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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16567

    #1

    Matt10's Madden 24 Sliders

    Matt10's Madden 24 Sliders

    Background: Pretty much what I said in Madden 23, in fact I'm just going to post the same thing because nothing has changed. Even though the game is presented to us in a certain fashion and vision, does not mean that we have to accept it in that state. If there is an issue, or something that needs slight improvement, I am a big believer if giving the user the power to address it. Sliders do that, and have done so for years. Many believe that sliders do little to impact the games, and that very well could be true in regards to what that individual wants fixed. I use sliders as the guide towards the balance of what I want vs what I have to sacrifice to get there. Each year, we just have to hope for iterations of our favorite titles to start to get it - and hope that the base they have is good enough to build off of.

    Focus of the Sliders: It's all about animations for me, and ensuring that they are logical within the context of what is happening on the field. There's no stat chasing, just enjoy the game and hope that games play competitive enough. Ratings can play out, sure, but just like IRL, that's not always going to be the case. If it were, there'd never be any romance in football.

    My aim this year is to keep it really simple. I'll take constructive criticism of course, but I won't just jump in at every issue. As the thread continues, I'll start a suggestion section that will go over how to make things easier/harder, etc.

    Thanks as always, take care, and stay tuned.

    =================================
    Slider Update Log
    =================================
    3/24/2024: Cane and I reviewed the Version 9 set and found that over the course of the patch updates things had started to get a bit too open. The main issue was the threshold of 48 was not keeping everything as close together as before, which was affecting reactions and behaviors on the field. We also found that the errors from the CPU QB seemed to be few and far between, while the CPU struggled to be a challenge in the run game.

    The goal was to tighten things up and improve on the variety of play. We wanted that feeling of "anything can happen" on the field, and that's what Version 10 brings to the table. While the threshold/speed disparity gets a big bump, we use the other values of the penalties to still separate players enough so there is realistic reactions to not only the ball in the air, but also on the ground. We did this by reducing the effect of the RTP value, Offside and the tackling. The nice thing about approaching it this way is that we won't just have defensive battles, we can get some barn burners that are rightly deserved when things go haywire like they can on occasion in real games.

    The All-Pro set did not get much love in this update, but I did test it a lot with the existing values. The changes to threshold, Offside and RTP alone have helped the AP set by association.

    Enjoy Version 10!


    If you provide feedback, please advise of any modifications you have done from this set.

    Make sure to edit the sliders in the main menu.
    Make sure to reset the sliders in the Franchise before importing.
    Import the sliders in franchise.





    Matt10's Madden 24 Sliders - Version 10 || feat. MrHurriicane

    Game Options
    *Please see spoilers in the OP for previous version values. Previous version values are noted in parentheses.*

    Skill Level: All-Madden and All-Pro
    Game Style: Simulation
    Quarter Length: 11 minutes
    Accelerated Clock: On
    Minimum Play Clock Time: 15 seconds
    System: Current Gen (PS5, XB Series X)
    Rosters: EA Default (Active or Preseason)
    Auto-subs: Default
    Superstar Abilities: On | Personal Preference
    Home Field Advantage: Off
    Progressive Fatigue: Off

    Gameplay Helpers

    Auto Flip Defensive Play Call: On
    Defensive Ball Hawk: On
    Defensive Heat Seeker Assist: Off
    Defensive Switch Assist: Off

    Player Sliders

    Injuries: 25
    Fatigue: 50 (Previous: 75) || 55 is optional to see more subs in same plays, but needs more sample size
    Speed Disparity Scale: 60 (Previous: 48)

    Penalties

    Offside: 50 (Previous: 85)
    False Start: 85
    Offensive Holding: 95
    Facemask: 40
    Illegal Block in the Back: 50
    Roughing the Passer: 50 (Previous: 45)
    Defensive Pass Interference: 40
    Ineligible Receiver Downfield: On
    Offensive Pass Interference: On
    Kick Catch Interference: On
    Intentional Grounding: Off
    Roughing the Kicker: On
    Running into the Kicker: On
    Illegal Contact: Off

    Gameplay Sliders

    ////All-Madden USER/CPU

    QB Accuracy: 50/40 (Previous 50/42)
    Pass Blocking: 50/35
    WR Catch: 49/49 (Previous: 50/48)
    Run Blocking: 20/15 (Previous: 20/20)
    Fumbles: 49/49
    Pass Defensive Reaction: 55/50 (Previous: 75/50)
    Interceptions: 35/35
    Pass Coverage: 52/52 (Previous: 50/48)
    Tackling: 49/49 (Previous: 50/50)

    Special Teams

    FG Power: 50/50
    FG Accuracy: 35/35
    Punt Power: 55/55
    Punt Accuracy: 40/40
    Kickoff Power: 50/50

    ////All-Pro USER/CPU

    QB Accuracy: 38/52
    Pass Blocking: 45/50
    WR Catch: 45/58
    Run Blocking: 5/50
    Fumbles: 50/50
    Pass Defensive Reaction: 50/55
    Interceptions: 20/40
    Pass Coverage: 50/70
    Tackling: 49/85

