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NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

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Old 03-03-2010, 11:17 AM   #1
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NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

Playing off the other thread (http://www.operationsports.com/forum...rovements.html) I'd like to have a discussion) I'd like to have a focused thread on improvements that can be made to artistic things with in the game.

This thread will focus on things such as the following:

Arenas
Player Accessories
Jersey Mistakes

You get the idea. This is where you should post that the Laker's court has the wrong color for the center line.

I'd like to see improvements to the player socks. Seems like a minor detail, but they really look bad at times. Almost look like wristbands at times:



Post your thoughts on things you'd like to see changed for NBA 2K11.

EDIT - Here is a compiled list!

Colors are off: Philadelphia's "red" looks pink. Shoe colors look washed out (black looks gray, white looks gray, red looks like a hot pink) and the resolution is low.

Accessories:
-Socks disappear when you give players calf sleeves. They should layer on top.
-Again, colors. (Black looks gray, white looks gray, red looks like a hot pink)
-NBA logo on the socks is way too big.
-Baller bands on the wrist need to be able to be doubled up. Some players wear two on each wrist.
-Arm sleeves: Full length doesn't cover the wrist, should have the built in elbow pad (with options for different texture).
-Knee pads: Should have the different texture as well. (Options, please include the regular and the textured)
-One armed t-shirts, like Antawn Jamison wears now or T-Mac used to.
-Headbands - some players wear the NBA logo off center, and some players wear it upside down (Rajon Rondo-Boston). Options for multi color (two color, three color like team-white-team)
-Need a way to pick team colors for accessories depending on the jersey. Home/Away/Team 1/Team 2 doesn't help when some teams have around 8 jerseys to pick from of many different colors.
-Amare Stoudemire needs his goggles!
-In 2K10, knee high socks on teams that are supposed to wear white socks at home and black on the road, are black for both occasions.

Jerseys:
-Options for short shorts
-NBA Finals Patch when playing in the Finals
-Typeface logo on front is way too small - Warriors, Nets, etc.
-Some jerseys don't have the correct texture on them.
-The Denver Nuggets navy alts have the number in the center of the jersey when they should be to the right.
-Rear fonts: Every team has the same generic font for all the jerseys. For example on Chris Douglas-Roberts' jersey his name stretches all the way around and down by his number. In 2k10 it's all squashed up into one space.
-If possible, could someone address how they "sit" on the player models? They seem to hang and be stiff, instead of lay on top of the player model.

Player faces that need work:
Stars
Dwayne Wade, Carmelo Anthony, Lebron James, David Lee, Deron Williams, Paul Pierce, Kobe Bryant (2k9's model looked better)

Other players
Andre Bargnani, Demar Derozen, Andrew Bynum

Player hairstyles: Chris Bosh, Gerald Wallace, Thabo Sefolosha, Marquis Daniels.

Player model variance: Slim (Durant), Normal (T-Mac, Kobe), muscular (Artest), solid (Blair), fat (Eddie Curry)

Tattoos:
Monta Ellis, Wilson Chandler, Derrick Rose (has both forearms tattoed), Terrence Williams (has sleeves in real life), Tyrus Thomas (has 3/4 sleeves), James Johnson (has half sleeves), J.R. Smith (has several new neck tattoos), Wilson Chandler, Monta Ellis, Cartier Martin, Kirk Hinrich (has one around his wrist), Matt Barnes, Shannon Brown.

Arena Changes:

Toronto - (wrong colour hardwood in some places, some of the lines are the wrong colour & also the scale of the claw at centre court also looks like it's too small), also the Air Canada Centre itself is either wrong or really out dated. (ie seating, player benches, scoreboard etc. I'm talking like 2k5/2k6 outdated).

San Antonio - Championship banners

Los Angeles Lakers- Remove a wall, center court line color is wrong (should be purple). Lighting on the crowd needs to be a little darker.

New York - Lots of stuff. Ad dorna, player exit to locker room, probably ask the audio guy to get the proper themes (can contact me if needed)

Boston - Color of the wood.

