Before I say anything, I recorded some gameplay of a CPUvCPU game: Bucks-Lakers, Thursday (2/9) post-trade deadline matchup, using the ATD scenario:
If that looked good to you, I'll continue (you can skip to the end for stats if you only care about that).
Back in the day, I used to be more active on the 2K slider/roster forums here, and released a roster (I believe for 2k15). I've been on and off with 2k, and I've kept a pulse on the changes the past few years - changes to tendencies, gameplay, badges etc.
As a Lakers fan, I decided to give 2k23 a go primarily because of the Eras mode with Kobe. I started by playing that, but found that I really wanted to jump back to present day with the trade deadline happening, and Westbrook finally being shipped out of town.
The Attention To Detail rosters are fantastic and very popular - hats off to those folks - so I decided to fire up My NBA with them. Tweaked the sliders I had been testing to mesh with today's NBA, but gameplay just didn't feel right.
Nobody was shooting the ball.
It was like every single player was pass-first, which led to the shot clock ticking down, slow posessions and bad shots.
There are a lot of tendencies in NBA 2k (too many), but only a few really matter. When I was making rosters, I learned that two sliders in particular were very important:
Contested Mid Range Shot
Contested 3 Point Shot
And sure enough, when I looked at the roster, those tendencies were extremely low for just about everyone.
So essentially what I did was look at the player type and assign 50 mid, 75 3pt for players who are good at shooting 3s i.e. 3 and D guys, 3PT specialists - anyone who had 3pt shooting fairly high in their skillset. Conversely, I assigned 75 mid and 50 3pt for players who prefer the mid-range shot.
There's a more complicated way to do this, but I wanted something quick, simple and effective, and I didn't want to screw with tendencies that affect sim stats.
If you watched the gameplay above, you'll also probably notice there were fouls, but there could be more. I am pondering raising the minimum draw foul attribute to about 70 or 75 before my games to get a few more, but you'll see that AD and Giannis got their FTAs.
The sliders I used are uploaded to 2K Share (PS5): TrueSim 2k23. Game speed is 65.
Latest sliders can also be found in this video: https://www.twitch.tv/videos/1762769110
Let me know what you think!
UPDATE: I made a spreadsheet that has all the calculations for the ratings/tendenciy edits I make before games:
https://docs.google.com/spreadsheets...it?usp=sharing
Latest sliders: (4/29/23)
Download/make a copy and it should be good to go!
If that looked good to you, I'll continue (you can skip to the end for stats if you only care about that).
Back in the day, I used to be more active on the 2K slider/roster forums here, and released a roster (I believe for 2k15). I've been on and off with 2k, and I've kept a pulse on the changes the past few years - changes to tendencies, gameplay, badges etc.
As a Lakers fan, I decided to give 2k23 a go primarily because of the Eras mode with Kobe. I started by playing that, but found that I really wanted to jump back to present day with the trade deadline happening, and Westbrook finally being shipped out of town.
The Attention To Detail rosters are fantastic and very popular - hats off to those folks - so I decided to fire up My NBA with them. Tweaked the sliders I had been testing to mesh with today's NBA, but gameplay just didn't feel right.
Nobody was shooting the ball.
It was like every single player was pass-first, which led to the shot clock ticking down, slow posessions and bad shots.
There are a lot of tendencies in NBA 2k (too many), but only a few really matter. When I was making rosters, I learned that two sliders in particular were very important:
Contested Mid Range Shot
Contested 3 Point Shot
And sure enough, when I looked at the roster, those tendencies were extremely low for just about everyone.
So essentially what I did was look at the player type and assign 50 mid, 75 3pt for players who are good at shooting 3s i.e. 3 and D guys, 3PT specialists - anyone who had 3pt shooting fairly high in their skillset. Conversely, I assigned 75 mid and 50 3pt for players who prefer the mid-range shot.
There's a more complicated way to do this, but I wanted something quick, simple and effective, and I didn't want to screw with tendencies that affect sim stats.
If you watched the gameplay above, you'll also probably notice there were fouls, but there could be more. I am pondering raising the minimum draw foul attribute to about 70 or 75 before my games to get a few more, but you'll see that AD and Giannis got their FTAs.
The sliders I used are uploaded to 2K Share (PS5): TrueSim 2k23. Game speed is 65.
Latest sliders can also be found in this video: https://www.twitch.tv/videos/1762769110
Let me know what you think!
UPDATE: I made a spreadsheet that has all the calculations for the ratings/tendenciy edits I make before games:
https://docs.google.com/spreadsheets...it?usp=sharing
Latest sliders: (4/29/23)
Download/make a copy and it should be good to go!
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