
Hello Madden fans and welcome back to what really feels like a great cycle for Madden football. I am pleased to be here as always and help provide a solid base set of sliders tested and developed exclusively inside offline Franchise Mode. I had access to the Beta earlier this year and am pleased to say it was pretty outstanding on the gameplay side of things as that is entirely what we focused on. My goal is simple. Develop a sound base set that emulates what you see on Sunday's without sacrificing the "Fun Factor" of playing Madden. I don't get too bogged down in statistics but if you have been following me....I am typically pretty darn close to being in line with the real world and I can't account for simulated stats as that is an under the hood dice roll. But on the field we are typically pretty spot on. More importantly.....we want to have fun and have a long lasting franchise with a goal of at least playing 10 seasons deep this cycle with our Miami Dolphins.
So are these sliders the right base set for you?
1. Do not abuse the CPU AI. We know we can exploit it. Don’t do it. And fortunately we will provide playbook "cooldown settings" that will make you use a ton of your playbook.
2. Call a diverse playbook!!! I can’t stress this enough. Scout your upcoming opponent and figure out a scripted game plan for at least your first drive and first drive after halftime.
3. Ratings based gameplay approach. We are shutting off superstar X Factor abilities this cycle. I feel the game plays a far more balanced game of football shutting those off. After trying for several cycles to embrace them.....we are out on those. Also HFA will be turned off. I actually love CGB 25 and how they have implemented HFA and Abilities far better than Maddens approach.
4. Have fun. To me having fun get’s lost so much these days. I just love immersing myself into my team and the league and seeing storylines evolve. I love the fictional draft classes because they provide no expectations. And I love seeing players emerge that I scout, draft and develop.
5. We have learned to switch again and what I mean is....I limit myself with switching. I don't always do it....but I am not handcuffing myself anymore. After playing the beta I felt no need to have to implement "no switch". The CPU has improved a lot. On defense and offense we are back to the standard camera as well. Making pre snap adjustments are huge now. We have so many more options and I have to be able to see the field to make these pre-snap adjustments.
6. Yes I audible, yes I hot Route...yes yes yes yes. Play football.
7. Please be respectful inside this thread. This is not the main forum. This is not the bugs and glitches thread, this is a place where we enjoy the game, give and share ideas and work towards making the game as great as it can be.
8. This is an ALL
All-Pro level "Average Joe" set. I don't play on All-Madden. Period. Posts like "This is too easy" " I can't stop the CPU", "This game is Broken" Will not be tolerated and ignored and if someone thinks they can troll in here you will be banned....trust me.
So there we have it. I will have a beta set up by tomorrow evening!!!! Yes that's right....we were testing away on the beta and I am going to plug those right in and go from there. I have been doing this for probably 20 years....and I have a feel for what I want out of the game right from the word go. So be patient......but having a Beta set for all of you on early release is a bonus and I am happy to post it so you can jump right in and start playing your test franchises.
Our House Rules will be posted as well as tips to setting up RB rotations for every team using the formation sub menu and create and retire coach trick.
User Settings:
Game Options (Main Menu as well as inside Franchise) Physics Based Tackle Slider is only available in the main menu.
Coin Toss 1st Choice - User Choice
Coin Toss 2nd Choice - User Choice
Kicking Meter Style - Multi Meter
Control Scheme - Tap and Tap
Passing Type - Classic
Passing Slowdown - Off
Passing Lead Increase - Medium
Reticle Speed - NA
Reticle Visibility - Hidden
Meter Visibility - Hidden
Hit Stick Quality Feedback - Hidden
Hit Stick Timing Feedback - Hidden
Gameplay Helpers
Auto Flip Defensive Play Call - On
Defensive Ball Hawk - On
Defensive Heat Seeker - On
Defensive Heat Seeker Window Size - 100%
Defensive Switch Assist - On
Controlled Player Art - Off
Coach Mode - Off
Physics Based Tackling Results - 55
Visual Feedback
Dynamic Play Call - Off
Play Button layout - Users Choice
Previous Play Information - Off
On Field
Everything is set to off except:
Franchise Bottom Line Ticker - Scores Only (hopefully this get's fixed in a patch very soon)
Pre-Snap Menu - On
Player Names - Pre-Snap Only
Cameras
Camera Toggle - On
Passing Cam - On
Offense Camera Settings - Standard (Users Choice)
Defense Camera Settings - Standard (Users Choice)
Volume Control
Master Volume - 100
Audio Mix - Custom
In Game Commentary - 80
Stadium Speakers - 100
Crowd Volume - 100
On the Field - 100
Music - 70
Menu SFX - 100
League Settings
Skill Level - All-Pro
Game Style Simulation
Quarter length - 11 Minutes
Accelerated Clock - On
Minimum Play Clock Time - 20
Offensive Playcall Cooldown - 10
Offensive Playcall Limit - 3
Defensive Playcall Cooldown - Off
Defensive Playcall Limit - Off
Dynamic Momentum/Home Field Advantage - Off
Team Settings
Season Experience - Customized
Everything set to “Manual”
Auto Progress Players/Talents - Off
Tutorial Popups - Off
Commissioner Settings
Trade Deadline - On
Trade Type - Enable All
Trade Difficulty - Very Hard
Salary Cap - On
Free Agent Motivation Impact - Very High
Practice Squad Stealing - On
Relocation Settings - Everyone
Staff Talent Cost Modifier - Slower
Injury - On
Practice Injury - On
Pre Existing Injury - On
Progressive Fatigue - On
Prospect Storylines - On