Player animations:
-The game needs more buzzer beater animations at end of game. Players running like crazy, looking and yelling at the crowd, running straight into the locker room after a big shot, etc.
-Tim Duncan - What foul?, When he shoots fadeaways, he shoots them with one hand, and he's been doing it for just about his whole career, plus his head-down, running hook shots across the lane.
-Anger/disbelief after non calls by the player involved, coaches and the bench.
-Players yelling mid-conact to get the refs attention.
-Replays of close 3's or questionable calls.
-Andrew Bynum: The way he constantly hangs on a pivot, spins, maneuvers in the low post isn't really like any other player in the league.
-Dwight Howard: Running hooks, the way he bumps the defender while sprinting across the lane before he shoots his layup/hook, his overpowering drop steps, etc
-Zydrunas Ilgauskas: He has a unique low-post fadeaway.

Free Throw Routines:


Dirk Nowitzki: Three dribbles, pause, shoot. He brings the ball high over his head so the bottom of the ball is pretty much touching the top of his head, and it's a very slow, methodical form.

Shaquille O'Neal: Two dribbles, shoot. He should also lean forward more, with more of a hitch.

Peja Stojakovic: His 2K10 FT form is very weird, and I don't think he shoots like that.

Revision 2 - 3/30/10

-Practice Jerseys available to be selected in all modes. (The ones used in MyPlayer training camps)
-Player hair - Players with dreads need their own skeleton and accompanying physics so they don't look stiff. Quite a request, but it looks very strange now. Also, players with long hair would look better if it moved a tiny bit.
-Playoff Crowds - They need to be color specific to each team, and they need to be very blatantly visible. Miami has the whiteout, where all the crowd is white, other teams use team colors... but there should be home games where the crowd is all one color.

Accessories:

-Leg Sleeves - small and large(normal) sizes.
-One shoulder guard, selectable by shoulder (simple L or R, you can just mirror it)
-Armbands - Please give option to place on elbow.
-Face guard - We know Rip's model has the guard as part of his face map. Please extract it and make it a selectable accessory, much like a headband.
-Baller Bands (wrists) - please allow this to be selected SEPARATELY from an arm band, again, like headbands, so they can be used in conjunction with a wristband.

Tattoos:

-Jennings, and Bogut has a tiny one on his shoulder, as does Delfino
Arena Changes:

-ALL
: The shot clock needs to light up IN ADDITION to the backboard when end of quarter. (Don't forget there are 2 shot clocks, one above the backboard and one behind). Also, please brighten the Red that goes around the backboard/shot clocks at the end of a quarter. It should be VERY bright and visible. Currently it lights up, but it would look a little better if it were brighter.
Milwaukee: both teams exit at same ramp, letters on the floor are missing the silver bevel (also the graphics), MASCOT IS MISSING, and THERE AREN'T ANY NBA BANNERS. The Bucks have many banners. Also, "Our Team, Our Town" isn't used as a tagline anymore. I guess that doesn't matter much because it's better than nothing, but it was last used in the 2006-07 season. Here are some more reference images.

Orlando: Missing the mascot

Miami: Missing the mascot

This post is a great reference list for the mascots.

Washington: All of the banners are generic. Here are some images for reference.

Resource for you guys: http://www.seats3d.com/

SOUND FIXES:

-
Shot Clock - It needs updated sounds. Some arenas with the new shot clocks have a different sound when counting down. Look at this video at the 2:50 mark.

Cleveland
: Free Throw made, home - It is not a magical sound, it's a sword swiping.

-Player specific boos at certain arenas:
Lebron James - Washington, Boston
Kobe - Utah, Denver
Vince Carter - Toronto
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Last edited by Pared; 03-30-2010 at 12:26 PM.
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Old 03-03-2010, 11:43 AM   #2
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

How about those pink Sixer jerseys?....lol
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Old 03-03-2010, 11:50 AM   #3
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

I agree with the socks. Another problem is that socks disappear when you give players the short calf sleeves.

Something else I want to see is user ability to change the colors of accessories for both home and away.

And I think that 2k definitely needs to adjust their color pallet. The jersey colors are improved but some still off (like jeebs said), but the accessories and shoe colors are the worst. They're very washed out, the blacks on the shoes look grey and the other colors look faded. Yay for custom shoe colors but then you have to change them manually if a player changes area code.
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Old 03-03-2010, 12:01 PM   #4
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

I've been waiting for this one. I'm such a visual guy that I just can't get into games unless they look great.

