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  • FragMaster
    Banned
    • Oct 2010
    • 279

    #1

    simulated games stats

    anyone know how what to change so that in simmed games, freethrows aren't at 30-45 per team?
  • travis72
    Banned
    • Aug 2009
    • 1491

    #2
    Re: simulated games stats

    Originally posted by FragMaster
    anyone know how what to change so that in simmed games, freethrows aren't at 30-45 per team?
    Coaches profiles. Lower attack,inside and close range and raise mid, 3, and post. This is what I have done in test to help with this issue. I also adjust D and Help D some for certain teams that might or might not be helping also.
    This has been something that has annoyed me along with teams assist thruout the league. I have went thru and reedited players and coaches profiles trying to get these issues solved and finally I think I am ready to start a association for the last time. I don't know why 2k can't sim seasons in test and fix these damn issues before they release the game.

    Comment

    • superjew887
      Pro
      • Jan 2005
      • 534

      #3
      Re: simulated games stats

      Game sliders do not affect simulated stats at all. Two things: coaches profiles (as mentioned above) and Simulated Quarter Length (not to be confused with actual quarter length) which can be set when you start an association or in the association options. The only problem, I think, is that you must control all 30 teams in order to change the profiles, and if you change them outside of association they either won't save or won't carry over into association so you have to do it every time you start a new association.
      #1 Rule of Sliders: Realism is Relative

      Comment

      • FragMaster
        Banned
        • Oct 2010
        • 279

        #4
        Re: simulated games stats

        Originally posted by travis72
        Coaches profiles. Lower attack,inside and close range and raise mid, 3, and post. This is what I have done in test to help with this issue. I also adjust D and Help D some for certain teams that might or might not be helping also.
        This has been something that has annoyed me along with teams assist thruout the league. I have went thru and reedited players and coaches profiles trying to get these issues solved and finally I think I am ready to start a association for the last time. I don't know why 2k can't sim seasons in test and fix these damn issues before they release the game.

        what value should i lower it to? i'm using geebo's rosters btw

        Comment

        • Po Pimp
          MVP
          • Jan 2005
          • 2241

          #5
          Re: simulated games stats

          Originally posted by superjew887
          Game sliders do not affect simulated stats at all. Two things: coaches profiles (as mentioned above) and Simulated Quarter Length (not to be confused with actual quarter length) which can be set when you start an association or in the association options. The only problem, I think, is that you must control all 30 teams in order to change the profiles, and if you change them outside of association they either won't save or won't carry over into association so you have to do it every time you start a new association.
          Naw, you can actually change the coaching profiles before u start your association

          Comment

          • Threes_Co.
            Banned
            • Dec 2010
            • 470

            #6
            Re: simulated games stats

            Edit every player's "commit foul" tenedency.

            Comment

            • travis72
              Banned
              • Aug 2009
              • 1491

              #7
              Re: simulated games stats

              Originally posted by FragMaster
              what value should i lower it to? i'm using geebo's rosters btw
              I adjusted coaches profiles with my own roster edits so I'm not sure what Geebo's is set at. A rule of thumb i used was lowering inside and mid range by -10 and adding that to either mid or 3's depending on the team. I also lowered attack basket for some teams, the rule of thumb i used for that is no team has more that 25 for attack basket. It's not perfect but if i sim a game that the fouls are out of whack i just reload and resim the game,lol. 2k really needs to work on this aspect of the game because it is a joke that you have to spend so much time editing and adjusting before you can truely enjoy the game, even then its not great.

              Comment

              • bamalam
                MVP
                • Nov 2002
                • 1407

                #8
                Re: simulated games stats

                2 k should just acquire the best/ most realistic text sim available and incorporate ThaT into their association. There some pretty detailed ones out there Then leave all the sliders for in- game.

                Comment

                • ffaacc03
                  MVP
                  • Oct 2008
                  • 3478

                  #9
                  Re: simulated games stats

                  Originally posted by Threes_Co.
                  Edit every player's "commit foul" tenedency.
                  To me, this is the primary way to go ... then, all other options presented here.

                  Comment

                  • travis72
                    Banned
                    • Aug 2009
                    • 1491

                    #10
                    Re: simulated games stats

                    Originally posted by ffaacc03
                    To me, this is the primary way to go ... then, all other options presented here.
                    Would'nt u then have a issue with in game fouls not being called enough?

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3478

                      #11
                      Re: simulated games stats

                      Originally posted by travis72
                      Would'nt u then have a issue with in game fouls not being called enough?
                      There is a gap between simulated results and ingame results in respect of ratings and tendencies ... also, sliders affect ingame but not simulated stats. That tendency affects both. So its better to go with the tendency first and if needed, adjust the ingame with the sliders.

                      As an example, rashidis roster present lowered fouls across the board ... then again, more than a few people are tweaking the sliders to lower them even more (for ingame purposes). Honestly, to me, they are fine as they stand in his roster ... thus ingame results depend strongly on the user style of play.

                      Comment

                      • travis72
                        Banned
                        • Aug 2009
                        • 1491

                        #12
                        Re: simulated games stats

                        Originally posted by ffaacc03
                        There is a gap between simulated results and ingame results in respect of ratings and tendencies ... also, sliders affect ingame but not simulated stats. That tendency affects both. So its better to go with the tendency first and if needed, adjust the ingame with the sliders.

                        As an example, rashidis roster present lowered fouls across the board ... then again, more than a few people are tweaking the sliders to lower them even more (for ingame purposes). Honestly, to me, they are fine as they stand in his roster ... thus ingame results depend strongly on the user style of play.
                        I see what your saying. I tell you the more i play this game the more pissed I get at the flaws in this game. I think I have spent way to much time with it,lol. I will be glad when MLB the show gets here on march 8 then I can put this game away, and maybe for good, as the Show is by far the best game made and I got a feeling this year is going to be far superior from the rest.

                        Comment

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