What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Almost nothing went right.
I'm an offline player and please dont get us busy with adjusting game sliders.I havent enjoyed the game because of this endless work.All updates, even squad updates've ruined the effort.
Make casual and sim options.In sim options, seperate it into like early season, summer league, after all-star, playoffs, finals.Of course make it as realistic as it can be.That's all I wish.Last edited by Istanbul; 05-23-2017, 04:29 PM.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Please make the text of all in game menus (plays, subs etc) right side up. It's such a pain to have not only have only 2 of the 4 readable but the other two go on opposite ways from each other too. Whoever designed that system needs a good slap upside the headComment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Expand ways to individualize players during creation(More body types, hairstyles, etc). Something about this game doesn't make it pop as much as previous titles visually. Go back to old blacktop in regards to uniforms (Team unis instead of cheap ringers/ballers t-shirts). Coach mode on par with 2k11.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
One thing I would REALLY LOVE... please let us be able to play ON THE SAME TEAM DURING THE ONLINE MYLEAGUE WITH OUR FRIENDS.
Having a friend be able to start a franchise with you online and be Kyrie and the other Lebron (or Klay and Steph or whatever you want) and to do a franchise THAT way, would be the most amazing thing ever. Instead of both of you controlling SEPARATE teams, allow us to play on the SAME TEAMComment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
The archetype system needs SERIOUS work!
Currently the archetypes we have are:
Playmaker/Point Forward
Sharpshooter/Stretch Big
Shot Creator/Post Scorer
Slasher/Athletic Finisher
Lockdown Defender/Rim Protector
Glass Cleaner
We should have a way to combine them to create more variation. Sliders during this combination part as well.
(numbers have not been given thought, but...)
Let's say that a PG had their BASE attributes in the following categories at 75, the archetype you choose should determine how much this base attribute gets boosted by. For example,
PG playmaker (Pure)
94 speed, 94 ball handle, 94 pass (+19)
a pure playmaker (like how we had the archetypes this year) would have a boost of 19 in their relevant attributes, while the irrelevant attributes remain at the base value (whatever that may be for each attribute, obviously they will not all be 75, as it wouldn't make sense for a PG to have 75 off reb)
PG Playmaker Primary – Sharpshooter Secondary
88 speed, 88 ball handle, 88 pass (+13)
81 stand 3, 81 mid range, 81 contested jumper (+6)
A primary playmaker & secondary sharpshooter will have these increases in their relevant attributes (again, assuming all of these base attributes are 75, as well as knowing these are not the only relevant attributes)
ALSO, maybe a slider that can push the playmaker side to +15 and the sharpshooter side to +4 or vice versa (but limit this option)
PG Playmaker/Sharpshooter (COMBO)
85spd, 85ball handle, 85pass (+10)
84 stand 3 84 mid range, 81 contested jumper (+9)
Self explanatory
And the same below that can allow for a realistic pure shooter or 3 and D player
SF Sharpshooter (Pure)
94 stand 3, 94 mid range, 94 contested jumper (+19)
SF Sharpshooter Primary - Lockdown Defender Secondary
88 Stand 3, 88 mid range, 88 contested jumper (+13)
81 Lat. Quickness, 81 Steal, 81 Block (+6)
SF Sharpshooter/Lockdown Defender (COMBO)
85 Stand 3, 85 mid range, 85 contested jumper (+10)
84 Lat. Quickness, 84 steal, 84 block (+9)
In my opinion, this type of overhaul in the system where you can mix and match play styles will create for more variety in player creations and more interesting pro am team builds as well as individual player builds. The numbers I used don't have to be final as they are solely for demonstrating the concept, but I honestly don't see a downside to this much depth in player creation. You can make a Steph curry type PG but won't be TOO great at playmaking or 3s, or a kyrie type playmaker/shot creator, or still remain a pure shooter like we were given this year, or a Durant type shot creator/3point shooter, or a draymond type point-forward/lockdown defender. The possibilities would be endless.
