AI Passes 75% of the Time - Operation Sports Forums

AI Passes 75% of the Time

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  • tdogg097
    Pro
    • Jun 2012
    • 824

    #1

    AI Passes 75% of the Time

    I'm 4 years into my franchise and I have played every game including preseason. Playcalling is starting to become hard to overlook. The CPU Playcalling is terrible. I have been top 10 against the run and 32 against the pass every year.

    I've looked at the default playbooks and they are obviously a huge part of the problem. When you look at the play call scripts a lot of the playbooks only have passes starred for certain situations. Situations where real NFL teams would run like 2nd and medium (3-8 yards). The Saints are a good example, they have no runs starred for 2nd and medium. They only have 4 plays starred for that particular situation which is another problem altogether.

    This is killing my franchise right now. When you defend the pass 75% of the time your DL and LBs don't get tackles so they don't get XP. I know the quick answer might be to change playbooks. Problem is that almost all of the default playbooks have the same problem. The Bears PB has many runs starred but they are mostly read options which doesn't work for a pocket passer.

    I'm kinda of out ideas for a solution. Any ideas would be greatly appreciated
  • sportsgamingguy2023
    Rookie
    • Oct 2023
    • 370

    #2
    Re: AI Passes 75% of the Time

    Playbooks have been killing this game for years. Really kills realism and are so pass happy that it's almost like you should play with an empty backfield for many of the books.

    Comment

    • Detroit Tigers
      MVP
      • Mar 2018
      • 1374

      #3
      Re: AI Passes 75% of the Time

      Best advice I have for stopping the pass is to spend way more time playing from the All-22 cam. How to align, where to attack, what button to push when all become way more obvious from that view.

      Held the Bears to -9 passing yards in my last game, for the record, while they torched me on the ground to the tune of 245 yards, including over 100 from Fields.

      Can almost guarantee most people have a lot of bad habits from playing from the standard cam all the time and do not actually understand how defense works in this game. All-22 cam will help you.
      Last edited by Detroit Tigers; 11-17-2023, 04:35 PM.
      Just one man’s opinion.
      I don’t actually care about any of this.

      Comment

      • tdogg097
        Pro
        • Jun 2012
        • 824

        #4
        Re: AI Passes 75% of the Time

        Originally posted by Detroit Tigers
        Best advice I have for stopping the pass is to spend way more time playing from the All-22 cam. How to align, where to attack, what button to push when all become way more obvious from that view.

        Held the Bears to -9 passing yards in my last game, for the record, while they torched me on the ground to the tune of 245 yards, including over 100 from Fields.

        Can almost guarantee most people have a lot of bad habits from playing from the standard cam all the time and do not actually understand how defense works in this game. All-22 cam will help you.
        Changing the camera angle does absolutely nothing to impact the Playcalling of the CPU.

        Stopping the pass is not really my problem. In my current franchise I have played 6 games. The CPU has 253 passes (42.2 p/g) to 95 runs (15.8 p/g). My yards per pass attempt against is where it needs to be. The problem is the AI is throwing 15% higher than the NFL average. At 42 passes a game even if I hold them to 7 ypa that is basically a 300 yard game. This is any QB with almost any playbook except the Bears. Played the Jets who have a 72 at QB and 90 at RB and they throw 80% of the time. The jets playbook has mostly passes starred.

        Comment

        • MizzouRah
          All Star
          • Jul 2002
          • 8496

          #5
          Re: AI Passes 75% of the Time

          It's a game killer for me. I had 1 one game last season where the Browns ran Chubb 23 times.. all the other teams ran 10 times or less.

          Comment

          • RogueHominid
            Hall Of Fame
            • Aug 2006
            • 10892

            #6
            Re: AI Passes 75% of the Time

            Yah, I just played my first game post-patch, and the CPU passed 46x and ran 12x. It’s not good for immersion.

            Comment

            • Jm0ney2001
              MVP
              • Nov 2003
              • 1352

              #7
              Re: AI Passes 75% of the Time

              Yeah. This is the earliest I’ve ever considered shelving this game but it’s just not simulation football and it bothers me a lot


              Sent from my iPhone using Operation Sports

              Comment

              • tdogg097
                Pro
                • Jun 2012
                • 824

                #8
                Re: AI Passes 75% of the Time

                Originally posted by Jm0ney2001
                Yeah. This is the earliest I’ve ever considered shelving this game but it’s just not simulation football and it bothers me a lot


                Sent from my iPhone using Operation Sports
                I was having a ton of fun with my franchise until I realized how often the CPU was throwing regardless of game situation. I can't move forward with my franchise because of this issue. I've tried using different playbooks, including the Run Heavy PB, with no improvement. This is a game breaker.

                It's a shame because the gameplay is really dialed in. Penalties, sim engine, and playcalling are straight broken. EA is either ignorant or indifferent. This game could be amazing if they would fix those major issues. Not real hopeful.

                Comment

                • RogueHominid
                  Hall Of Fame
                  • Aug 2006
                  • 10892

                  #9
                  Re: AI Passes 75% of the Time

                  Originally posted by tdogg097
                  I was having a ton of fun with my franchise until I realized how often the CPU was throwing regardless of game situation. I can't move forward with my franchise because of this issue. I've tried using different playbooks, including the Run Heavy PB, with no improvement. This is a game breaker.

