The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits - Operation Sports Forums

The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6468

    #1

    The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

    Before I say anything, I recorded some gameplay of a CPUvCPU game: Bucks-Lakers, Thursday (2/9) post-trade deadline matchup, using the ATD scenario:

    Twitch is the world's leading video platform and community for gamers.


    If that looked good to you, I'll continue (you can skip to the end for stats if you only care about that).

    Back in the day, I used to be more active on the 2K slider/roster forums here, and released a roster (I believe for 2k15). I've been on and off with 2k, and I've kept a pulse on the changes the past few years - changes to tendencies, gameplay, badges etc.

    As a Lakers fan, I decided to give 2k23 a go primarily because of the Eras mode with Kobe. I started by playing that, but found that I really wanted to jump back to present day with the trade deadline happening, and Westbrook finally being shipped out of town.

    The Attention To Detail rosters are fantastic and very popular - hats off to those folks - so I decided to fire up My NBA with them. Tweaked the sliders I had been testing to mesh with today's NBA, but gameplay just didn't feel right.

    Nobody was shooting the ball.

    It was like every single player was pass-first, which led to the shot clock ticking down, slow posessions and bad shots.

    There are a lot of tendencies in NBA 2k (too many), but only a few really matter. When I was making rosters, I learned that two sliders in particular were very important:
    Contested Mid Range Shot
    Contested 3 Point Shot

    And sure enough, when I looked at the roster, those tendencies were extremely low for just about everyone.

    So essentially what I did was look at the player type and assign 50 mid, 75 3pt for players who are good at shooting 3s i.e. 3 and D guys, 3PT specialists - anyone who had 3pt shooting fairly high in their skillset. Conversely, I assigned 75 mid and 50 3pt for players who prefer the mid-range shot.

    There's a more complicated way to do this, but I wanted something quick, simple and effective, and I didn't want to screw with tendencies that affect sim stats.

    If you watched the gameplay above, you'll also probably notice there were fouls, but there could be more. I am pondering raising the minimum draw foul attribute to about 70 or 75 before my games to get a few more, but you'll see that AD and Giannis got their FTAs.

    The sliders I used are uploaded to 2K Share (PS5): TrueSim 2k23. Game speed is 65.

    Latest sliders can also be found in this video: https://www.twitch.tv/videos/1762769110

    Let me know what you think!

    UPDATE: I made a spreadsheet that has all the calculations for the ratings/tendenciy edits I make before games:
    https://docs.google.com/spreadsheets...it?usp=sharing

    Latest sliders: (4/29/23)
    Twitch is the world's leading video platform and community for gamers.


    Download/make a copy and it should be good to go!
    Last edited by Cycloniac; 04-29-2023, 11:08 PM.
    THE TrueSim PROJECTS



  • res2
    Pro
    • Oct 2005
    • 627

    #2
    Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

    Fantastic observation and recommendation for Contested Mid and 3pt shots.

    I just updated my season roster and I love the improved shooting from the CPU. They are so much more decisive taking shots. Many are contested, but getting away from the indecisive, pass too much, run the clock down offense is much better.

    My approach to the tendency edits was like this -

    Select the screen to edit all players. I first adjusted Contested Mid tendency to a low of 50 and high of 75. I adjusted Contested 3PT to a low of 35 and high of 75.

    Then I sorted by Shoot Mid tendency and manually adjusted many of the top midrange shooters to have a higher Contested Mid tendency (in the 60-75 range). Then I sorted by overall rating and made a few more increases. I looked specifically for high rated players with the mid range scorer label (or whatever the exact wording is).

    I did the same for 3pt shooters. Sort by the Shoot 3 tendency. Adjust the top highly rated 3pt shooters. Then sort by overall rating again and bump up the Contested 3pt tendency for top overall players with the 3pt label.

    Love this change. More players willing to take contested shots. Much better offensive flow and decision making.

    Comment

    • Kendall_Gilbert
      Rookie
      • Feb 2016
      • 129

      #3
      Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

      Originally posted by Cycloniac
      Before I say anything, I recorded some gameplay of a CPUvCPU game: Bucks-Lakers, Thursday (2/9) post-trade deadline matchup, using the ATD scenario:

      Twitch is the world's leading video platform and community for gamers.


      If that looked good to you, I'll continue (you can skip to the end for stats if you only care about that).

      Back in the day, I used to be more active on the 2K slider/roster forums here, and released a roster (I believe for 2k15). I've been on and off with 2k, and I've kept a pulse on the changes the past few years - changes to tendencies, gameplay, badges etc.

