Pipelines - Operation Sports Forums

Pipelines

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • tessl
    All Star
    • Apr 2007
    • 5648

    #1

    Pipelines

    I noticed in the screen where you build your coach there are options for first and last name and several options including pipeline. Apparently each school will already have a pipeline and I'm guessing teambuilder will include a pipeline for the school.

    I also noticed in the deep dive they said different geographic areas will have different types of players. They mentioned Florida having fast small receivers while one of the 3 Texas pipelines will feature larger receivers. I wonder if we will get information regarding what type of players each pipeline produces prior to picking the pipeline for coach and teambuilder school. That would be good information to have.
    Last edited by tessl; 07-03-2024, 09:52 PM.
  • mmorg
    MVP
    • Jul 2004
    • 2304

    #2
    Re: Pipelines

    In the old NCAAs there used to be a USA map as part of recruiting and your pipelines would have a different color. Would be nice if that was back in the game and the different pipelines had a tooltip describing that pipeline's strength.
    Check me out on Twitch and YouTube

    Comment

    • tessl
      All Star
      • Apr 2007
      • 5648

      #3
      Re: Pipelines

      Originally posted by mmorg
      In the old NCAAs there used to be a USA map as part of recruiting and your pipelines would have a different color. Would be nice if that was back in the game and the different pipelines had a tooltip describing that pipeline's strength.
      I agree and since some of the menus look the same as NCAA 14 I suspect we will get something along those lines.

      What's new about pipelines is now the user created coach has a pipeline in addition to the school pipeline. What's also new is the pipeline doesn't change. It is permanent. In 14 only the school had pipelines and they changed depending on the number of players on the roster from a state.

      What's unknown is whether the coach pipeline and the school pipeline stack. We know head coach and coordinator attributes stack. If pipelines stack we could use the same state as a pipeline for coach and school and get 100 points instead of 50. For example if I have Missouri as both coach and school pipeline assuming Missouri only has 1 pipeline I get 100 points for every recruit in the state. If a recruit has the proximity to home motivation we could pitch that and with the 100 bonus points for pipeline we would have a big advantage in recruiting the state.

      I'm guessing in teambuilder you pick your pipeline(s) when you create the school and then are locked in. It's great that they took so much time to add this much depth.

      Comment

      • Ghost Of The Year
        Sweet Emotion.
        • Mar 2014
        • 6323

        #4
        Re: Pipelines

        I wonder if as an OC, I'll have a pipeline.
        T-BONE.

        Talking about things nobody cares.

        Comment

        • ranman1982
          Rookie
          • Jun 2012
          • 215

          #5
          Re: Pipelines

          Hopefully, user created a guide for the pipelines. I’m probably not the only one who has no clue what pipeline has the best recruits for certain positions. There’s going to be a lot of trial error, with recruiting.

          Comment

          • Ghost Of The Year
            Sweet Emotion.
            • Mar 2014
            • 6323

            #6
            Re: Pipelines

            Originally posted by ranman1982
            Hopefully, user created a guide for the pipelines. I’m probably not the only one who has no clue what pipeline has the best recruits for certain positions. There’s going to be a lot of trial error, with recruiting.
            I expect we are all going to want pipelines to California Texas and Florida .
            T-BONE.

            Talking about things nobody cares.

            Comment

            • tessl
              All Star
              • Apr 2007
              • 5648

              #7
              Re: Pipelines

              Originally posted by Ghost Of The Year
              I wonder if as an OC, I'll have a pipeline.


              Good question. at 4:21 of the video on the create coach screen you see an option to select pipeline. How that applies as a coordinator isn't known but you clearly will get to choose a pipeline.

              Comment

              • tessl
                All Star
                • Apr 2007
                • 5648

                #8
                Re: Pipelines

                Originally posted by Ghost Of The Year
                I expect we are all going to want pipelines to California Texas and Florida .
                What's interesting is the big states have multiple pipelines now. Texas has 3. I don't think they said how many pipelines each school gets. It appears the coach gets 1. As I said in an earlier post we don't know if the coach pipeline and the school pipeline(s) stack. That would give a nice boost. I think pipeline in 14 was +50 per week. If you could stack and get it to +100 that could be a difference maker with some recruits.

