Acceleration Edit: Attribute Edit That Works - Operation Sports Forums

Acceleration Edit: Attribute Edit That Works

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    Acceleration Edit: Attribute Edit That Works

    UPDATE: MADDEN 11 Settings at the bottom of first post

    If acceleration is EVER above a players top speed you are going to have warping, time travel like gameplay from all players. You will have players trying to tackle from 20 yards out. Step overs will turn into big leaps over players. Gang tackling will look like it crumples-meaning it will look like it jitters.

    Ratings wise this might not be right, but I believe top speed is all you need.

    say for example(and I've tested this except I'm not like Versuz2 where I'll show you a baby spoon fed vid)

    If a RB top speed is at 90. never should his acceleration be above 70. harsh I know but it makes WORLD of diff when you see this in-game.

    You basically make sure the top speed is 20 less than the speed

    If you start applying this to all players (of course based off of ratings of the top speed meaning say if their 93 then they're 73)

    RB 90 70
    FB 84 64
    LB 76 56
    and so on and so forth

    The game engine plays absolutely beautifully then. It's truly amazing. It kills all the hesitation animations all the post play hurry ups and get up and gos etc. It works.
    Madden 11 Settings
    All Line backers offensive and defensive lineman
    Strength down by 30 from whatever the player already has
    Example: 84 = 54

    All Players

    Acceleration down by 30 from whatever the speed of the player is
    Example 94 speed = 64 acceleration

    All of the offensive and defensive lineman,linebackers,cornerbacks and safeties

    Agility down by 30

    Game Speed Slow

    60 Threshold
    Tackling Sliders 60/70 (Human/CPU)


    Running Ability Slider needs to be tweaked to your liking.


    List of Fixes this does:
    1) Kick offs are better spaced. meaning players are not all rushing to the middle to get a kick punt returner. Defenders no longer run by or jump by piles because they no longer try from 20 yards out to tackle. Players realistically get 'stuck' or guard better at the line and don't make it down field so easily.

    Also and this is true after every play is stopped. SOMEHOW players no longer jump up and run off they just casually move away instead of the super fast getting back to the sideline action we've been used to.

    2) Pitch out run plays look more realistic and are guard like they should be. Good pitch out now happen 1 out of every 4 or 3 plays like they should.

    3)Tackling in general is better looking. No more hiccups when players collide

    4)Sideline catches are made better and over the top catches are reduced and catches in general happen at the knees at the shoulders etc. really cool stuff

    4) Goaline play is actually slow! I mean you can throw and defenders are wondering what you're gonna do. They wait for the throw or for the motion to develop. looks better.

    5) players no longer have that annoying hunchback look. they stand up straight.

    6)NO one accelerates or warps onto plays anymore. everything is handled depending on how close you are to the play. Nobody's flying in any more on plays and getting tripped up..This is in part due to strength and acceleration NOT being so high as well

    7) Eliminates, or cuts down on defensive backs skating and shifting into position for interceptions and tips they don't JUMP anymore into int and swats. it looks normal now

    Last edited by Tomba; 08-23-2011, 11:29 PM.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • s38s38s
    Banned
    • Jan 2009
    • 623

    #2
    Re: Acceleration Edit: Attribute Edit That Works

    Interesting idea, wish we had a roster download feature to share edited rosters that showcase ratings changes that affect gameplay. This is great for offline but, franchise it's a no go unless you take the time to edit an entire rookie class.

    Comment

    • Tomba
      TOMBA IS ONLINE
      • Sep 2006
      • 8908

      #3
      Re: Acceleration Edit: Attribute Edit That Works

      Originally posted by s38s38s
      Interesting idea, wish we had a roster download feature to share edited rosters that showcase ratings changes that affect gameplay. This is great for offline but, franchise it's a no go unless you take the time to edit an entire rookie class.

      Actually you can share rosters thru injecting rosters into a pre existing roster folder. It's a painless process except for the authenticating which makes you have to resign a roster file so that it can be used.

      This edit I've timed takes about 10 minutes per team. Which isn't that bad. So I'm up for actually doing it. And depending on how big the draft class is ect. That shouldn't be an issue.

      This edit is like literally me getting the game code and adjusting how fast the players react to everything.

      It's like patching it...

      So...EA if you're listening look into how much your acceleration is affecting the gameplay as a smooth experience.
      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

      Comment

      • MaddenFreestyle
        Rookie
        • Jul 2011
        • 21

        #4
        Re: Acceleration Edit: Attribute Edit That Works

        This is a very interesting post.

        Comment

        • Tomba
          TOMBA IS ONLINE
          • Sep 2006
          • 8908

          #5
          Re: Acceleration Edit: Attribute Edit That Works

          I found that the strength attribute rating affects the animations of the blocking and tackling. Most players with high strengths have either highs in tackling or blocking. making it so that when these players collide they collide at a diff strength. Some of those strengths overpower and some of those strengths can not match up and then some of those strengths just stick to each other.

          I' m trying out leveling out the strength attribute now as well.

          i should state that I'm working with speed at normal and threshold at 75. As i want the game to run at a normal clip but have the player speed be only slightly not important.

          The acceleration keeps all players at bay which i like and removes many of the annoying hunchback animations many players should not have at all. But i'm trying to see now where this strength attribute can take us ...
          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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          • Jay19
            Rookie
            • Jul 2011
            • 27

            #6
            Re: Acceleration Edit: Attribute Edit That Works

            Why disrespect another mans work? (versuz2). sounds like a little jealousy.