Draft Timer - On
Fantasy Draft Order - Snake
Free Agent Negotiations Stage 1 - 5
“ “ Stage 2 - 10
“ “ Stage 3 - Unlimited
League Type Settings
League Type - All
Coach Firing - CPU Only
Full On Field Control - On
Instant Starter - On
Career Clock - On
Dev Trait Management
Breakout Scenarios - On
Development Trait Regression - On
Desired X-Factor Dev Players - 50/75
Desired Superstar Dev Players - 70/100
Desired Star Players - 320/500
Superstar Abilities - Off
Ability Edit Controls - Any Player
Roster Protection
Minimum Roster Size - 46
In Season Player Movement Limit - Unlimited
Player OVR Cut Restrictions - No Restriction
Offseason Player Cut Limit - Unlimited
Fill Roster - Off
Human Sliders
QB Accuracy - 25
Pass Blocking - 55
WR Catching - 50
Run Blocking - 0 (-45)
Fumbles - 48
Pass Defense Reaction Time - 50 (-10)
Interceptions - 20
Pass Coverage - 50 (-10)
Tackling - 40 (+2)
CPU Sliders
QB Accuracy - 15 (-10)
Pass Blocking - 50
WR Catching - 50
Run Blocking - 70
Fumbles - 48
Pass Defense Reaction Time - 50
Interceptions - 15
Pass Coverage - 50
Tackling - 40 (+2)
FG Power - 50
FG Accuracy - 32
Punt Power - 55 (+5)
Punt Accuracy - 45
Kickoff Power - 52
Injuries - 40
Fatigue - 58
Player Speed Parity Scale - 95
Penalties
Offside - 65
False Start - 65
Holding - 55
Facemask - 95
Defensive Pass Interference - 95
Illegal Block In The Back - 55
Roughing The Passer - 50
All other penalties are toggled “On”
So we use random.org to use their random number generator and we have a very simple streamlined dice roll system to set your draft quality sliders every season in pre-season week 1.
https://www.random.org
Set the random number generator to 1-10 then roll:
1 - Very Weak
2-3 - Weak
4-6 - Normal
7-9 - Strong
10 - Very Strong
Simple easy and you will have variability on your draft classes year to year. We highly suggest using only EA generated fictional draft classes for proper balance and of course really cool storylines you can create as well as the prospect storylines you get in the news feed.
https://forums.operationsports.com/f...p-sliders.html
I am going with a single team control offline franchise this cycle. I really want to get in as many seasons as I can. With that being said we have some really basic house rules for setting up formation subs for teams around the league as well as trade and contract house rules.
Formation Subs and Depth Charts :
Starting in Week 1 of the regular season I go through each team and set up a good RB rotation for teams that will employ a true RBBC. For teams with a clear workhorse 3 down back I will set up a few subs to make sure the other back/backs get some carries. For a team with a great 1-2 punch we will set up a nice split. We will also set up some WR formation subs as well for certain guys on teams that need to get some PT.
The method is easy. Simply create a character (just use the existing coach) and then go to the staff settings and choose formation subs and set up your RB rotations. Then retire the coach and boom.....the formation subs will stick on the team the rest of the season. It’s as simple as that.
I am coin flipping scenarios. 1-50 I initiate. 51-100.....I don’t. Simple as that.
I am not doing training camps.....and in season weekly drills.
The CPU does do weekly drills.....but they don’t use training camp drills. No biggie.
Resigning your own pending FA:
Contracts must never be more than 4 yrs unless player requests more. If you want to negotiate a shorter term deal, by all means please do so.
You must let one player rated 80 or higher test free agency
Bonus parameters:
All contracts longer than 2 years (3 years or more) and all Contracts 2MM total or higher
Must receive a bonus at 30% of the contract amount so for example you have a WR who signs for 60MM over 4 years his bonus should be at least 18MM of that 60MM total. So his salary total will be 42MM. If you want to give him more bonus than 30%...by all means do so. Up to you.
QB Contracts are a different animal:
Minimum contract amounts for QB's (even if they want much less) in free agency:
At least 5MM for QB rated below 70
At Least 15MM For QB rated 70-79
At least 30 MM for QB rated 80-89
55+MM for QB rated 90+
When signing your own QB's these rules apply to your 1st and 2nd stringers only.
Also a small caveat. Your starting QB must be paid a minimum of 20MM regardless of rating once his contract comes up for extension. So let's say you have Aaron Rodgers retire on you and now your want your current backup to step in...and his contract is up. Well...if he is going to be your starter...he must get starters money. It makes you really think about QB's and their worth to you.
Trading - So we all know we can fleece the CPU.....don't do it. If you want a realistic franchise don't blatantly fleece them. Sometimes you can get a good deal that ends up looking one sided. But don't go and trade a 1st and 3rd and some 75 rated RB for Patrick Mahomes. You know that just would never happen. Here are some guidelines for trading:
Any blockbuster trade must include a 1st this year a 1st next year, and either a 2nd this year or a really solid young 3rd year or higher player rated 80 or above at either RT, LT, DT, DE, CB, WR, HB.
If you're going to trade for a starting QB rated 85 or higher you really should be giving up the moon for them. 1st, 2nd this year, 1st next year, plus a very serviceable young player rated 80 or higher at the positions I mentioned above. And now with even more trade slots you can really put together blockbuster packages for QB’s, CB’s, WR’s etc. Trades are not common in the NFL...but with the slider control of very hard and these guidelines......your are aiming for believable.
Also one blockbuster trade is allowed per season. No trading (of, or for) any rookies or players in the first year of a new contract.
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