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Realisme IA sliders

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  • aurel25
    Rookie
    • Dec 2017
    • 17

    #1

    Realisme IA sliders

    Sorry for my english
    Well, after many tests, I've found the right formula.
    Thank you, I've spent a lot of time on it, and don't let anyone tell me that these sliders don't change your life !

    Name roster : realismV25 (very important)
    Name sliders : realismV25

    Game Difficulty: HOF
    Game Speed: 55
    Shot Timing: Real Player %

    When start match go to choose sides -> take ai team

    in offensive settings
    -coach setting -> freelance series order set "dynamic" / freelance series repeat set "no repeat"
    -Rebounds set "crash off boards"
    -Tempo set "shoot at will"

    in coaching sliders
    -Help defense set "75"
    -Run play frequency set "15" (VERY IMPORTANT TO CHANGE)

    Sliders
    Inside Shot Success – 51/53
    Close Shot Success - 56
    Mid-Range Shot Success – 55
    3PT Success – 52/48
    Layup Success – 51/54
    Shot Coverage Impact - 50/35
    Free Throw Window Size - 50
    Dunk in Traffic Frequency - 56
    Dunk in Traffic Success - 56
    Pass Accuracy - 40
    Alley-Oop Success - 25/50
    Contact Shot Success - 59/55
    Ball Security - 0
    Body-Up Sensitivity - 100 (*try 100 BUT if you VEERRYY good set 0 AI, If you bad set 0 player)
    Pass Speed - 10

    DEFENSE
    Driving Contact Shot Frequency - 70/60
    Inside Contact Shot Frequency - 100
    Layup Defense Strength (Takeoff) - 30/100
    Layup Defense Strength (Release) - 30/100
    Jump Shot Defense Strength (Gather) – 10
    Jump Shot Defense Strength (Release) - 10
    Help Defense Strength - 50
    Steal Success - 90/70

    ATTRIBUTES
    Agility – 50
    Vertical – 50
    Strength – 40/50
    Stamina – 50
    Speed – 50
    Durability - 50
    Hustle – 100
    Ball Handling – 50
    Hands – 25
    Dunking Ability - 50
    On-Ball Defense – 100 (*try 100 BUT if you VEERRYY good set 0 player, If you bad set 0 AI)
    Stealing – 85/70
    Blocking – 55
    Offensive Awareness - 100
    Defensive Awareness –100
    Offensive Rebounding - 30/50
    Defensive Rebounding – 50/75
    Offensive Consistency - 0/1
    Defensive Consistency - 100
    Fatigue Rate – 55/53

    TENDENCIES
    Take Inside Shots - 50
    Take Close Shots - 50
    Take Mid-Range Shots - 100
    Take 3PT Shots - 50
    Post Shots - 50
    Attack the Basket - 50
    Look for Post Players - 50
    Throw Alley-Oops - 100
    Attempt Dunks - 50/65
    Attempt Putbacks - 100
    Play Passing Lanes – 100
    Go for On-Ball Steals – 100
    Contest Shots – 100
    Backdoor Cuts - 50/75

    FOULS
    Over the Back Foul Frequency - 100
    Charging Foul Frequency - 100
    Blocking Foul Frequency - 100
    Reaching Foul Frequency - 100
    Shooting Foul Frequecy - 75/72
    Loose Ball Foul Frequency – 100
    Illegal Screen Frequency – 100

    MOVEMENT
    Speed (Max rating) - 70
    Speed (Min rating) - 37
    Acceleration (Max rating) - 70
    Acceleration (Min rating) - 37

    For the most realistic stats possible for other teams' simulated matches with this roster:
    mynba - option - setting - general - simulation

    team pace - 44
    possessions per game - 45
    assist - 30
    steals - 0
    blocks - 45
    turnovers - 0
    Fouls - 0
    Shot close - 60
    shot three - 35
    Dunk % - 55
    layup % - 55
    close range shot % - 55
    medium range shot % - 55
    three point % - 40
    free throw % - 30
    shot distribution - 55
    off rebound - 51
    def rebound - 51
    team rebounds - 40
    assist distribution - 70
    steal distribution - 60

    each season, new players' badges and stats will have to be modified (I can give you the exact modifications)
    Last edited by aurel25; 01-20-2025, 09:35 PM.
  • Simhead2424
    Just started!
    • Sep 2024
    • 3

    #2
    Re: Realisme IA sliders

    Isn't that too slow for game speed?

