Beating "run commit" - Operation Sports Forums

Beating "run commit"

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  • melgor34
    Rookie
    • Jun 2007
    • 4

    #1

    Beating "run commit"

    I play a guy in my online dynasty that uses run commit almost every play. Since I run a flexbone, I dont blame him as he has no chance to stop the run without committing. I've run trap options, pass plays with motion, playactions, everything I could think of to make him pay for overplaying a side. But even when I run a counter to the "open" side of the field, his committed defense to the opposite side will catch me from behind with nothing but open grass in front of me. It's beyond annoying and unrealistic. My team is faster, bigger, and more talented and yet this crap occurs.


    My question to the forum is: Are there plays or strategies that will work against overuse of this cheese? Or do we need to outlaw the use of run commit in our dynasty?
  • TwelveozPlaya21
    Banned
    • Jan 2003
    • 1249

    #2
    Re: Beating "run commit"

    PASS, PASS PASS AND PASS MORE. He'll then respect the pass and let you run on him and when he trys to stop the run, PASS PASS PASS AND PASS MORE!. I run slants all day long on fools like this.

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    • AbsoluteFury
      Rookie
      • Apr 2009
      • 254

      #3
      Re: Beating "run commit"

      I can't tell you how many times I've thrown a pick when someone has run commit on me. The defense recovers way too fast or the run commit gets penetration and the QB gets sacked or hit as he's throwing.

      Run commit is complete cheese and EA should refund our money for this horrible gimmick.

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      • kindella2
        Rookie
        • Jul 2008
        • 449

        #4
        Re: Beating "run commit"

        I also say pass. but make sure they are deep routes, trying to throw a crossing route will get picked off or knocked down every time. I dont think its cheese the CPU beats me deep at times when i guess wrong. Its the risk reward to go with the gameplanning/strategy.
        Comeback can happen...thanks to EA Sports!

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        • rayricemvp
          Pro
          • Jul 2008
          • 21

          #5
          Re: Beating "run commit"

          nah you can't really throw deep, the pressure comes so quick you get like a second before you have to throw. screens WOULD be ideal here. its a shame there broken this year...
          "Never give up, never back down"

          Worker's Dynasty:
          2011
          #14 Rutgers, 1-1 (2x Big East Champs)

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          • DerkontheOS
            MVP
            • Jul 2009
            • 3136

            #6
            Re: Beating "run commit"

            Originally posted by rayricemvp
            nah you can't really throw deep, the pressure comes so quick you get like a second before you have to throw. screens WOULD be ideal here. its a shame there broken this year...
            The CPU's are not...I've had like 10 taken to the house on me.

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            • DOSMedia4SC
              Banned
              • Aug 2009
              • 207

              #7
              Re: Beating "run commit"

              Originally posted by DerkontheOS
              The CPU's are not...I've had like 10 taken to the house on me.
              Is that sarcasm?
              I dont want to sound like a dick, because sarcasm is hard to notice on internet forums.
              I think only like 2 out of 300 or so CPU screen passes have gone anywhere on me. Either a duck pass or a sack pretty much every time.

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