I play a guy in my online dynasty that uses run commit almost every play. Since I run a flexbone, I dont blame him as he has no chance to stop the run without committing. I've run trap options, pass plays with motion, playactions, everything I could think of to make him pay for overplaying a side. But even when I run a counter to the "open" side of the field, his committed defense to the opposite side will catch me from behind with nothing but open grass in front of me. It's beyond annoying and unrealistic. My team is faster, bigger, and more talented and yet this crap occurs.
My question to the forum is: Are there plays or strategies that will work against overuse of this cheese? Or do we need to outlaw the use of run commit in our dynasty?
My question to the forum is: Are there plays or strategies that will work against overuse of this cheese? Or do we need to outlaw the use of run commit in our dynasty?
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