    Special Teams

    FG Power: 50/50
    FG Accuracy: 35/50
    Punt Power: 55/50
    Punt Accuracy: 40/50
    Kickoff Power: 50/50


    =================================
    Video Archive
    =================================

    *********************
    =================================
    Slider Log Update - Archive
    =================================
    Version 1
    Spoiler


    Version 2
    Spoiler


    Version 3
    Spoiler


    Version 3.5
    Spoiler


    Version 4
    Spoiler


    Version 5
    Spoiler


    Version 6
    Spoiler


    Version 7
    Spoiler


    Version 8
    Spoiler
    Last edited by Matt10; 03-24-2024, 06:05 PM.
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  • Rmiok222
    MVP
    • Nov 2015
    • 3129

    #2
    Re: Matt10's Madden 24 Sliders

    LETS GOOOOO!


    Sent from my iPhone using Operation Sports

    Comment

    • Artie59
      Just started!
      • Jun 2014
      • 3

      #3
      Re: Matt10's Madden 24 Sliders

      Will these settings work for PC version?

      Comment

      • BirdwellJackson
        Just started!
        • Aug 2023
        • 1

        #4
        Re: Matt10's Madden 24 Sliders

        We're so back.

        Comment

        • Ewwnaf
          Banned
          • Aug 2023
          • 36

          #5
          Re: Matt10's Madden 24 Sliders

          Matt10l if you want I can be your slider tester for last gen if you need one

          Comment

          • kmfoster79
            Rookie
            • Jun 2023
            • 31

            #6
            Re: Matt10's Madden 24 Sliders

            Nice. I like how these are so close to default. After going down rabbit holes for many years I’ve been trying to not touch user/cpu sliders and only adjust injuries, fatigue and speed. Gonna try these tonight.

            I’ve been playing on default all madden with the only change being fatigue at 75 and did notice at times pass defense animations not triggering. Seeing some decent rotations on the d-line during long drives.

            Comment

            • PnthrPitt412
              Rookie
              • Apr 2023
              • 184

              #7
              Re: Matt10's Madden 24 Sliders

              Originally posted by kmfoster79
              Nice. I like how these are so close to default. After going down rabbit holes for many years I’ve been trying to not touch user/cpu sliders and only adjust injuries, fatigue and speed. Gonna try these tonight.



              I’ve been playing on default all madden with the only change being fatigue at 75 and did notice at times pass defense animations not triggering. Seeing some decent rotations on the d-line during long drives.


              Wait till the first title update it always plays great usually out of the box at default then all hell breaks lose lol


              Sent from my iPhone using Operation Sports

              Comment

              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16567

                #8
                Re: Matt10's Madden 24 Sliders

                Originally posted by kmfoster79
                Nice. I like how these are so close to default. After going down rabbit holes for many years I’ve been trying to not touch user/cpu sliders and only adjust injuries, fatigue and speed. Gonna try these tonight.

                I’ve been playing on default all madden with the only change being fatigue at 75 and did notice at times pass defense animations not triggering. Seeing some decent rotations on the d-line during long drives.
                Yeah, fatigue is a no go for me this year - as much as I want to. Cane knows I love 52 fatigue, but no matter what - I always end up on the losing side of the animations. Whether it be a random player jogging mid-sprint, or not reacting to the ball in the air - it's just such an odd, tempting, annoying, feature.
                Youtube - subscribe!

                Comment

                • PnthrPitt412
                  Rookie
                  • Apr 2023
                  • 184

                  #9
                  Re: Matt10's Madden 24 Sliders

                  Originally posted by Matt10
                  Yeah, fatigue is a no go for me this year - as much as I want to. Cane knows I love 52 fatigue, but no matter what - I always end up on the losing side of the animations. Whether it be a random player jogging mid-sprint, or not reacting to the ball in the air - it's just such an odd, tempting, annoying, feature.


                  Is progressive fatigue working this year?


                  Sent from my iPhone using Operation Sports

                  Comment

                  • kmfoster79
                    Rookie
                    • Jun 2023
                    • 31

                    #10
                    Re: Matt10's Madden 24 Sliders

                    Originally posted by Matt10
                    Yeah, fatigue is a no go for me this year - as much as I want to. Cane knows I love 52 fatigue, but no matter what - I always end up on the losing side of the animations. Whether it be a random player jogging mid-sprint, or not reacting to the ball in the air - it's just such an odd, tempting, annoying, feature.
                    I did see that in 23 but not yet this year. Maybe it’s the Sapien animation, I don’t know. I’ll see how it plays out. iOS, tempting and annoying is definitely an accurate description. LOL

                    Comment

                    • kmfoster79
                      Rookie
                      • Jun 2023
                      • 31

                      #11
                      Re: Matt10's Madden 24 Sliders

                      Originally posted by PnthrPitt412
                      Wait till the first title update it always plays great usually out of the box at default then all hell breaks lose lol


                      Sent from my iPhone using Operation Sports
                      LOL I really hope that’s not the case this year.