      As a Lakers fan, I decided to give 2k23 a go primarily because of the Eras mode with Kobe. I started by playing that, but found that I really wanted to jump back to present day with the trade deadline happening, and Westbrook finally being shipped out of town.

      The Attention To Detail rosters are fantastic and very popular - hats off to those folks - so I decided to fire up My NBA with them. Tweaked the sliders I had been testing to mesh with today's NBA, but gameplay just didn't feel right.

      Nobody was shooting the ball.

      It was like every single player was pass-first, which led to the shot clock ticking down, slow posessions and bad shots.

      There are a lot of tendencies in NBA 2k (too many), but only a few really matter. When I was making rosters, I learned that two sliders in particular were very important:
      Contested Mid Range Shot
      Contested 3 Point Shot

      And sure enough, when I looked at the roster, those tendencies were extremely low for just about everyone.

      So essentially what I did was look at the player type and assign 50 mid, 75 3pt for players who are good at shooting 3s i.e. 3 and D guys, 3PT specialists - anyone who had 3pt shooting fairly high in their skillset. Conversely, I assigned 75 mid and 50 3pt for players who prefer the mid-range shot.

      There's a more complicated way to do this, but I wanted something quick, simple and effective, and I didn't want to screw with tendencies that affect sim stats.

      If you watched the gameplay above, you'll also probably notice there were fouls, but there could be more. I am pondering raising the minimum draw foul attribute to about 70 or 75 before my games to get a few more, but you'll see that AD and Giannis got their FTAs.

      The sliders I used are uploaded to 2K Share (PS5): TrueSim 2k23. Game speed is 65.

      Let me know what you think!


      I like your sliders a lot. I made a couple different edits to my roster but question what shot timing do you use for your CPU vs CPU?


      Sent from my iPhone using Operation Sports

      Comment

      • Kendall_Gilbert
        Rookie
        • Feb 2016
        • 129

        #4
        Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

        Originally posted by Cycloniac
        Before I say anything, I recorded some gameplay of a CPUvCPU game: Bucks-Lakers, Thursday (2/9) post-trade deadline matchup, using the ATD scenario:

        Twitch is the world's leading video platform and community for gamers.


        If that looked good to you, I'll continue (you can skip to the end for stats if you only care about that).

        Back in the day, I used to be more active on the 2K slider/roster forums here, and released a roster (I believe for 2k15). I've been on and off with 2k, and I've kept a pulse on the changes the past few years - changes to tendencies, gameplay, badges etc.

        As a Lakers fan, I decided to give 2k23 a go primarily because of the Eras mode with Kobe. I started by playing that, but found that I really wanted to jump back to present day with the trade deadline happening, and Westbrook finally being shipped out of town.

        The Attention To Detail rosters are fantastic and very popular - hats off to those folks - so I decided to fire up My NBA with them. Tweaked the sliders I had been testing to mesh with today's NBA, but gameplay just didn't feel right.

        Nobody was shooting the ball.

        It was like every single player was pass-first, which led to the shot clock ticking down, slow posessions and bad shots.

        There are a lot of tendencies in NBA 2k (too many), but only a few really matter. When I was making rosters, I learned that two sliders in particular were very important:
        Contested Mid Range Shot
        Contested 3 Point Shot

        And sure enough, when I looked at the roster, those tendencies were extremely low for just about everyone.

        So essentially what I did was look at the player type and assign 50 mid, 75 3pt for players who are good at shooting 3s i.e. 3 and D guys, 3PT specialists - anyone who had 3pt shooting fairly high in their skillset. Conversely, I assigned 75 mid and 50 3pt for players who prefer the mid-range shot.

        There's a more complicated way to do this, but I wanted something quick, simple and effective, and I didn't want to screw with tendencies that affect sim stats.

        If you watched the gameplay above, you'll also probably notice there were fouls, but there could be more. I am pondering raising the minimum draw foul attribute to about 70 or 75 before my games to get a few more, but you'll see that AD and Giannis got their FTAs.

        The sliders I used are uploaded to 2K Share (PS5): TrueSim 2k23. Game speed is 65.

        Let me know what you think!
        Any updates after the new patch?