    Comment

    • sirjam
      MVP
      • Oct 2002
      • 3535

      #3
      Re: Realisme IA sliders

      Originally posted by aurel25
      Sorry for my broken English, I've made these sliders and changed the tendency of the players to make the ia more aggressive at the basket:
      -the star players will play more physical or dribble and cause more fouls while keeping a tactical sense.
      -No more ridiculous shots from 4 metres out when the basket is wide open.
      (generally speaking, the ball will circulate, and will very often end up in the hands of the best player to force a foul in case of difficulty).


      Name roster : realismV25
      Name sliders : realismV25

      Game Difficulty: HOF
      Game Speed: 45
      Shot Timing: Real Player %


      Inside Shot Success – 50
      Close Shot Success - 50
      Mid-Range Shot Success – 50
      3PT Success – 50
      Layup Success – 50
      Shot Coverage Impact - 50
      Shot Timing Impact – 0/5
      Free Throw Window Size - 50
      Dunk in Traffic Frequency - 68
      Dunk in Traffic Success - 20
      Pass Accuracy - 42
      Alley-Oop Success - 35/39
      Contact Shot Success - 48/52
      Ball Security - 30
      Body-Up Sensitivity - 100
      Pass Speed - 40

      DEFENSE
      Driving Contact Shot Frequency - 80
      Inside Contact Shot Frequency - 80
      Layup Defense Strength (Takeoff) - 40/80
      Layup Defense Strength (Release) - 40/100
      Jump Shot Defense Strength (Gather) – 10/30
      Jump Shot Defense Strength (Release) - 10/65
      Help Defense Strength - 65
      Steal Success - 50

      ATTRIBUTES
      Agility – 44
      Vertical – 47
      Strength – 40/47
      Stamina – 50
      Speed – 50
      Durability - 50
      Hustle – 100/30
      Ball Handling – 56/50
      Hands – 90/30
      Dunking Ability - 50/46
      On-Ball Defense – 50
      Stealing – 50/50
      Blocking – 25/50
      Offensive Awareness - 99/75
      Defensive Awareness –1/100
      Offensive Rebounding - 40
      Defensive Rebounding – 75
      Offensive Consistency - 50
      Defensive Consistency - 1/100
      Fatigue Rate – 56

      TENDENCIES
      Take Inside Shots - 50/50
      Take Close Shots - 50/8
      Take Mid-Range Shots - 50
      Take 3PT Shots - 50
      Post Shots - 50/35
      Attack the Basket - 50/60
      Look for Post Players - 50/35
      Throw Alley-Oops - 65/60
      Attempt Dunks - 50/70
      Attempt Putbacks - 62/52
      Play Passing Lanes – 90/90
      Go for On-Ball Steals – 95/95
      Contest Shots – 100
      Backdoor Cuts - 25

      FOULS
      Over the Back Foul Frequency - 100
      Charging Foul Frequency - 100
      Blocking Foul Frequency - 100
      Reaching Foul Frequency - 100
      Shooting Foul Frequency - 100/65
      Loose Ball Foul Frequency – 100
      Illegal Screen Frequency – 100

      MOVEMENT
      Speed (Max rating) - 75
      Speed (Min rating) - 50
      Acceleration (Max rating) - 80/75
      Acceleration (Min rating) - 50

      For the most realistic stats possible for other teams' simulated matches with this roster:
      mynba - option - setting - general - simulation
      Fouls : 1
      3-point shots: 100
      I typed it in but the sliders don’t match these

      Comment

      • aurel25
        Rookie
        • Dec 2017
        • 17

        #4
        Re: Realisme IA sliders

        Originally posted by sirjam
        I typed it in but the sliders don’t match these


        I've modified it several times. Now these are the definitive sliders and I think the best sliders.

        Comment

        • aurel25
          Rookie
          • Dec 2017
          • 17

          #5
          Re: Realisme IA sliders

          My only problem is the speed is a little too fast.
          If I reduce the impact coverage, I get similar shooting percentages every game.
          If I only reduce the speed of play, the ia doesn't make enough of a difference in shooting because it's limited and doesn't know when to take good shots.
          the speed of play combined with the coverage impact (and low % of 3pt shots from the player/ia) means that I can end up with 50% at 3pt and the next game at 30% (same for the ia).

          i've got good stats (ia average 35-50% shoot, 30-50% 3pts,15-35 Free Throw / game)
          but i can't get the same result by reducing the game speed. if anyone has a solution, i'd love to hear from you.
          Last edited by aurel25; 01-03-2025, 02:03 PM.

