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AI Bullpen Logic

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  • tgreer
    Pro
    • Mar 2005
    • 565

    #1

    AI Bullpen Logic

    So what is the best way to setup the Computers Bullpen to get the most realistic usage from them in game and Simmed? Or are they both the same fix?
  • JoeRodgers1175
    Rookie
    • Jan 2020
    • 268

    #2
    Re: AI Bullpen Logic

    Originally posted by tgreer
    So what is the best way to setup the Computers Bullpen to get the most realistic usage from them in game and Simmed? Or are they both the same fix?
    I don’t do 30-team control because I don’t have the time, but for my team (I sim most franchise games) I never put a long man in the LRP slots. They end up throwing 150+ innings. Then I use the rest of the bullpen as more of a depth chart (except closer). My top reliever goes in MRP1, second in MRP2, and so forth. Not perfect but not bad.

    My bullpen usually looks like this:

    LRP1: Good short reliever
    LRP2/3: Vacant

    MRP1: Best setup man
    MRP2: Second best setup man
    MRP3: Third best setup man
    MRP4: Fourth best setup man
    SU1: Fifth best reliever
    SU2: Sixth best reliever
    CL: Closer

    When you sim, the guys in the SU slots don’t throw a lot for some reason.
    Last edited by JoeRodgers1175; 03-24-2023, 02:22 PM.

    Comment

    • strosdood
      MVP
      • Nov 2020
      • 1152

      #3
      Re: AI Bullpen Logic

      Originally posted by JoeRodgers1175
      I don’t do 30-team control because I don’t have the time, but for my team (I sim most franchise games) I never put a long man in the LRP slots. They end up throwing 150+ innings. Then I use the rest of the bullpen as more of a depth chart (except closer). My top reliever goes in MRP1, second in MRP2, and so forth. Not perfect but not bad.

      My bullpen usually looks like this:

      LRP1: Good short reliever
      LRP2/3: Vacant

      MRP1: Best setup man
      MRP2: Second best setup man
      MRP3: Third best setup man
      MRP4: Fourth best setup man
      SU1: Fifth best reliever
      SU2: Sixth best reliever
      CL: Closer

      When you sim, the guys in the SU slots don’t throw a lot for some reason.



      I read this was improved this year?

      Comment

      • forme95
        MVP
        • Nov 2013
        • 3103

        #4
        Re: AI Bullpen Logic

        Originally posted by strosdood
        I read this was improved this year?
        Hope so. That would be worth buying the game alone
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
        CFB 25 The absolute GOAT!!!
        MLB 23 FOREVER 20 is better, 23 just for Guardians
        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

        Comment

        • JoeRodgers1175
          Rookie
          • Jan 2020
          • 268

          #5
          Re: AI Bullpen Logic

          Originally posted by strosdood
          I read this was improved this year?
          I will believe it when I see it.

          Comment

          • wheels2121
            Pro
            • Nov 2002
            • 672

            #6
            Re: AI Bullpen Logic

            Originally posted by strosdood
            I read this was improved this year?
            If you’re playing and want the opposition to use its pen realistically, use SU1 for the 8th inning guy. Everything else is the same as above. SU2 never gets in, even simming.

            Comment

            • RCMSfan77
              Rookie
              • Jun 2009
              • 178

              #7
              Re: AI Bullpen Logic

              This 7 man bullpen gave some solid balance across simulated seasons with multiple teams/pitching staffs

              *Don’t put SP/high stamina in the bullpen LRP they will eat up way too many innings.

              * Too many lefties in the BP can mess up innings totals for the relief staff

              My setup for the CPU bullpen management:

              LRP: 1-9 innings (innings eaters) (spot starters) (trailing in a game)
              5th best right arm
              6th best right arm or left arm
              4th best right arm (heaver work load)

              MR: 7-9 innings (close game pitchers)
              2nd best right arm
              3rd best right arm
              Best Left arm

              SU1
              Leave blank (pretty low innings total)
              SU 2
              Leave blank (extremely low innings)

              CL Close situations
              Closer/best arm (right or left arm)


              Sent from my iPhone using Operation Sports

              Comment

              • didi1
                Rookie
                • Apr 2013
                • 66

                #8
                Re: AI Bullpen Logic

                So is bullpen logic still broken? This is a huge deal for franchise players, and seems like a simple enough fix, yet we’ve been complaining about it for years

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6595

                  #9
                  Re: AI Bullpen Logic

                  First, make sure cpu only has ONE 6th starter or guy with high stamina. After that, set up their bullpen this way. I promise it's the best possible setup for the cpu. I doubt they can fix the logic, or they would've by now.