                  It's a shame because the gameplay is really dialed in. Penalties, sim engine, and playcalling are straight broken. EA is either ignorant or indifferent. This game could be amazing if they would fix those major issues. Not real hopeful.
                  There was a recent cycle where they actually devoted some time to cleaning this issue up and made headway. I can’t remember which iteration, but I remember they addressed playbooks and run to pass ratios, and they made progress.

                  But I’m not sure if it got kept as they moved from one year to the next, and we’re unfortunately pretty hamstrung with how the books are built.

                  Someone in my gaming group asked if live books were still glitched or if they worked better in this regard. Do y’all know if they are modifying the live books at all to get ratios right?

                  Comment

                  • tdogg097
                    Pro
                    • Jun 2012
                    • 824

                    #10
                    Re: AI Passes 75% of the Time

                    Originally posted by RogueHominid

                    Someone in my gaming group asked if live books were still glitched or if they worked better in this regard. Do y’all know if they are modifying the live books at all to get ratios right?
                    I've tried live books some and they made no difference.

                    Comment

                    • MizzouRah
                      All Star
                      • Jul 2002
                      • 8496

                      #11
                      Re: AI Passes 75% of the Time

                      It seems like some TU fix things.. then a TU update or two later, things break again. I can go back about 6 Maddens and pick things that I like/work, and combine them into 1 Madden game and I'd be all set.

                      The recent TU increased INTs and I throw twice as many per game now.

                      Comment

                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #12
                        Re: AI Passes 75% of the Time

                        Originally posted by tdogg097
                        I was having a ton of fun with my franchise until I realized how often the CPU was throwing regardless of game situation. I can't move forward with my franchise because of this issue. I've tried using different playbooks, including the Run Heavy PB, with no improvement. This is a game breaker.



                        It's a shame because the gameplay is really dialed in. Penalties, sim engine, and playcalling are straight broken. EA is either ignorant or indifferent. This game could be amazing if they would fix those major issues. Not real hopeful.
                        Thus ends the honeymoon phase. I will say there's some remnants of the adaptive AI for playcalling. If the CPU gets stuffed a few times when running early in the game they basically abandon the run. If they're successful they'll continue to run. Which is somewhat realistic.

                        Sent from my Pixel 6 Pro using Tapatalk
                        Because I live in van down by the river...

                        Comment

                        • Silas34
                          Rookie
                          • Jan 2018
                          • 125

                          #13
                          Re: AI Passes 75% of the Time

                          Originally posted by oneamongthefence
                          Thus ends the honeymoon phase. I will say there's some remnants of the adaptive AI for playcalling. If the CPU gets stuffed a few times when running early in the game they basically abandon the run. If they're successful they'll continue to run. Which is somewhat realistic.

                          Sent from my Pixel 6 Pro using Tapatalk
                          These are my observations too

                          Comment

                          • ML
                            Eli for HOF
                            • Aug 2011
                            • 1922

                            #14
                            Re: AI Passes 75% of the Time

                            Just reposting here for conversation..

                            The top 10 RBs based on attempts in my franchise (year 1) through 14 games played average 17.5 carries per game. This is with my own formation subs, auto subs, etc.



                            Per https://www.teamrankings.com/nfl/pla...?rate=per-game it looks like there are only 4 RB's who are currently averaging higher than this for the season, and 2 of them (Barkley and Monty) have not played at least 9 games this season.



                            Last year, only 3 RB's averaged 17.5 carries per game and they were Henry, Jacobs, and Chubb. Taylor averaged 17.45, Barkley 17.39, and Brian Robinson of WSH 17.08. Nobody else averaged above 17.



                            In conclusion, I'm not sure what I am doing differently but I think that I am seeing an accurate amount of carries per game.


                            Ill keep a better eye on how many rushing attempts (qb + backups included) the teams have and report back.


                            Sent from my iPhone using Operation Sports
                            Big Blue Revival | New York Giants Franchise

                            Comment

                            • tdogg097
                              Pro
                              • Jun 2012
                              • 824

                              #15
                              Re: AI Passes 75% of the Time

                              Originally posted by oneamongthefence
                              Thus ends the honeymoon phase. I will say there's some remnants of the adaptive AI for playcalling. If the CPU gets stuffed a few times when running early in the game they basically abandon the run. If they're successful they'll continue to run. Which is somewhat realistic.

                              Sent from my Pixel 6 Pro using Tapatalk
                              After playing a ton of games this year Im convinced there is no part of the playcalling that is influenced by success. I've had the CPU average 10 ypc, be up by double digits in the 4th quarter and still throwing it every play. This is a playbook problem. Specifically, the play script in the playbooks. For a lot of the playbooks there are only a handful of plays starred for each situation and most of them are passes.

                              I'm thinking the only fix is to create custom playbooks and give the CPU the custom book. I think you can do this with 2 controllers. It's ridiculous this is the only workaround...if that even works.

                              Comment

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