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AI v. AI Sliders

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Old 03-11-2025, 09:01 PM   #1
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AI v. AI Sliders

Here is version 1.0 of my simulation sliders for WWE2K25! Please watch video for full details.

https://youtu.be/9EMX7y32Vi4?si=5HNbSXqYj7fV6TuE

Thank you for your time! Version 2.0 will be out when tweaks are made to make these even better.



*****VERSION 2.0 out now!*****

https://youtu.be/-twIlJ256Zo?si=tAOyEHhlO93Wmm2f
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Last edited by MikeyBoy02NY02; 03-16-2025 at 07:44 AM.
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Old 03-12-2025, 09:32 AM   #2
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Re: AI v. AI Sliders

Excellent stuff, will be giving these a try. Very detailed.

The new camera cut options don't work for AI v AI which is very disappointing - I've reported this to 2K and live in hope they'll be fixed.
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Old 03-12-2025, 12:47 PM   #3
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Re: AI v. AI Sliders

I already posted this to your YouTube page but these are great sliders. I'm getting a much slower more methodical pace to matches. I tested Bronson Reed vs Jacob fatu 5 times and there were no top rope dives other than their respective finishers. Fatu did a dive outside but that was his move when an opponent is tied up in the ropes and he grapples them. Next I'm going to turn off instant get up to stop the no selling and I'm gonna try a high flyer to make sure they're still going for top rope moves
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Old 03-14-2025, 03:46 PM   #4
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Re: AI v. AI Sliders

Maybe this will help. I wrote 2k to find out the differences in difficulty and how it affects the wrestlers. I asked because in my AI v AI matches (Easy), it felt wrestlers were more evened out. I had a 47 ovr decimate a 92 ovr. Anyway, miracles happen and 2K actually wrote back:

"Regarding your question about attributes: If you’re referring to online play, the difficulty will impact the timing for reversals, making the window smaller. In offline play, it affects the AI's aggression, the frequency of reversals, and how often combo breaks occur. It also makes it harder for users to reverse moves. Attributes primarily influence the stats of superstars within their designated areas."

So it seems the reversals might play more of a role, which would then be followed by the wrestler stats. I'd be curious to lower a wrestlers reversals and see what happens.
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Old 03-15-2025, 01:49 PM   #5
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Re: AI v. AI Sliders

So there is 100% an issue in universe mode w options and sliders not applying. If u test these sliders in play now the game plays incredible but when u put these same sliders in universe or does not work. First of all all matches seem to default to fast momentum. Them even after editing matches to make momentum slow, the menus will say it's on slow but if u have the hud on during the match it's still moving up pretty fast. Also w this set plugged in play now matches I see no dive moves at all unless it's a wrestlers finisher. In universe the cpu still seems to go for a crazy amount of top rope moves. Maybe someone can put a ticket in for this but settings are not applying to universe again smh
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Old 03-15-2025, 03:19 PM   #6
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Re: AI v. AI Sliders

Quote:
Originally Posted by Steven547
Maybe this will help. I wrote 2k to find out the differences in difficulty and how it affects the wrestlers. I asked because in my AI v AI matches (Easy), it felt wrestlers were more evened out. I had a 47 ovr decimate a 92 ovr. Anyway, miracles happen and 2K actually wrote back:

"Regarding your question about attributes: If you’re referring to online play, the difficulty will impact the timing for reversals, making the window smaller. In offline play, it affects the AI's aggression, the frequency of reversals, and how often combo breaks occur. It also makes it harder for users to reverse moves. Attributes primarily influence the stats of superstars within their designated areas."

So it seems the reversals might play more of a role, which would then be followed by the wrestler stats. I'd be curious to lower a wrestlers reversals and see what happens.
So i've been testing the sliders across difficulties as well. I've noticed that on Legendary, it is a lot less dependent on Attributes and more on movesets and Ai tendencies... which doesn't help create greater variation between low card wrestlers and main eventers.

Easy seems to be the best way to get the most out of Ai tendencies, Attributes, Ai attributes, and
Ai movesets. there also seems to be a lot more nuances in matches. the Ai is much less aggressive in general and will do things like Taunt more (which is a problem at higher difficulties.)
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Old 03-16-2025, 07:40 AM   #7
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Re: AI v. AI Sliders

https://youtu.be/-twIlJ256Zo?si=tAOyEHhlO93Wmm2f


🔥🔥🔥🔥🔥🔥🔥

Version 2.0 out!
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Old 03-16-2025, 03:11 PM   #8
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Re: AI v. AI Sliders

It’s time consuming but every year I edit overalls and A.i settings using Hyperballer/Dc edits. I tweak the sliders and the game plays a lot better. For me I want the game to play as realistic as possible. Seeing people like Hulk Hogan and Randy Orton jumping off the top rope made me sick lol






Quote:
Originally Posted by dman08
So there is 100% an issue in universe mode w options and sliders not applying. If u test these sliders in play now the game plays incredible but when u put these same sliders in universe or does not work. First of all all matches seem to default to fast momentum. Them even after editing matches to make momentum slow, the menus will say it's on slow but if u have the hud on during the match it's still moving up pretty fast. Also w this set plugged in play now matches I see no dive moves at all unless it's a wrestlers finisher. In universe the cpu still seems to go for a crazy amount of top rope moves. Maybe someone can put a ticket in for this but settings are not applying to universe again smh
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