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Old 06-28-2010, 06:11 PM   #1
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Nba Elite: The Basketball Stuff

Per request from the devs....
ITT we discuss all the gameplay elements of Elite 11. Nothing more. Nothing less

I'll start.


We all by now know about Real time physics and control enhancements but what can you tell us about the 200 gameplay enhancements that littman promised us?
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Old 06-28-2010, 06:23 PM   #2
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Re: Nba Elite: The Basketball Stuff

I want to know about CPU controlled user's teammates. Will they intelligently go after lose balls, rebounds, and defense or will everything be up the user? In Live 10 this was a problem in rebounding situations in particular.

Also will getting rebounds be as heavily determined by the correct user input and timing as it was in Live 10? In Live 10 I can't count how many times I've jumped for rebounds but because I didn't press the button at the correct time the ball warped through me or around me to the CPU player that didn't even jump. These were times that I mistimed the jump but was still physically in better position to get the ball than the man standing on the ground behind me.

It actually turned out to be a better strategy to just walk to most of the rebounds as the ball didn't seem to warp through me as much.
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Old 06-28-2010, 06:32 PM   #3
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Re: Nba Elite: The Basketball Stuff

Quote:
Originally Posted by loadleft
I want to know about CPU controlled user's teammates. Will they intelligently go after lose balls, rebounds, and defense or will everything be up the user? In Live 10 this was a problem in rebounding situations in particular.

Also will getting rebounds be as heavily determined by the correct user input and timing as it was in Live 10? In Live 10 I can't count how many times I've jumped for rebounds but because I didn't press the button at the correct time the ball warped through me or around me to the CPU player that didn't even jump. These were times that I mistimed the jump but was still physically in better position to get the ball than the man standing on the ground behind me.

It actually turned out to be a better strategy to just walk to most of the rebounds as the ball didn't seem to warp through me as much.
There will be no more ball warping this year so getting the rebound will be based on positioning, timing and the height of the player (and other ratings). There will definitely be a user timing aspect to this, but it is completely different from last year. Much more dynamic. We're layering on upper body animation so the player can adjust mid air to a ball the has changed direction and reach for it.

And to your first question, yes the CPU controlled teammates will have responsibilities. When you are in control of your player, you will have complete control. But your teammates will have to be intelligent as you said. The systems you've mentioned have had a lot of attention this year.
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Old 06-28-2010, 06:33 PM   #4
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Re: Nba Elite: The Basketball Stuff

Quote:
Originally Posted by dexvex
Per request from the devs....
ITT we discuss all the gameplay elements of Elite 11. Nothing more. Nothing less

I'll start.


We all by now know about Real time physics and control enhancements but what can you tell us about the 200 gameplay enhancements that littman promised us?
We'll be releasing more information as time goes on, but if you have specific questions I'd be happy to answer.

No offense, but I don't really want to just start listing improvements. I'd rather focus on questions or concerns people have. I feel that's a better use of my limited time on the boards.
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Old 06-28-2010, 06:38 PM   #5
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Re: Nba Elite: The Basketball Stuff

I wanna build on the question asked in the other thread

What has been done to boxing out .. Is there a manual button for it this year, and can we get called for over the back ..
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Old 06-28-2010, 06:38 PM   #6
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Re: Nba Elite: The Basketball Stuff

Defensively, how does the defensive stance or continous contact/tracking without being engaged work? ie, shading? would be nice if more physical defenders (ron artest for example) had better ability to maintain contact/tracking and the ability to body up than others. will this be handled via a trigger, or an auto defensive stance posturing? thanks
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Old 06-28-2010, 06:39 PM   #7
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Re: Nba Elite: The Basketball Stuff

I'd like to touch on the "no turbo button" aspect of the game this year. Many people are worried about this, maybe you guys can shed some light on it.

Will we see PG's pulling away from big men in transition realistically? Will faster wing players have the ability to blow by their defenders after we successfully execute a legit triple-threat move?

I think these are things that worry some people, especially seeing how fast the game, as a whole, is moving at the moment. I understand locomotion and player ratings aren't tied in just yet, but will we be rewarded by utilizing players strengths versus our opponents weaknesses?
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Old 06-28-2010, 06:43 PM   #8
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Re: Nba Elite: The Basketball Stuff

Last year a lot of guys felt like there was comeback code or CPU cheating with the eb and flow of the game seeming artificial. At certain points during the game open shots just simply stopped going in while the CPU seemed to go into GOD mode. Has this been addressed or is it even recognized as a problem? What I am asking is when the CPU decides to come back or go on a run, is it done realistically with better CPU defense/offense or is it artificial w/ratings boost and such?
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