I'd like to see:
1. realistic shoulders (their shoulders look huge from the side) and realistic calf muscles (the 2K10 players all have cankles!)
2. muscle flex technology like FN4
3. options for short shorts and medium shorts
4. options for jerseys to fit more snug (like 2K8), regular (like 2K7), or baggy (like they are in 2K9 and 2K10)
5. realistic facial expressions/emotions – the way the 2K10 players look when they scream and move their mouths looks off
6. ankle socks should still show a tiny bit
7. Street mode could have regular style clothing (not tucked in jerseys)
8. bigger hands on player models
9. retro arenas/stadiums/etc.
10. a throwback camera/presentation mode (where it feels like you're watching an old game)
11. ability to pick home and away accessories and their colors
12. faster post animations (more like 2K8)
13. smoother transition animations

I'll post more if I think of any.

Last edited by ifriedrice; 03-03-2010 at 12:02 PM. Reason: Added more
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Old 03-03-2010, 12:07 PM   #5
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

ifriedrice,

Try to stay as specific as possible. This isn't a wishlist thread, but more a correction thread.

Animations and such wouldn't really go here, unless you want a player specific reaction - like TD's "what, foul on me???!?" face:

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Old 03-03-2010, 12:11 PM   #6
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

I'd just love to see them go all out on player likeness...I don't expect the models themselves to improve too drastically at this point in the console's lifespan. They really need to nail player faces and body types.

It's pretty funny how a guy like Javaris Crittenton looks more like himself than Wade does. Live did a great job on the main guys last year, though they had far more misses overall.

I hope they continue to work with Image Metrics, 2k10 only scratched the surface of what they can bring to sports games.

Some guys who really need work: Andrea Bargnani, David Lee, Deron Williams, DeMar DeRozan (looks like a CAP, ditto Stephen Curry)

I'm sure you guys can add more.

Last edited by JWiLL02; 03-03-2010 at 12:14 PM.
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Old 03-03-2010, 12:30 PM   #7
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

When you give a player high socks, they cover the entire legs. That needs to be fixed. And when you give your player a half calf leg sleeves they have no socks so they need to do something. I dont know if it's the player model's legs aren't long enough but there should be some sock showing, a space between the sock & the sleeve, and the sleeve shouldn't go to the knee. Like Kenyon Martin in this pic.



If a player wears longer leg sleeves then the sock also shouldnt just disappear, the sock should be over the sleeve like in this picture of Carmelo Anthony.



Also from that pic, arm sleeves need to not go all the way down to the wrist so you can still see the rubberbands on the wrist. And if a player wears 2 rubberbands, they shouldn't both be the same color. And arm sleeves shouldn't be so bulky. Then they also need to add the short arm sleeves that go from forearm to mid bicep like Mo Williams wears.



Also looking at that photo they need to add the detail like you see on the elbows of that sleeve there with the extra padding. Just like OJ Mayo's knee pads.



In addition, they need the Dwight Howard sleeve.



They also need to add the shirt sleeves like Jamison, Carter & others wear



And last, for now, they need to add Amare's glasses.


Last edited by JerseySuave4; 03-03-2010 at 03:04 PM.
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Old 03-03-2010, 12:34 PM   #8
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Re: NBA 2K11 - Let's talk about NBA Authenticity/Artistic improvements

Quote:
Originally Posted by JWiLL02
I'd just love to see them go all out on player likeness...I don't expect the models themselves to improve too drastically at this point in the console's lifespan. They really need to nail player faces and body types.

It's pretty funny how a guy like Javaris Crittenton looks more like himself than Wade does. Live did a great job on the main guys last year, though they had far more misses overall.

I hope they continue to work with Image Metrics, 2k10 only scratched the surface of what they can bring to sports games.

Some guys who really need work: Andrea Bargnani, David Lee, Deron Williams, DeMar DeRozan (looks like a CAP, ditto Stephen Curry)

I'm sure you guys can add more.
yea they really need to nail player faces, even the ones that are good like Lebron's need to be better. But Wade, Melo, Paul Pierce dont look like them.

And they need to add Monte Ellis' tats and Wilson Chandler's.

And make sure they have guys in the game that should be in. There are guys like Sundiata Gaines that are on teams in real life but aren't even in the game as free agents.
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