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AI v AI: Slider Testing and help

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Old 04-13-2025, 12:41 PM   #1
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AI v AI: Slider Testing and help

In AI v AI, one issue I've run into is a 30 OVR doesn't seem to have much issue beating a 90+ OVR. I've seen them win 3/5 matches. So, I did some testing. Any AI slider that mentions something like "also affected by wrestler attribute", I put at 0 and difficulty is on Normal. The idea is to have the game base the outcome on the individual wrestler attributes.

After this change, it was night and day. The 90+ was destroying the 30, as they should. IMO, I think the sliders "add" onto the wrestler attributes.

Example: The 30 OVR has a 30 attribute for standing strike rev. The AI standing strike rev slider at default is 50. Adding together, this creates a standing strike rev of an 80. Or maybe it's a percentage...either way, it's increasing the wrestler ability.

The downside, is there is a lot of standing around "thinking" by the AI. I'm not sure what that is related to. But maybe I'll increase the sliders to 10 and see what happens.

Anyone else try this or experienced this?
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