How do you feel about using hot routes against the cpu? Do you find it cheesy? Any house rules to keep it fair?
Hot routes in dynasty?
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Re: Hot routes in dynasty?
I feel it would make the game too easy, so I’ve never done hot routes on offense (in ‘25 or any of the previous NCAA games). I always run every play as it’s drawn up.
The only exceptions to this is I’ll rarely turn a hook zone into a qb spy or a LB blitz into a spy.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Hot routes in dynasty?
Originally posted by ty[emoji[emoji[emoji[emoji6[emoji640[emoji638]][emoji640] wonder the same at times. Kind of feels like cheating to me but sometimes I need to do it. Do we know if the CPU does hot routes vs the user?
My understanding is that the computer doesn’t. I’m not positive thoughLast edited by scarreiro72; 01-28-2025, 08:32 PM.Comment
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Re: Hot routes in dynasty?
I think the ability to hot route in general, as it is implemented in the game, is just sort of a bit of cheese. Being able to hot route 1 "hot" receiver in response to what you think the defense is doing is okay and realistic. But the way some of these guys online or on YouTube basically create a brand new play out of whole cloth at the LOS by changing every WR's route using hot routes is just silly to me, and should not exist in a legitimate football video game in my opinion. Although I know this question is about dynasty specifically, I guess I apparently just had to get that off my chest.
I have long thought that the hot routes in the EA football games are, to me, like the ability to add spin to a golf ball after it is struck and in the air (which, if you're not familiar with this "feature", is actually in EA golf games and has been since PS2 era Tiger Woods games). It's just an unrealistic bit of arcade-ia that shouldn't really exist in a game.
But, TL;DR - I will at most hot route 1 'hot' WR if it looks like a blitz is coming that I didn't anticipate.Comment
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Re: Hot routes in dynasty?
Specifically the example called out in the notes is CPU teams adding QB spys on the field if you keep scrambling.Comment
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Re: Hot routes in dynasty?
I have been steering away from using hot routes in CFB 25 for three reasons:
1 - hot routes can fail on the road. In combination with an accelerated play clock, repeatedly attempting to get a hot route to succeed by spamming its input repeatedly can trigger a false start.
2 - the Turbo tempo disables hot routes entirely. I admit I haven't used Turbo tempo very much, but that restriction is a consideration.
3 - hot routes aren't tied to the footwork of the quarterback. I've greatly increased my ability to complete curl routes in CFB 25 by really focusing on throwing at the top of my quarterback's pass drop. Relying on the QB footwork absolutely does not work for one-size-fits-all hot routes.Comment
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Re: Hot routes in dynasty?
I don't use them. Originally was because the CPU doesn't. I also don't like the way they are implemented into the game. And, I feel the CPU play in general is not complex enough to warrant using a tool like hot routes. Even with coverage shells too often does the CPU tip their hands or play defense in such a static manner that I feel hot routing would significantly tilt the scales in my favor.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Hot routes in dynasty?
Well, they don't call me the "Hot Route King" for nothing. I do use them... and often. But it is just to let me put a checkdown or two out there to "help" me. Loads of you guys possess way more football knowledge than me in regards to X's and O's. I really don't "read" coverages in the sense that many of you do. I gotta do what I can to win, make it fun, and see if my semi-smarts can out smart the CPU.Comment
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Re: Hot routes in dynasty?
I'll use a hot route if a fade, wheel, or comeback is too close to the sideline and gets screwed up, or occasionally on a vertical route close to the end zone. I'll definitely do custom stems in the red zone as well. And I'll liberally hot route backs to block and release to account for blitzers all over the field. Besides that, I don't use them very often. And when I do use them, I limit myself to one receiver (not counting backs staying in to block). I'm not doing like Kurt Benkert does and audibling literally everyone at the line (in videos titled something along the lines of "how real QBs read defense" or something like that).
Imo, accelerated clock should be on by default, including in online play, so you don't have time to set your pass protection, hot route 3 guys, and then send a guy on a dummy motion.
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Re: Hot routes in dynasty?
I typically only use them to turn an RB or TE into an extra blocker if it looks like the blitz is coming.Comment
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Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
Comment
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Re: Hot routes in dynasty?
I wish EA would add a "hot route limit" in online dynasty. For example, I think a 2 hot route MAX would be golden.
It's not realistic on offense to be able to hot route 7 times on a single play. It just doesn't happen in real life.Comment
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Re: Hot routes in dynasty?
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I feel like if they included a play creator feature, they could attenuate some of the above.Comment
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Re: Hot routes in dynasty?
I use them fairly often and have never once felt guilty about doing so.
It definitely takes advantage of the CPU in a way the CPU can't take advantage of me. But the CPU is also inherently better than I will ever be at some other things. As far as I'm concerned, they cancel out.
I'm not gonna ignore a feature built into the game, which real offenses use all the time in real life, because it gives me an advantage when the CPU has plenty of its own built-in advantages.Comment
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