          Comment

          • aurel25
            Rookie
            • Dec 2017
            • 17

            #6
            Re: Realisme IA sliders

            a video to see what it looks like
            Last edited by aurel25; 01-18-2025, 09:17 PM.

            Comment

            • aurel25
              Rookie
              • Dec 2017
              • 17

              #7
              Re: Realisme IA sliders

              Well, after many tests, I've found the right formula.
              Thank you, I've spent a lot of time on it, and don't let anyone tell me that these sliders don't change your life !

              ps : For those who defend to perfection, simply set Body-Up Sensitivity - 0 (AI) and On-Ball Defense - 0 (player)

              Conversely, for those who are not very good, Body-Up Sensitivity - 0 (player) and On-Ball Defense - 0 ( AI)
              Last edited by aurel25; 01-20-2025, 09:36 PM.

              Comment

              • talladega63
                Rookie
                • Oct 2013
                • 219

                #8
                Re: Realisme IA sliders

                Originally posted by aurel25
                Well, after many tests, I've found the right formula.
                Thank you, I've spent a lot of time on it, and don't let anyone tell me that these sliders don't change your life !

                ps : For those who defend to perfection, simply set Body-Up Sensitivity - 0 (AI) and On-Ball Defense - 0 ( AI)

                Conversely, for those who are not very good, Body-Up Sensitivity - 0 (player) and On-Ball Defense - 0 ( player)

                Witch roster do you use?

                Comment

                • res2
                  Pro
                  • Oct 2005
                  • 627

                  #9
                  Re: Realisme IA sliders

                  Originally posted by aurel25
                  ps : For those who defend to perfection, simply set Body-Up Sensitivity - 0 (AI) and On-Ball Defense - 0 ( AI)

                  Conversely, for those who are not very good, Body-Up Sensitivity - 0 (player) and On-Ball Defense - 0 ( player)
                  I'm curious why you are recommending setting On-Ball D to 0 for the player if the player is not very good a playing defense. This would seem to make it harder for the player to play good defense.

                  Comment

                  • aurel25
                    Rookie
                    • Dec 2017
                    • 17

                    #10
                    Re: Realisme IA sliders

                    Originally posted by talladega63
                    Witch roster do you use?

                    everything is in the first message : Name roster : realismV25 / Name sliders : realismV25

                    Comment

                    • aurel25
                      Rookie
                      • Dec 2017
                      • 17

                      #11
                      Re: Realisme IA sliders

                      Originally posted by res2
                      I'm curious why you are recommending setting On-Ball D to 0 for the player if the player is not very good a playing defense. This would seem to make it harder for the player to play good defense.

                      I could be wrong, but the attributes are not reversed.
                      On-Ball Defense corresponds to the user's defensive value on the ball.
                      Make a test, if you set On-Ball Defense - 0 ( player), ai will pass your defender much more easily when dribbling.

                      sorry for my english

                      Comment

                      • res2
                        Pro
                        • Oct 2005
                        • 627

                        #12
                        Re: Realisme IA sliders

                        Originally posted by aurel25
                        I could be wrong, but the attributes are not reversed.
                        On-Ball Defense corresponds to the user's defensive value on the ball.
                        Make a test, if you set On-Ball Defense - 0 ( player), ai will pass your defender much more easily when dribbling.

                        sorry for my english
                        You English is great.

                        How you described it is how I understand it too. But I read your comment as suggesting to set the Player's On Ball D to 0 if the player is bad at defense. This would seem to make the player even worse at being able to defend. That seem like the opposite of what the advice should be.

                        Comment

                        • aurel25
                          Rookie
                          • Dec 2017
                          • 17

                          #13
                          Re: Realisme IA sliders

                          yes I made a mistake in the message thank you I will correct it

                          and I add that to give a % of success better to the shoot without contest which comes from a bad defense in the end
                          Shot Coverage Impact - 55/55
                          Jump Shot Defense Strength (Gather) – 10/5
                          Jump Shot Defense Strength (Release) - 10/5
                          Contact Shot Success - 59/59
                          Layup Success – 55/60

                          that way, you won't have a 3pt success rate of between 33 and 35% every game.
                          IF you leave all 3-point shots open, ia will run at 42-45%, if you contest all shots to perfection, ia will run more like 25-30%.

                          You have to find the right balance, but the Shot Coverage Impact factor is very important for success in open shooting, which is quite logical with the days in the NBA. In training, when no contesting shots, almost all the guys get their shots in.
                          Last edited by aurel25; 01-20-2025, 09:48 PM.

                          Comment

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