College Football is my favorite sport. A large part of what makes the sport great to me is the variety in skill levels that are on the field at the same time. That is the basis for which this slider set was created. I was tired of playing as Akron and having a consistent opportunity to beat teams like Ohio State and vice versa. (that’s not to say those upsets are impossible, but they are significantly more unlikely to happen.)
Another great part of college football is that the athletes are college kids. Meaning, they make mistakes! Penalties, drops, misthrown passes, missed tackles and blown assignments are all on display in each and every game on Saturdays. Why shouldn’t they happen in CFB 25?
Before you read the set, here is an explanation for a few of the settings. If anyone wants anything else explained, ask, and I’ll add it to this section.
Classic Passing - I love the new Revamped Passing, however for me, the “bad throws” using it are less bad, and overall I can be a little too accurate with it. (For NBA2K players, think of it as the shot stick, while Classic Passing is Real FG%.) Using Classic Passing, the user has no input on the accuracy of the ball, allowing the ratings to fully take over. You can try out the different throwing modes if you’d like, but I’d expect completion %s to go up a few ticks.
Speed Threshold 57 - Since the launch of the game I’ve gone pretty much all over this scale. With that experience, I subscribe to the theory that’s been said on here in other threads that the Threshold impacts the zone around two players that allows/forces them to interact. Raising the Threshold above 50 is necessary to make "Home Run" runs to happen, but having it 57 allows the game to still feel "open" and not congested like a higher setting causes.
All-American over Heisman - Speaking of the CPU Run game, on default settings All American feels a lot more “realistic” to me in just about every other way. The CPU run game was just not nearly aggressive enough. Which is why this set started out as a Heisman set. I felt like the first half of every game with the Heisman set was perfect, but there’s undoubtedly some sort of rubber banding happening in the second half to keep games competitive. (It can be overcome, but it’s there) So I switched back to AA, and focused on improving the cpu run game. This combination of the RBK, Tackling, and threshold settings have the run game feeling great.
Fatigue 85 - I keep Auto Subs at default, because things can get a little weird, so having fatigue at 85 forces a rotation at running back, wide receiver, and on the defensive line, which are the majority of subs anyways. This rotation is important, because depth is one of the bigger differences between the great and bad schools. I’d love a few more reps for the backups, but it’s good enough for me. This setting used to be at 90, but the increased Wear and Tear in one of the updates has caused that to cause disappearing RBs in rare instances. Knocking it down to 85, eliminates that, while still providing a rotation at the key positions.
The Penalty settings - Unfortunately, the penalty sliders do have a fairly significant impact on gameplay, so the sliders are not at the ideal setting in terms of number of specific penalties called. Also DPI is still broken. You will likely get called for a few too many holdings. The only tip I have is to not Sprint until you're at the line of scrimmage, it helps reduce the likelihood, but again, it’s not perfect, but increasing Holding, makes the Line interaction better so it’s a necessary issue.
House Rules
This is kind of an unknown for me, because I only know how the sliders work with the way that I play the game, so let me know if you think something should be added here.
The only thing I can think of is to say that I mainly User a pass rusher. So if you’re talented in playing pass coverage, you might have to make some tweaks.
Also, I’ve taken bits and pieces of information from a variety of slider makers on here, as well as reddit, to help in the creation of the set. I, by no means, take credit for all of the discoveries that have helped shape the set into its current form. Credit to, in no particular order: Playmakers, Matt10, canes 21, and jkits.
With all that said, here is the set,
if something isn’t mentioned, its User Preference.
Major Update 5/14
I’m back. A few updates ago something in the gameplay changed and it caused me to fall off. I spent hours trying to get things back to where they were in November and couldn’t. After a break, I came back and essentially started from scratch. What I think happened was that EA “fixed” some of the sliders and because my sliders made aggressive changes based on the original slider values, their fixes broke a few of my settings. So here’s the update, you’ll find that some values are the same or similar, but others are majorly different. (While I like this set, and am releasing them as an “Update,” I still liked the November set better when they were new and working correctly)
Game Settings
Difficulty - All-American
Passing Type - Classic Passing
Pass Lead Increase - Small
Reticle Speed - 10
Ball Hawk - OFF
Injuries - 52
Fatigue - 85
Min Player Speed Threshold - 57
Penalties
Offside - 62
False Start - 62
Holding -53
Face Mask - 80
DPI - 69
Illegal Block in the Back - 50
Intentional Grounding - OFF
Roughing Kicker - OFF
Roughing the Passer - 50
Running into the Kicker - OFF
Illegal Contact - OFF (If you're importing the sliders from the Main Menu, you have to set this to OFF again inside of Dynasty.)
Sliders
User
QB Accuracy - 20
Pass Blocking - 72
WR Catching -38
Run Blocking - 0
Fumbles - 40
Pass Defense Reaction Time - 43
Interceptions - 10
Pass Coverage - 78
Tackling - 41
CPU
QB Accuracy - 20
Pass Blocking - 55
WR Catching - 38
Run Blocking - 69
Fumbles - 40
Pass Defense Reaction Time - 43
Interceptions - 10
Pass Coverage - 78
Tackling - 41
Previous version
Special Teams
All Default
After testing FGS, and Punts and kickoffs from a variety of matchups both in games and in practice, i'm convinced that the Special Team Sliders only impact the user teams. So to keep things fair, my recommendation is to SuperSim all Special Teams plays.
Also here are the XP settings I created to help keep ratings consistent throughout a dynasty. I highly recommend using these if you want the gameplay to stay the same as a dynasty goes on.. The thread for these is located here https://forums.operationsports.com/f...post2050991957
QB - 170
HB - 52
TE - 124
WR - 80
FB - 0
OT - 0
OG - 0
C - 38
DE - 14
DT - 152
MLB - 66
OLB - 58
CB - 116
FS - 282
SS - 300
K - 240
P - 240
Currently Testing
Special Teams
I want more feedback/data before making any more changes
This was the version 2 set, from before the 10/27 patch.
This was the original set for posterity. The gameplay is a little more punishing to the offenses.
Thanks for taking the time to read through these. Please leave some feedback if you decide to try them out. I’d love to see how they work out for you.
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