I've developed a set of sliders for you guys that play in Coach mode. The development process was pretty simple: start a CPU vs CPU game, watch, then check stats and make settings adjustments after the game was over. The total number of games was about 20, and these sliders seem to produce very reasonable results statistically.
One note: these are "tuned" to produce the best results for a 135 offensive play game (which was the NCAA average last year). I don't know the proper length of quarters to get that number of plays, because when you watch a CPU vs CPU game, the game cuts from the end of one play to breaking the huddle for the next one. If you're just watching a game, 7 minutes is the right length to produce about 135 plays (depending on the playbooks of the individual teams).
REVISION NOTES:
1.1 July 26
Changed Rush Defense from 40 to 50
Changed Running Back Ability from 65 to 90
(see explanation and testing details on page two of this thread)
1.2 July 28
RB Ability: 95 (up from 90)
Pass Rush: 65 (down from 75)
Rush Defense: 35 (down from 50)
Tackling: 45 (down from 50)
(see explanations and testing details on page five of this thread)
1.3 August 4
Holding: 60 (down from 65)
QB Accuracy: 20 (down from 50)
Pass Blocking: 5 (down from 10)
Pass Rush: 70 (up from 65)
(see details on page nine of this thread)
Skill: All-American
Injuries: On
Fatigue: On
Quarter Length: (see above note)
Play Clock: On
Home Field Advantage Effects: On
Penalties:
All at 100 Except
Holding: 60
Facemask: 55
Clipping: 50
OFFENSE:
QB Accuracy: 20
Pass Blocking: 5
WR Catching: 45
RB Ability: 95
Run Blocking: 50
DEFENSE:
Pass Coverage: 50
Pass Rush: 70
Interceptions: 10
Rush Defense: 35
Tackling: 45
SPECIAL TEAMS:
FG Power: 40
FG Accuracy: 50
Punt Power: 45
Punt Accuracy: 50
Kickoff Power: 45
Special Teams Notes:
The highest-rated kickers have kick power ratings of 96 (I think there are 3 with 95 or higher). So FG power is tuned so that those guys have the leg strength to kick a 60-yard field goal in calm winds. Only a handful of guys have that leg strength, and it's unlikely anyway because of the accuracy setting. But it's possible.
The lowest power kickers will be able to kick FG of 40+, but not 45+.
The top 100 kickers in the NCAA last year averaged 70% accuracy overall.
For punting, the highest kick power player is going to punt 48-50 yards (highest average punt last year in the NCAA was around 48 yards), and the lowest power is going to be punting 40 yarders. Again, this is under calm conditions, so it's going to vary in the wind.
I hope you coach mode guys find these useful.
One note: these are "tuned" to produce the best results for a 135 offensive play game (which was the NCAA average last year). I don't know the proper length of quarters to get that number of plays, because when you watch a CPU vs CPU game, the game cuts from the end of one play to breaking the huddle for the next one. If you're just watching a game, 7 minutes is the right length to produce about 135 plays (depending on the playbooks of the individual teams).
REVISION NOTES:
1.1 July 26
Changed Rush Defense from 40 to 50
Changed Running Back Ability from 65 to 90
(see explanation and testing details on page two of this thread)
1.2 July 28
RB Ability: 95 (up from 90)
Pass Rush: 65 (down from 75)
Rush Defense: 35 (down from 50)
Tackling: 45 (down from 50)
(see explanations and testing details on page five of this thread)
1.3 August 4
Holding: 60 (down from 65)
QB Accuracy: 20 (down from 50)
Pass Blocking: 5 (down from 10)
Pass Rush: 70 (up from 65)
(see details on page nine of this thread)
Skill: All-American
Injuries: On
Fatigue: On
Quarter Length: (see above note)
Play Clock: On
Home Field Advantage Effects: On
Penalties:
All at 100 Except
Holding: 60
Facemask: 55
Clipping: 50
OFFENSE:
QB Accuracy: 20
Pass Blocking: 5
WR Catching: 45
RB Ability: 95
Run Blocking: 50
DEFENSE:
Pass Coverage: 50
Pass Rush: 70
Interceptions: 10
Rush Defense: 35
Tackling: 45
SPECIAL TEAMS:
FG Power: 40
FG Accuracy: 50
Punt Power: 45
Punt Accuracy: 50
Kickoff Power: 45
Special Teams Notes:
The highest-rated kickers have kick power ratings of 96 (I think there are 3 with 95 or higher). So FG power is tuned so that those guys have the leg strength to kick a 60-yard field goal in calm winds. Only a handful of guys have that leg strength, and it's unlikely anyway because of the accuracy setting. But it's possible.
The lowest power kickers will be able to kick FG of 40+, but not 45+.
The top 100 kickers in the NCAA last year averaged 70% accuracy overall.
For punting, the highest kick power player is going to punt 48-50 yards (highest average punt last year in the NCAA was around 48 yards), and the lowest power is going to be punting 40 yarders. Again, this is under calm conditions, so it's going to vary in the wind.
I hope you coach mode guys find these useful.
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