                  Put your 2 lowest rated RP pitchers that have less than 40 stamina in the 2 LRP spots.

                  Put your best RP/setup man in the SU1 spot.

                  Put your closer in the closer spot like normal.

                  Put your highest rated RP’s in the MRP 1-3 spots.

                  Put the 6th starter/LRP pitcher in the MRP4 spot.

                  SU2- empty

                  Sent from my SM-G996U using Tapatalk
                  https://www.youtube.com/DarthRambo

                  Comment

                  • JWDixon120
                    Rookie
                    • Jul 2012
                    • 802

                    #10
                    Re: AI Bullpen Logic

                    Originally posted by strosdood
                    I read this was improved this year?

                    From my testing, it is not improved.

                    Multiple setup guys have finished the year with 25 or fewer IP in my test sims.
                    - Franchise Fidelity to Reality Roster out now! (MLB 25)
                    - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
                    - More coming soon, as always!

                    Comment

                    • kdutch98
                      Pro
                      • Aug 2021
                      • 685

                      #11
                      Re: AI Bullpen Logic

                      Originally posted by strosdood
                      I read this was improved this year?
                      In Game, it is definitely improved I played a game as the Tigers vs the Astros, and the Astros burned through their entire bullpen, using middle relievers when they should have. Never used their long man. Starter went 5 innings. They were down 5-1, but brought in middle relievers. 7 pitchers combined to pitch the final 6 innings of the game (it went 11 innings) none pitching more than an inning.

                      Game before that, their starter got knocked around, only going 2.2 innings. Long reliever went 3.1 innings (they were losing 5-0 when he came in) and then 4 relievers combined for the final 3 innings.

                      I'm not sure about simmed games, that could be (and probably is) much different, but in game, I like the bullpen management.

                      Comment

                      • JWDixon120
                        Rookie
                        • Jul 2012
                        • 802

                        #12
                        Re: AI Bullpen Logic

                        Originally posted by kdutch98
                        In Game, it is definitely improved I played a game as the Tigers vs the Astros, and the Astros burned through their entire bullpen, using middle relievers when they should have. Never used their long man. Starter went 5 innings. They were down 5-1, but brought in middle relievers. 7 pitchers combined to pitch the final 6 innings of the game (it went 11 innings) none pitching more than an inning.

                        Game before that, their starter got knocked around, only going 2.2 innings. Long reliever went 3.1 innings (they were losing 5-0 when he came in) and then 4 relievers combined for the final 3 innings.

                        I'm not sure about simmed games, that could be (and probably is) much different, but in game, I like the bullpen management.

                        I’m not Having the same luck unfortunately.

                        Playing vs the Brewers. They gone down by 2 in the 2nd inning.

                        Freddy Peralta throws 5 IP. Then Adrian Houser follows him and pitches the last 4 IP despite being down 2 runs the entire time.

                        Just odd.
                        - Franchise Fidelity to Reality Roster out now! (MLB 25)
                        - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
                        - More coming soon, as always!

                        Comment

                        • canes21
                          Hall Of Fame
                          • Sep 2008
                          • 22753

                          #13
                          Re: AI Bullpen Logic

                          I cannot understand how they ignore this issue year after year after year after year. It's THE issue that has kept me from enjoying franchise mode the last few years. I used to be one that would go in and make edits and whatnot in these games to have them working better, but I've reached a point these days where I want a working product that doesn't require me to fix the mistakes of the developers, so going in and changing every single teams bullpen setup is not a route I'll go down.
                          “No one is more hated than he who speaks the truth.”


                          ― Plato

                          Comment

                          • ripwalk
                            Pro
                            • May 2009
                            • 531

                            #14
                            Re: AI Bullpen Logic

                            It's super frustrating and you'd definitely think something that could be addressed by now. Don't have the game yet but dissapointed to see this is not fixed...

                            Comment

                            • JWDixon120
                              Rookie
                              • Jul 2012
                              • 802

                              #15
                              Re: AI Bullpen Logic

                              Originally posted by JWDixon120
                              I’m not Having the same luck unfortunately.

                              Playing vs the Brewers. They gone down by 2 in the 2nd inning.

                              Freddy Peralta throws 5 IP. Then Adrian Houser follows him and pitches the last 4 IP despite being down 2 runs the entire time.

                              Just odd.

                              I would like to add that this was in Exhibition so it could work differently in franchise but I doubt it.
                              - Franchise Fidelity to Reality Roster out now! (MLB 25)
                              - Creator of JWDixon's Franchise Spreadsheet, Contract Tool, Trade Calculator, Lineup Optimizer, (I need a hobby)
                              - More coming soon, as always!

                              Comment

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