NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes - Operation Sports Forums

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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33253

    #1

    NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes


    LuGer33 has posted his thoughts on the new real time hitting physics, new faceoff system, broken sticks, and some of the new dekes available in NHL 11. He has answered a lot of questions in the thread as well.

    "You guys saw a tiny clip of this in that recently released video, and that was really only a taste of what this year's hitting engine offers. It's definitely the best that I've ever seen in a hockey game, and even though big hits were tuned up in the version I got to play last May, I still didn't see anything alarming like in NHL 07 or NHL 09 where there were way too many big hits. When someone landed a big hit, it looked and felt very real and very satisfying. One of the aspects of this area that I'm most excited about is how glances have been implemented. In years past, players could bump into each other and nothing would happen, it would be like two solid blocks colliding and the game didn't recognize this as a collision; well, that has been changed this year as slight nudges and glances will actually impact your control of the puck and player movement. I had a guy glance off a defender in the offensize zone at one point during my playtest only to then be absolutely crushed by someone else who finished a big hit. It was really a thing of beauty, and I found myself watching it on the replay again and again. Safe to say that over 8 hours of play time, I didn't see the same hit twice.

    One thing I have to caution people though is don't expect NHL 11 to be a hockey version of Backbreaker. The game is using a new real time physics engine for hitting, stick on stick / stick on puck collisions, but things like skating, goal celebrations, goaltending are improved but still similar to what they have been in year's past. This is understandable because it would be very hard to turn NHL 10 into Backbreaker in the short year long development cycle, however as Littman mentioned in an interview (and he told us too), it's a 3 year plan to get the game entirely physics based just like Backbreaker, and from what I've seen so far, NHL 11 is a very darn good start."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Scottdau
    Banned
    • Feb 2003
    • 32580

    #2
    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

    Good read. So they are trying to go the back breaker route. That would be cool. Still it is looking good.


    I see you changed the picture Steve.

    Comment

    • Vikes1
      Proctor, MN. Go Rails!
      • May 2008
      • 4103

      #3
      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

      Yep...understandable that true physic can't be just thrown together in one development cycle. I'm just glad it's underway. With it being a three year plan, you'd think it would give them a chance to do it well. Rather than halfheartedly doing the physics, and calling it a day. Great to hear their concentrating on doing something very worthwhile. And then at least supposedly sticking with it, to get it the best they can, after a three year investment of time.

      Personally I'm glad their taking their time with this. Rather than risking screwing up an already excellent playing game.
      1969 NFL Champions

      Comment

      • TreyIM2
        MVP
        • Apr 2009
        • 1424

        #4
        Originally posted by Vikes1
        Yep...understandable that true physic can't be just thrown together in one development cycle. I'm just glad it's underway. With it being a three year plan, you'd think it would give them a chance to do it well. Rather than halfheartedly doing the physics, and calling it a day. Great to hear their concentrating on doing something very worthwhile. And then at least supposedly sticking with it, to get it the best they can, after a three year investment of time.

        Personally I'm glad their taking their time with this. Rather than risking screwing up an already excellent playing game.
        Yea, a new engine that is the foundation of a game takes years to build, like I've been trying to express about other sports games in other forums but it's good to hear that they have started something that's good enough, at this point, that it's already impressive. I look forward to this game and NBA Elite 11 which will be using the same engine.
        Just cuz you pour syrup on ish....

        Comment

        • LuGer33
          EA Game Changer
          • May 2009
          • 313

          #5
          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

          Thanks for posting, Steve. I urge you guys to check out the thread on the EA Boards because Shake and Baco (Nick) and myself have answered a lot of questions over there.
          EA SPORTS Game Changer
          www.twitter.com/Bobrovsky33

          Comment

          • Scottdau
            Banned
            • Feb 2003
            • 32580

            #6
            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

            Originally posted by LuGer33
            Thanks for posting, Steve. I urge you guys to check out the thread on the EA Boards because Shake and Baco (Nick) and myself have answered a lot of questions over there.
            can you give a link or PM me.

            Comment

            • Flamesfan102
              Rookie
              • Aug 2009
              • 243

              #7
              Originally posted by Scottdau
              can you give a link or PM me.
              http://forum.ea.com/eaforum/posts/list/45/744956.page

              Comment

              • Flamesfan102
                Rookie
                • Aug 2009
                • 243

                #8
                Littman said that this new physics engine is the first year of a 3 year plan to make the game feel realistic. They had a russian Ph.D guy working on the physics all year.

                *NHL 11 cover* - I am thinking zdeno chara since this years game is all about the new physics (every hit is different) system and chara knows how to dish it out to opponents.

                Comment

                • hatisback
                  Banned
                  • Nov 2004
                  • 1013

                  #9
                  Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                  Chara also knows how to get deked out by Ray Whitney. LOL

                  On another note, I am glad to see that one branch of EA Sports actually cares about improving their sports title. EA Canada will always get my money as long as they keep doing what they are doing. Keep up the good work guys.

                  Comment

                  • Scottdau
                    Banned
                    • Feb 2003
                    • 32580

                    #10
                    Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                    Originally posted by Flamesfan102
                    http://forum.ea.com/eaforum/posts/list/45/744956.page
                    Thanks.

                    Comment

                    • Qb
                      All Star
                      • Mar 2003
                      • 8797

                      #11
                      Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                      I'll be getting my impressions on these items up as soon as I get some free time to do a proper feature for the front page. In the meantime, I'll gladly answer questions -- only pertaining to physics, faceoffs, broken sticks, and new dekes! -- in this thread. Fire away and please respect the fact that there are certain things about which I cannot speak.

                      Comment

                      • ch46647
                        MVP
                        • Aug 2006
                        • 3510

                        #12
                        Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                        How many new dekes are there? Are there any player specific dekes? Or dekes that can only be performed be elite players?

                        As far as the new physics goes how did collisions with the boards looks? And if you knock someone over and they slide into the boards does their body react to the collision with the boards, or do you actually have to hit the person into the boards for their to be interaction like in NHL 10?

                        Thanks!!

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12694

                          #13
                          Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                          In regards to the new physics, how differently does the puck react?
                          They mentioned subtle bumps and players getting knocked off stride. How does this feel? And is it realistic?
                          Is it like NHL2K10 (but hopefully not as slow)?

                          I'm also interested in ch46647's question regarding dekeing and whether or not everyone on the ice can perform them.

                          Thanks!

                          Comment

                          • Ridgeberg
                            Pro
                            • Apr 2003
                            • 715

                            #14
                            Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                            Does the new physics system include shooting, specifically, wrist and snap shots? Will the puck still have a set trajectory (I think there was really only 8 places a puck could be shot in NHL 10, and you couldn't really score shooting at the goalies head or for the 5 hole, so really 6 places you could score) and fly on a rope to that point in the net? Do you have to do the wind-up motion in order to generate any power behind the shot, making it the only viable way to score cleanly?

                            Comment

                            • Money99
                              Hall Of Fame
                              • Sep 2002
                              • 12694

                              #15
                              Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

                              QB, Alain's email stated you could speak about hands-on. Does that include gameplay?
                              If so, how was the CPU AI? It was mentioned someplace that Rammer wanted to make the AI smarter and the goalies more realistic. Did you notice that?
                              Will it be harder to break down the D but once you do, you'll have a more realistic chance of scoring on the tender?

                              Thanks!

                              Comment

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