                Comment

                • tessl
                  All Star
                  • Apr 2007
                  • 5648

                  #9
                  Re: Pipelines

                  Originally posted by ranman1982
                  Hopefully, user created a guide for the pipelines. I’m probably not the only one who has no clue what pipeline has the best recruits for certain positions. There’s going to be a lot of trial error, with recruiting.
                  As mmorg said earlier I suspect there will be a tooltip indicating what type of players are featured in each pipeline. With 3,500 recruits it would be too time consuming too try to keep track of that without a tooltip.
                  Last edited by tessl; 07-04-2024, 11:30 AM.

                  Comment

                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22818

                    #10
                    Re: Pipelines

                    I wouldn't get your hopes up regarding a tooltip talking about the types of player in each region. It would be neat to see, but I wouldn't expect it to be in the game. It's not as if each pipeline can only produce a certain type of player. They are just more likely to produce certain types over time. Example - if you search for 6'3" or taller WR's each year, you'll likely notice at some point a lot of them each cycle come from East Texas.


                    Regarding the # of pipelines for each school, they said there are 50 total pipelines in the game. We know Florida is broken into 3 regions and Georgia and Texas are a minimum of 2 regions while New York and New Jersey are combined for 1. I'd expect Texas to be at least 3-4 different regions and similar for Cali, so other states are going to be combined like NY and NY. There's no other way to get to 50 on the dot without combining states is multiple states are going to be broken into multiple regions.


                    That said, all 50 pipelines have 5 levels. A level 5 means a school has the maximum amount of pull in that pipeline, 4 is less, 3 is even less, and so on. They said they combed through the last 10 years of recruiting classes and rated each school 1-5 in each pipeline based off how they recruited it in those 10 years.


                    So, don't think of it as the # of pipelines each school has like NCAA 14. It's not working that way exactly anymore. It's no longer a binary system where a state either is or is not a pipeline. Instead, some schools are going to have higher influence in more pipelines than others schools, and it will all be to varying degrees. It's likely safe to say that bigger schools are going to have more pipelines they have higher levels in while smaller schools may only have the immediate pipeline they're located in and that's about it.


                    And, from the wording in the blog, yes, if a school and coach each have the same pipeline, the bonuses stack. The blog also specifically said some schools will prefer a coach with the same pipeline. All coaches get a pipeline state as well, so even coordinators will have them and they can stack with other coaches and the school also. So, if you play as Miami and want to lock down the State of South Florida, make your HC have South Florida as the pipeline and then hire 2 coordinators with the same pipeline and odds are that in combination with the school pipeline influence is going to lead to you having a gigantic bonus for the tri-county talent.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5648

                      #11
                      Re: Pipelines

                      Originally posted by canes21
                      I wouldn't get your hopes up regarding a tooltip talking about the types of player in each region. It would be neat to see, but I wouldn't expect it to be in the game. It's not as if each pipeline can only produce a certain type of player. They are just more likely to produce certain types over time. Example - if you search for 6'3" or taller WR's each year, you'll likely notice at some point a lot of them each cycle come from East Texas.


                      Regarding the # of pipelines for each school, they said there are 50 total pipelines in the game. We know Florida is broken into 3 regions and Georgia and Texas are a minimum of 2 regions while New York and New Jersey are combined for 1. I'd expect Texas to be at least 3-4 different regions and similar for Cali, so other states are going to be combined like NY and NY. There's no other way to get to 50 on the dot without combining states is multiple states are going to be broken into multiple regions.


                      That said, all 50 pipelines have 5 levels. A level 5 means a school has the maximum amount of pull in that pipeline, 4 is less, 3 is even less, and so on. They said they combed through the last 10 years of recruiting classes and rated each school 1-5 in each pipeline based off how they recruited it in those 10 years.


                      So, don't think of it as the # of pipelines each school has like NCAA 14. It's not working that way exactly anymore. It's no longer a binary system where a state either is or is not a pipeline. Instead, some schools are going to have higher influence in more pipelines than others schools, and it will all be to varying degrees. It's likely safe to say that bigger schools are going to have more pipelines they have higher levels in while smaller schools may only have the immediate pipeline they're located in and that's about it.