            Comment

            • K_GUN
              C*t*z*n *f RSN
              • Jul 2002
              • 3891

              #7
              Re: Acceleration Edit: Attribute Edit That Works

              Originally posted by Tomba
              TIP: (and if you know my previous edit work you know I try to figure this stuff out to a tee)


              If acceleration is EVER above a players top speed you are going to have warping, time travel like gameplay from all players. You will have players trying to tackle from 20 yards out. Step overs will turn into big leaps over players. Gang tackling will look like it crumples-meaning it will look like it jitters.

              Ratings wise this might not be right, but I believe top speed is all you need.

              say for example(and I've tested this except I'm not like Versuz2 where I'll show you a baby spoon fed vid)

              If a RB top speed is at 90. never should his acceleration be above 70. harsh I know but it makes WORLD of diff when you see this in-game.

              You basically make sure the top speed is 20 less than the speed

              If you start applying this to all players (of course based off of ratings of the top speed meaning say if their 93 then they're 73)

              RB 90 70
              FB 84 64
              LB 76 56
              and so on and so forth

              The game engine plays absolutely beautifully then. It's truly amazing. It kills all the hesitation animations all the post play hurry ups and get up and gos etc. It works.

              is this a proven thing for M12?.....or M11?
              Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

              Comment

              • Tweeg
                MVP
                • Jul 2008
                • 1414

                #8
                Re: Acceleration Edit: Attribute Edit That Works

                Originally posted by Jay19
                Why disrespect another mans work? (versuz2). sounds like a little jealousy.
                I don't think he was disrespecting versuz2's work. Tomba has done some great things in the past...so I am interested to see what this is all about.
                Prototype Supreme

                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: Acceleration Edit: Attribute Edit That Works

                  Originally posted by Jay19
                  Why disrespect another mans work? (versuz2). sounds like a little jealousy.
                  Actually I AM IN LOVE with the guys madden 11 sliders they are in my opinion the best ones created for madden 11.

                  I just don't wanna make a video that holds your hand every step of the way to try and understand the games engine. Visuals are great but if the logic cant be explained on paper you got no blue print.
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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                  • carnalnirvana
                    Pro
                    • Jan 2007
                    • 1981

                    #10
                    Re: Acceleration Edit: Attribute Edit That Works

                    i wish you would do these edits on ncaa 11 or 12 where its easy to share rosters, like you did on nba live....

                    but i'll test it
                    NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

                    #18 greatest EVA....

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                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: Acceleration Edit: Attribute Edit That Works

                      Originally posted by K_GUN
                      is this a proven thing for M12?.....or M11?
                      Proven for madden 11, assumed by the demo for 12.

                      In regards to madden12 . this whole edit is an attempt to understand the game engine more and figure out why animations play out the way they do.

                      madden 12 demo play very similar to the engine we all know witha few key 'new' animations sets. the suction is pretty much a value edit that EA themselves said it was since they said that the game engine now waits for the player to make contact so it's a timing thing the same way accelleration is and now strength from what i'm finding out.

                      This is all a test for madden 12 though. Madden 11 can be made to play as good as madden 12 first if this is truely the case.
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • Jay19
                        Rookie
                        • Jul 2011
                        • 27

                        #12
                        Re: Acceleration Edit: Attribute Edit That Works

                        Cool, sorry for any hostility lol. But this interesting about the ACC/SPD

                        Comment

                        • Tomba
                          TOMBA IS ONLINE
                          • Sep 2006
                          • 8908

                          #13
                          Re: Acceleration Edit: Attribute Edit That Works

                          Originally posted by carnalnirvana
                          i wish you would do these edits on ncaa 11 or 12 where its easy to share rosters, like you did on nba live....

                          but i'll test it

                          I'm looking into hex editing as well now carnalnirvana. If i can flip thes egame the way ratesports did. then I might be on to something that can input this logic more quickly. NCAA 12 is just as an important game as madden is.

                          In fact i was going to recreate the entire NFl which i by creating all jerseys for 32 teams in teambuilder and stadiums and was well on my way creating the rosters and then found out the limit for having teambulder teams in dynasty was only 12.

                          Ratesports edit was going to be similar to what i was going to do. create a 32 dynasties at my expense with slots and make them public for every team with a specific conference that went with 32 teams etc etc. BUT the limitation made it pointless at leats with the brilliant ratesports edit you could play with at least 24...
                          Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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                          • Tomba
                            TOMBA IS ONLINE
                            • Sep 2006
                            • 8908

                            #14
                            Re: Acceleration Edit: Attribute Edit That Works

                            Originally posted by Jay19
                            Cool, sorry for any hostility lol. But this interesting about the ACC/SPD
                            Nah none taken my friend.
                            versuz has a youtube following. he doesn't go on forums or do stuff for any real community i think, if he did he'd represent for us loyal out in the community. Me and playmakers have been doing this thing for awhile before youtube made it easy for you to just "talk" about editing...
                            Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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                            • Rbk
                              Rookie
                              • Mar 2006
                              • 332

                              #15
                              Re: Acceleration Edit: Attribute Edit That Works

                              I actually don't think the two are related. I mean I relate quickness to acceleration and top speed to well...top speed.

                              Ted Ginn is fast, but his acceleration in real life is ****. Then you have guys that go from 0-60 in a split second but aren't going to win a footrace.

                              Devine Bess is way more quick than fast -- initial burst and coming off a cut he gets going - but his top speed isnt a burner.

                              Just using those 2 as examples:
                              Ginn's speed > acceleration
                              Bess acceleration > speed
                              Rams, Jays, Raptors, Leafs

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