What do you guys think? I would make my own post on this but I think there's a minimum post limit before you can create your own thread.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
Two major things that must be fixed for 2K18:
Fix MyLeague Online off season. We do not want stupid keepers. We want the 100% genuine off season that takes place in all life.
Bring back the 2K league websites for the online MyLeagues or use DaddyLeagues like Madden and MLB do. This is the year 2017 and we don't have websites to go with our leagues?? That is a major regression that must be fixed.
I'm old enough to remember 2K online leagues each had their own highly sophisticated free websites. That was on 360 and PS3!!! What it the world are we doing going backwards like this??
Anybody who doesn't play other sports games please go to Daddy Leagues and see what im talking about. Virtually every other sports game does this. In Madden leagues the website even post all important league info in our groupme chats like trades scores etc.
Cmon 2K Devs this is a major problem that must be fixed.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
My unbiased(As I can possibly be)take on this years 2k.
If you don't play any online modes at all then this is the greatest basketball game of all time.
If you do intend to play online pro am or park then its a very unsatisfying experience with a very steep learning curve. And even when you get really good, the amount of fun you have will be dependent on what kind of teammates you get.No matter your skill level, unless you play with guys you know 100% of the time you will constantly have outings in 2k where you do not have fun. While this is not 2k's fault it is something that has to be accounted for. Just 2 days ago I ran park and pro am for 4 hours and in all those games I played I only had a good team once. But yesterday I ran with someone off my friends list for about 4 hours and went undefeated, only losing when one of my friends had to leave and we picked up a random. This is a problem for people like me who have jobs and cant constantly make friends everyday are forced into the park and walk on with BAD PLAYERS. Who CAN and WILL affect how good players perceive the game.
This 2k did a lot right but the gameplay is too cheesy and there is no way for a casual player who doesn't spend over 8 hours playing, making friends to really have consistent fun.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
the cpu drive game need to be better, the cpu could baraley blow past the user
and that made them way easier to defend, pacthes and updates improved it over the course of the season but it wasent on the level of 2k16 and prior. they need to improve the cpu drive game while keeping the midrange and
3point game great like it is now.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
This thread is probably too little too late as the game is heavily into the next development cycle but what the heck:
1. my first and foremost pipe dream is deemphasizing overall rating and developing a system that values individual skills such as Defense or three point shooting when it comes to playing time, contracts, trades, and free agency. Stop inflating attributes for three and D guys so their overall is boosted up enough to start. Instead place values on certain attributes that will then result in these players still being valued in playing time and free agency without artifiically boosting their speed, athleticism, etc. As of now this artifiical boosts to other attributes makes it harder to see the differences on the court between true superstars and rank and file players. I would like to see a far wider spread of overall ratings so that certain guys could be rated as low as a 40 "overall" but still have value as a shot blocker, a corner three guy, etc. As of now the spread of ratings is far too close to really see the separation of top tier talent vs. the everyday player like you do IRL.
2. court movement must be improved in all aspects. No more moving screens. No more getting sucked into animations. No more seeing the AI team being so much faster in transition than your team. Slower recovery times for defense but at the same time more scrambling on D. if you watch a NBA game you see constant rotation, constant scrambling, constant hedging and cheating towards certain players or the paint. 2k simply lacks this and instead overcompensates with defenders being too difficult to beat off the dribble and recovering too fast. It should be much easier for quality dribblers to gain separation but they should be met by rotating players.
3. shooting. make it realistic. Real NBA stats are readily available that show that even top notch shooters don't make more than 55% to 60% of "open" threes, but at the same time they also make 35% of "contested" threes. Most NBA shots are taken with a hand within 2 feet of the shooter's face. At the same time, 2k lacks the truly wide open threes where great ball movement results in a guy being open by 10 feet. More contested shots need to go in, fewer open shots need to go in and guys should be hitting no more than 60% or so at the rim (again look it up).