                      And, from the wording in the blog, yes, if a school and coach each have the same pipeline, the bonuses stack. The blog also specifically said some schools will prefer a coach with the same pipeline. All coaches get a pipeline state as well, so even coordinators will have them and they can stack with other coaches and the school also. So, if you play as Miami and want to lock down the State of South Florida, make your HC have South Florida as the pipeline and then hire 2 coordinators with the same pipeline and odds are that in combination with the school pipeline influence is going to lead to you having a gigantic bonus for the tri-county talent.
                      Thanks. What's your guess as to teambuilder schools and pipelines?

                      Comment

                      • canes21
                        Hall Of Fame
                        • Sep 2008
                        • 22818

                        #12
                        Re: Pipelines

                        Originally posted by tessl
                        Thanks. What's your guess as to teambuilder schools and pipelines?
                        I am hoping EA somehow allows us to customize the pipelines for TB teams. It would be some effort, but if we could select the level of influence for each pipeline, that'd be great. I am not sure they will allow that, though.

                        If there were preset pipeline settings we could pick, like "Historical Blue Blood, New Kid on the Block" and others, and those were used to pick the level of all pipelines based of vicinity to where your school is located, then that'd be cool as well and I would be happy with it.

                        Example being I make a school based in Northeast Tennessee and pick Historical Blue Blood as my pipeline preset. That setting would then mean any pipeline within 100 miles of the school would be the highest level and then any within X miles are level 4 and so on.

                        On the flip side, New Kid on the Block would mean your immediate pipeline is like a 3 and immediate neighbors are a 2 and all else are 1.

                        However, my best guess is it will be like NCAA 14 and you simply take on the pipeline levels of the team you replace. This is worst case scenario, but what I assume is going to be what happens. This will mean you need to replace a school in the same area as your TB school to get accurate pipeline influence levels which is a bit of a limitation.

                        Maybe EA surprises though. Maybe when you import a TB team, that first pre-season you get to go in and spend points leveling up pipelines on a map. Maybe you select the schools background that way and you get varying levels of points. One might give you 50 points and each level costs 1 point in a pipeline. Maybe another background that is representative of a smaller school gives you 15 points to spend.

                        There's a host of ways EA could have put something in to give us some pipeline customization ability. I just don't expect them to have done that in the first iteration. I am expecting it to be those of whatever school you replace and then maybe next year that's a feature they figure out how to flesh out for the user to have some control over.
                        “No one is more hated than he who speaks the truth.”


                        ― Plato

                        Comment

                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19765

                          #13
                          Re: Pipelines

                          Originally posted by tessl
                          Thanks. What's your guess as to teambuilder schools and pipelines?
                          Originally posted by canes21
                          I am hoping EA somehow allows us to customize the pipelines for TB teams. It would be some effort, but if we could select the level of influence for each pipeline, that'd be great. I am not sure they will allow that, though.

                          If there were preset pipeline settings we could pick, like "Historical Blue Blood, New Kid on the Block" and others, and those were used to pick the level of all pipelines based of vicinity to where your school is located, then that'd be cool as well and I would be happy with it.

                          Example being I make a school based in Northeast Tennessee and pick Historical Blue Blood as my pipeline preset. That setting would then mean any pipeline within 100 miles of the school would be the highest level and then any within X miles are level 4 and so on.

                          On the flip side, New Kid on the Block would mean your immediate pipeline is like a 3 and immediate neighbors are a 2 and all else are 1.

                          However, my best guess is it will be like NCAA 14 and you simply take on the pipeline levels of the team you replace. This is worst case scenario, but what I assume is going to be what happens. This will mean you need to replace a school in the same area as your TB school to get accurate pipeline influence levels which is a bit of a limitation.

                          Maybe EA surprises though. Maybe when you import a TB team, that first pre-season you get to go in and spend points leveling up pipelines on a map. Maybe you select the schools background that way and you get varying levels of points. One might give you 50 points and each level costs 1 point in a pipeline. Maybe another background that is representative of a smaller school gives you 15 points to spend.