        I'm seeing a lot of blowouts

        Comment

        • NINJAK2
          *S *dd*ct
          • Jan 2003
          • 6185

          #5
          Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

          Cycloniac- Anyway you could post sliders here? I don't have a ps5 as I have 23 on PC...
          EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6468

            #6
            Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

            Originally posted by NINJAK2
            Cycloniac- Anyway you could post sliders here? I don't have a ps5 as I have 23 on PC...
            Sliders have been updated

            Here's a video that has all of the values:
            Twitch is the world's leading video platform and community for gamers.
            THE TrueSim PROJECTS



            Comment

            • herns51
              Rookie
              • Jan 2022
              • 58

              #7
              Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

              Nice work Cy as usual. These are the best sliders for ATD so far

              Comment

              • StormsWarning
                MVP
                • Oct 2008
                • 2187

                #8
                Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                Hey Cy,

                Edit...

                I just tryed these for 1991 MJwizards set, only reversing two sliders...

                Medium

                And Three point Tendencies. For 1991 it's running extremely well!

                I'm seeing paint play, driving to the lane, getting cut off and some making the play, thinking of dropping speed to about 57, other than that we might have an all in one Era slider set finnally.

                Looking extremely well!

                Bird hitting that fade away jumper!
                Last edited by StormsWarning; 03-07-2023, 05:06 PM.
                I stream a variety of video games for relaxation and fun.

                https://youtube.com/@storm_warningz?feature=shared

                Comment

                • Sambob
                  Just started!
                  • Apr 2014
                  • 3

                  #9
                  Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                  Hi Cycloniac and others,
                  how exactly did you change the tendencies for 3p and mid-range? I set this up and edited the atd rosters with 75 for contested 3p for every good 3 point shooter for a Celtics-Sixers game and had some crazy numbers in the game with Harden and Tatum each taking over 20 threes and Tobias Harris going 10-11 from deep. I know it's a small sample size but the teams were doing not much else than shooting threes all game, so I guess I did something wrong when setting this up?

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6468

                    #10
                    Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                    Originally posted by Sambob
                    Hi Cycloniac and others,
                    how exactly did you change the tendencies for 3p and mid-range? I set this up and edited the atd rosters with 75 for contested 3p for every good 3 point shooter for a Celtics-Sixers game and had some crazy numbers in the game with Harden and Tatum each taking over 20 threes and Tobias Harris going 10-11 from deep. I know it's a small sample size but the teams were doing not much else than shooting threes all game, so I guess I did something wrong when setting this up?
                    To clarify, I didn't touch the tendencies for 3PT shot and Mid Range Shot.

                    I changed the contested mid and contested 3pt tendencies

                    E.g. If a player has these labels:
                    3PT
                    Mid
                    Inside

                    I change:
                    Contested 3pt 75
                    Contested Mid 50

                    If a player has:
                    Mid
                    Inside
                    Perimeter D

                    I change:
                    Contested Mid 75
                    Contested 3 (No change)
                    THE TrueSim PROJECTS



                    Comment

                    • itrey25
                      MVP
                      • Jan 2012
                      • 1873

                      #11
                      Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                      Always loved your sliders, do you have anything for user vs cpu
                      My Teams
                      NBA LA Lakers
                      NCAAM Duke
                      NFL Las Vegas Raiders

                      PSN: InMyBag24-8

                      Comment

                      • papaey
                        Rookie
                        • Sep 2011
                        • 403

                        #12
                        Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                        Does this work with the latest patch? i just like a gameplay similar to day 1. So sad they finally broke the game.

                        Comment

                        • BustinLoose
                          Rookie
                          • Mar 2004
                          • 298

                          #13
                          Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                          On post number 6, your slider video has been removed. Can you post your settings on here, as I play 2K on the PC, not consoles. Thanks..

                          Comment

                          • BustinLoose
                            Rookie
                            • Mar 2004
                            • 298

                            #14
                            Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                            Originally posted by BustinLoose
                            On post number 6, your slider video has been removed. Can you post your settings on here, as I play 2K on the PC, not consoles. Thanks..

                            Can you post your settings please? Video has been removed.

                            Comment

                            • Cycloniac
                              Man, myth, legend.
                              • May 2009
                              • 6468

                              #15
                              Re: The Most Immersive Way To Enjoy NBA 2k23: TrueSim CPUvCPU Sliders + Edits

                              Originally posted by BustinLoose
                              Can you post your settings please? Video has been removed.
                              Latest sliders are at the start of this video:
                              Twitch is the world's leading video platform and community for gamers.


                              Gameplay is included, but I messed with touches before this game which threw FGA distribution off a bit.
                              THE TrueSim PROJECTS



                              Comment

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