4. streamlined version of mycareer. Simply took too much time. Offer more options. some may want to start as a low overall and grind up, others may want to start as a highly touted lottery pick. offer a random option but most of all don't have top picks have attributes that would make them struggle in the D league.
5. work on trade logic, draft picks, etc. in myleague. having protected picks was a nice addition but it would be good to see things like trade exceptions added or protected picks that change over time to mimic real life. trade logic will never be perfect but coding so that teams having bad years look to move big contracts for picks, top teams look to add talent (especially aging vets looking for a title), etc. would be better. Need to find a way to stop the stockpiling of stars at the same position on teams.
6. This is a small thing but a major pet peeve. For the love of all that is good and decent code the rotations so that fouls take precedence over anything else. It's not rocket science. get 2 fouls, don't play again until a certain point in the 2nd quarter. get a 3rd foul, you are done in the 1st half. Period. Same thing in the 2nd half. Seeing guys get 4 fouls in the first half, fouling out 3 minutes into the 3rd quarter, it's just ridiculous. It's not hard to code a progression of how rotations should work. Start with the set rotation minutes then if fouls occur that is 1st priority. Fatigue or rotation would be second priority depending on settings. And then in blowouts set a certain point differential and time fram when the bench gets emptied.
7. Progression/Regression: This needs an overhaul. IRL some attributes rarely move up. Guys get to the NBA with speed, vertical, quickness, etc. largely at peak. It's the other things that should be progressing. Same with regression. Why in the world is a 30 year old losing basketball IQ? It should be the opposite actually. Most players continue to get smarter and craftier as they age to compensate for losses in some physical attributes. Having a blanket regression or progression in almost every category simply isn't realistic. Regression should start later for most players and IQ areas should not regress. Shooting should also stay high until late. Speed, quickness, vertical, those types of categories should take the hit.
I'd also suggest offering the option of making progression/regresson random. Make it a setting that can turned on/off for those that wouldn't care for this. But allowing your lottery pick to be a bust or your 2nd rounder to turn into Draymond Green would be a nice idea IMO rather than the straight potential system we have now. Same thing with existing players. Again make it optional but IRL sometimes guys suddenly tank at 29, while others play great until 36 or 37. No reason to make progression/regresson so uniform
Finally allow me to refuse a retirement if I want. I can say yes or no to all the retiring players.
8. D-league. Doesn't have to be playable. Just a text D-league where I can see stats and keep tabs on guys I put down there and then grab a high performing player when I need a body.
What they got right:
1. Rotation options. Loved the ability to set my rotations by minutes. Now expand that and allow me to set when to empty the bench in a blowout for both my team and in settings for the AI teams. The other improvement is implementing a foul priority where foul trouble takes precedence over the minute allotments
2. Custom courts, expansion, franchise movement. Loved being able to download my own ads, court logos, etc. Expansion mode was fun to dabble in as well.
3. Game looked great. We can quibble over Kevin Durant being too skinny but overall game looked great.
4. thought in some ways the AI got smarter this year in gameplay. Always good to see.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
What went wrong in NBA 2K17, gameplay issues only!
1. Defense - Players stand, ball watch, run the wrong way, stop, back up, leave their man, not attempt steals in passing lanes, get stuck behind screens or other players.
1.5 Transition Defense - Players run to the middle of the lane allowing open 3s and jumpers, switch in transition for no reason or not guard their man or anybody at times.
2. Speed - User players run slow, CPU is faster than attributes, speed animation is unrealistic and takes two dribbles before it takes effect. CPU gets speed burst the user doesn't have, fighting different speed animations.
3. Passing - passing is too slow, lobs into the paint are too high and slow, passes are toward the defenders, can't control the velocity of passes, alley oops are often off, long passes not close to players, short passes are floaty, passes take player out of good position or away from the goal.
4. Unnecessary Animations - dribble animations; unwanted cross overs, unwarranted post ups, speed animations slow the user, movements that slow players or detour players, animations that take players out of bounds or back court. MOST OF THE ANIMATIONS ARE TOO SLOW AND TOO LONG.