                      Comment

                      • kingcrf
                        Pro
                        • Jul 2011
                        • 614

                        #12
                        Re: Matt10's Madden 24 Sliders

                        Gameplay is some of the best we've gotten in years IMO.

                        Animations particularly in the passing game both catches and breakups are great. Run game on both sides cam be extremely useful or equally useless depending on scheme and ratings.

                        Through 4 games all with the Colts I'm getting good variety at every level. Some teams like the Ravens can run for 300 on you, some teams like the Rams can't even get 50 yards running. Cpu passing feels really good, 0 robo qb but they are also competent, they hover between 60% and 70% completions, fair amount of inaccurate passes and the occasional drop. User DBs actually play defense this year and have some really good animations. Neither side is going to get crazy pass rush or sacks, and you really need to work in blitzing this year if you wabt good pressure without an elite front 4.

                        Only 2 things I've noticed that arent ideal.
                        1. Sometimes especially or stop route or curls the WR will not make an attempt on a slightly inaccurate ball, it will be catchable and they will watch it go maybe a yard away from them and do nothing.
                        2. Cpu scramble AI on non scrambler archetypes isnt ideal, I sent you the clip of Stroud where he could have walked in but just got stuck running parallel to the line of scrimmage.

                        Loving the gameplay!

                        Editing in the scores from the 4 games- I'm 2-2
                        Stole a comeback 30-20 over the Jags Lawrence was good not greathad some big plays but didn't score in the 2nd half. Etienne had some big carries but didn't touch the ball enough.

                        Lost 23-20 to the Texans, they shut my offense down

                        Lost a shootout to the Ravens 45-38 over 300 on the ground and averaged 10ypc Lamarr is a cheat code.

                        Smashed the Rams 38-10 they had to work from 3rd and long a lot Akers didn't have positive yards till the 4th quarter. Stafford was serviceable but was under constant pressure.
                        Last edited by kingcrf; 08-21-2023, 10:43 AM.
                        Colts
                        Vikings
                        Lakers
                        Gophers
                        Gators
                        Yankees

                        Comment

                        • Von Dozier
                          MVP
                          • Apr 2006
                          • 2196

                          #13
                          Re: Matt10's Madden 24 Sliders

                          Originally posted by Artie59
                          Will these settings work for PC version?
                          They will, as PC is also next gen this year like PS5 and XSX.

                          Comment

                          • Jagsfan24
                            MVP
                            • Mar 2016
                            • 1846

                            #14
                            Re: Matt10's Madden 24 Sliders

                            Excited to see these, definitely been waiting. I was surprised not much on the All Madden side was changed, mostly just penalty sliders. The speed parity slider was a surprise to me, as my biggest issue I am having in this game is user pass defense and my guys not reacting to the ball on a pass play. Hopefully this will help a I will give a try!

                            Comment

                            • Jagsfan24
                              MVP
                              • Mar 2016
                              • 1846

                              #15
                              Re: Matt10's Madden 24 Sliders

                              Originally posted by kingcrf
                              Gameplay is some of the best we've gotten in years IMO.

                              Animations particularly in the passing game both catches and breakups are great. Run game on both sides cam be extremely useful or equally useless depending on scheme and ratings.

                              Through 4 games all with the Colts I'm getting good variety at every level. Some teams like the Ravens can run for 300 on you, some teams like the Rams can't even get 50 yards running. Cpu passing feels really good, 0 robo qb but they are also competent, they hover between 60% and 70% completions, fair amount of inaccurate passes and the occasional drop. User DBs actually play defense this year and have some really good animations. Neither side is going to get crazy pass rush or sacks, and you really need to work in blitzing this year if you wabt good pressure without an elite front 4.

                              Only 2 things I've noticed that arent ideal.
                              1. Sometimes especially or stop route or curls the WR will not make an attempt on a slightly inaccurate ball, it will be catchable and they will watch it go maybe a yard away from them and do nothing.
                              2. Cpu scramble AI on non scrambler archetypes isnt ideal, I sent you the clip of Stroud where he could have walked in but just got stuck running parallel to the line of scrimmage.

                              Loving the gameplay!

                              Editing in the scores from the 4 games- I'm 2-2
                              Stole a comeback 30-20 over the Jags Lawrence was good not greathad some big plays but didn't score in the 2nd half. Etienne had some big carries but didn't touch the ball enough.

                              Lost 23-20 to the Texans, they shut my offense down

                              Lost a shootout to the Ravens 45-38 over 300 on the ground and averaged 10ypc Lamarr is a cheat code.

                              Smashed the Rams 38-10 they had to work from 3rd and long a lot Akers didn't have positive yards till the 4th quarter. Stafford was serviceable but was under constant pressure.
                              I have not seen any qbs rush this season yet myself. Most say they see them scrambling but I never do, maybe because I play on all madden

                              Comment

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