time: 25
Interceptions: 31
Pass Rush: 15

---------------
Rush Defense
---------------
Reaction Time: 17
Block Shed: 17
Tackle: 20

---------------
Special Teams
---------------
FG Power: 55
FG Accuracy: 45
Punt Power: 60
Punt Accuracy: 100
Kickoff Power: 50

Penalties & Auto-Subs
Spoiler



Coaching Schemes


-------------------------------
Player Priorities-BETA
-------------------------------

QB-50, RB-50, FB-50, WR-50, TE-50, T-50, G-50, C-50, K-50

DE-80, DT-20, OLB-80, MLB-100, CB-50, FS-80, SS-80, P-0

Implement these for both user/cpu.

Spoiler


Schemes have all now been worked on and I am uploading them under the spoiler tag. Player styles are there as well, the number for each representation of the slider is there to be seen easily. Each individual number is a "style" for the specific strategy slider. Same goes for defense. Just slide to the numbers as you see them. Player Priorities will be next.

I would love to release a 32 team franchise-ready file but Madden does not allow franchise file sharing.

PLEASE POST FEEDBACK & ENJOY THE SET


Last edited by Jd_Seven; 03-19-2012 at 03:04 AM.
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Old 02-04-2012, 09:01 PM   #2
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Re: Madden 12 Franchise Project

Gonna try these now
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Old 02-04-2012, 11:18 PM   #3
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Re: Madden 12 Franchise Project

I played the first game of my Vikings franchise and it was 24-0 after the first quarter.. decided to not continue... was to easy
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Old 02-05-2012, 12:14 AM   #4
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Re: Madden 12 Franchise Project

If you could elaborate on it being way to easy would help when we tweak it.
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Old 02-05-2012, 04:37 PM   #5
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Re: Madden 12 Franchise Project

Koopa could be claiming to play with the sliders and actually be playing on All-Pro Difficulty lol. The guy seems fishy or he is a Madden legend haha.

But I'm going to give these a go and will post up some stats when I'm done.
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Old 02-06-2012, 01:49 AM   #6
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Re: Madden 12 Franchise Project

Thanks. He seem kinda weird. Coming out the blue and all. Hope you enjoy them.
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Old 02-06-2012, 03:21 AM   #7
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Re: Madden 12 Franchise Project

Quote:
Originally Posted by Kuratchi
Koopa could be claiming to play with the sliders and actually be playing on All-Pro Difficulty lol. The guy seems fishy or he is a Madden legend haha.

But I'm going to give these a go and will post up some stats when I'm done.
I know I am pretty decent on the sticks, as I have spent plenty time playing the Madden series for many many years. I'll say this, try using the Browns/Bengals etc against the 9ers, and if you give them an *** whooping with a shutout with this set, you got some serious Madden skill. This set will offer a very stout challenge for most madden users, It is in the lower spectrum of All-Madden in terms of total points.

This set was created with the intention of not just being difficult but create more of realism factor for each team, that brings along a challenge. Since it was based on a league wide average of each teams players, teams should play exactly how they are rated due to their personale.
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Old 02-08-2012, 07:47 PM   #8
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Re: Madden 12 Franchise Project

I'm going to give these a try right now. I really liked your base franchise set, so this should be good.
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