5. Physics - sliding, foot planting, unrealistic CPU speed recovery, and CPU force fields.
6. Morphing - the ball morphs through players, hands, and the back board giving the CPU advantages, CPU gets majority of the lose balls because of this.
7. Legacy Issues - still missing too many open layups,
http://www.escapistmagazine.com/news...d-in-Real-Life
8. Plays - Plays are too slow, players don't sprint but jog to their spots, plays are 10-15 secs instead of 5-7 secs.
9. Psychic Defenders - CPU reacts to user buttons before controlled player does, always know where the user is going, runs to the spot the user is going.Last edited by keshunleon; 06-18-2017, 10:45 AM.True bout my business, Mane!Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
With the edition of expansion teams and easy changing of uniforms/logos for existing teams, all I ask is for 2k18 to allow carry over saves from MyLeague. I hate having to restart MyLeague every year.
Another thing I wish 2k18 would approve upon is scheduling. For example, if two teams met in the NBA Finals the previous season, they should be scheduled to face each other on Christmas. Big games should be on Thursday evenings, Saturday evenings, and Sunday afternoon to follow the TNT/ABC scheduling of games.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
(Offline vs. the AI) i don't play any of the online modes park etc....
What Needs Improving:
Arenas and atmosphere - This has been an ongoing thorn in this franchise's side for as long as i can remember now. Was hoping the switch to the new consoles and the addition of new hardware a few years back would have resolved this. Unfortunately this area of the game is still below average.
Poor crowd audio and too many lapses in crowd awareness continues to kill any immersion when playing the game.
Misrepresentation of arena lighting in classic venues like Staples and MSG. Not to mention the new Nets arena being off in this regard.
Player Models - I have no idea what happened this year. Fingers crossed that this will be resolved in 2k18.
ACE - Not very informative and a little confusing in-game, in regards to it's functionality. Hoping for more consistent in-game indicators in NBA2K18.
Also, hopefully once the issues with basic double team principles are resolved that were in 2k17, the devs can continue to expand on help defense in general moving forward.
When double teaming in the defensive settings menu is set to AUTO, for perimeter and post players, it would be nice to see not only more varying double teams of hot players and mismatches, but also trapping of bad passers and the trapping of ball handlers in the corners by the AI (team specific).
What went right:
Customization - This game is 2nd to none in regards customizing it offline vs. the CPU. The ability to edit the game in all phases is probably at the top of the list of why i purchase it every year. And 2k17 took it to another level. So much you can do to tweak the game to your liking.
The new rotation feature is probably my favorite addition this year. It allows a level of detail to users who control all 30 teams in season mode or Myleague that is greatly appreciated. Hopefully they find a way to incorporate foul trouble into the system for 2k18.
Presentation - In studio updates for pregame, halftime, and postgame are well done. The upcoming game advertisements/commercial during the playoff game breaks, are also really cool. Player interviews pregame, after the 1st qtr break and post game just adds to the overall presentation.
The exterior arena shots/city land marks are nice also. I'm still seeing a couple of new ones every now and then.
CPU Play execution and playbooks - The AI continues to improve in executing in the half court. My only issue with this is, to maximize the improved AI the individual tendencies need to be tweaked a bit.
Minus a few broken plays, there were noticeable improved differences to how teams played as Czar made changes to the authentic sets throughout the year, which was definately a good thing.
Shoe Game - The shoe updates throughout the year were great. The best this series has ever seen. They even had a ton of PE's. The quality of some of the shoe scans varied but the support throughout the year by hawktastic was a first for the franchise.Comment
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Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18
I hope 2k18 is a major leap from '17. Needs to be more skill-based than CPU-controlled. To be able to win in '17, is really having the least amount turnovers & unnecessary mishappenings, you have no control of.
*Thread should be 'What went WRONG in '17, What needs improving FOR '18.Comment
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