                          There's a host of ways EA could have put something in to give us some pipeline customization ability. I just don't expect them to have done that in the first iteration. I am expecting it to be those of whatever school you replace and then maybe next year that's a feature they figure out how to flesh out for the user to have some control over.
                          That's my main concern.

                          My fear is that either they have you assume the replaced school's pipeline or they just randomized it because it's a Teambuilder team. My hope is that either we can set up the pipelines in the Teambuilder website or have an option as soon as we start dynasty to establish our pipelines before we start. Since the School's pipelines don't change, I want to make sure my TB pipeline to be accurate. It's not like I'm trying to make South Florida, East Texas, Louisiana, and Southern California as my pipelines. If I make a Southern Florida TB school, I want my Pipeline to be mostly Florida and Southern Georgia.

                          But, it seems likes can have their own Pipeline. Some schools will have preferences for the coaches to have a pipeline similar to their's. But, it seems like you can choose a pipeline from the schools

                          Comment

                          • tessl
                            All Star
                            • Apr 2007
                            • 5648

                            #14
                            Re: Pipelines

                            Originally posted by canes21
                            I am hoping EA somehow allows us to customize the pipelines for TB teams. It would be some effort, but if we could select the level of influence for each pipeline, that'd be great. I am not sure they will allow that, though.

                            If there were preset pipeline settings we could pick, like "Historical Blue Blood, New Kid on the Block" and others, and those were used to pick the level of all pipelines based of vicinity to where your school is located, then that'd be cool as well and I would be happy with it.

                            Example being I make a school based in Northeast Tennessee and pick Historical Blue Blood as my pipeline preset. That setting would then mean any pipeline within 100 miles of the school would be the highest level and then any within X miles are level 4 and so on.

                            On the flip side, New Kid on the Block would mean your immediate pipeline is like a 3 and immediate neighbors are a 2 and all else are 1.

                            However, my best guess is it will be like NCAA 14 and you simply take on the pipeline levels of the team you replace. This is worst case scenario, but what I assume is going to be what happens. This will mean you need to replace a school in the same area as your TB school to get accurate pipeline influence levels which is a bit of a limitation.

                            Maybe EA surprises though. Maybe when you import a TB team, that first pre-season you get to go in and spend points leveling up pipelines on a map. Maybe you select the schools background that way and you get varying levels of points. One might give you 50 points and each level costs 1 point in a pipeline. Maybe another background that is representative of a smaller school gives you 15 points to spend.

                            There's a host of ways EA could have put something in to give us some pipeline customization ability. I just don't expect them to have done that in the first iteration. I am expecting it to be those of whatever school you replace and then maybe next year that's a feature they figure out how to flesh out for the user to have some control over.
                            My preference would be not to replace an existing school and inherit all that history but to start fresh with a clean slate. I'm thinking Big 12 and send a school like Houston to independent without inheriting Houston's baggage.

                            I'm guessing we will get a teambuilder blog or video prior to release.

                            Comment

                            • tessl
                              All Star
                              • Apr 2007
                              • 5648

                              #15
                              Re: Pipelines

                              Originally posted by illwill10
                              That's my main concern.

                              My fear is that either they have you assume the replaced school's pipeline or they just randomized it because it's a Teambuilder team. My hope is that either we can set up the pipelines in the Teambuilder website or have an option as soon as we start dynasty to establish our pipelines before we start. Since the School's pipelines don't change, I want to make sure my TB pipeline to be accurate. It's not like I'm trying to make South Florida, East Texas, Louisiana, and Southern California as my pipelines. If I make a Southern Florida TB school, I want my Pipeline to be mostly Florida and Southern Georgia.

                              But, it seems likes can have their own Pipeline. Some schools will have preferences for the coaches to have a pipeline similar to their's. But, it seems like you can choose a pipeline from the schools
                              In the coach creator menu you select a pipeline. Perhaps we get that in teambuilder but with a new school you start at the lowest level and work up. I'll be surprised if all they did was reactivate the old website without all the upgrades given to dynasty schools.

                              Comment

                              Working...