What Went Right in NBA 2K17, What Needs Improving in NBA 2K18 - Operation Sports Forums

What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

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  • VAWereWolf65
    MVP
    • Jul 2016
    • 1734

    #61
    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

    A way to differentiate online and offline.

    Let people in Park get consistent greens and let people who want to play sim turn off greens all together
    VAWereWolf65's Custom Draft Class Thread - 2k19 (Xbox One)

    Comment

    • raiderphantom
      MVP
      • Jul 2012
      • 1537

      #62
      Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

      People say servers haven't improved ever..,they must be too young to remember 2K 5 years ago. Light years better now...not saying they are good but waiting an hour to get a crew match going lol...or an online association game dropping out every 5 minutes or right at tip off. It was bad and that was only a few years ago
      Student of the game. #Fundamentals

      XBLGT: tjor24

      Comment

      • Tarum
        Rookie
        • Oct 2015
        • 71

        #63
        Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

        -i playing 2k games since 2k8.and DEFENCE never be that bad.You just cant control defence.let us play defence again.
        -Shooting just ridicilous in that game.that limitless range badge make it terrible.okay steph curry have range in real life but c'mon 2k.i dont want to see half court shot every ofense.
        -Mypark and pro-am need improve.not only servers and gameplay also customization.everything same every year.
        -Also Myteam need new modes.
        -And one of the most important thing in game waiting.like every myteam game start we waiting.everytime ball out we waiting refere or a player going to pick up ball and turn back.

        +Post game in this years is great.really good job.but ofcourse need to add new moves in 2k18
        +Mycareer ingame badge unlocking is good to.
        +İ guess most people dont like archetypes but i like it.good idea.but need balance-upgrage-improve.maybe second archtype thing make more good.

        Comment

        • jej8523
          Rookie
          • Dec 2007
          • 56

          #64
          1. MyCareer - Instead of beginning with the current draft class why not begin a year later with a CPU-generated draft class. Its KILLS me when I get drafted by _______ team, and instead of each teams' roster being adjusted I'm on the same team as the real rookie drafted in the same draft. Um. HOW?! With a created draft class, you can now add a story/rivalry element without altering reality.

          2. MyLeague Online - Needs to be the original MyLeague in full... but, you know, "online."

          3. Creation & Customization - Body Types! Body Sliders (neck length & width, hip width, leg & arm size, etc)! A wider range of facial slider limits! Why is every created player built like Lebron? Where are the KD body types? Shaq? "Big Baby" Davis? I also hate the wide shoulders on all the skinny people. I thought the body scanning would create more variety but it didn't.

          There also needs to a complete overhaul on accessories, especially in CAP mode OUTSIDE of MyPark mode. Why can't I put goggles, face masks, headbands, etc. on anyone in the game? Why are headbands one color based on jersey color? Why can't we bring back the shorts length and/or add a jersey fit setting? I might want my shorts extra short and tight to show off my heavy leg days (see: Kelly Oubre, Jaylen Brown).

          Hair styles need a serious update. Dye, texture, length should all be customizable in 2017. Choose a hairline, choose a hairstyle, pick a texture (curly, straight, ethnic, thick, thin), choose color, customize dye. Done.

          Fix face scan. Allow multiple scans for CAPs. Other games have had this: Fight Night, Tiger Woods, WWE. Can't be impossible.

          Comment

          • youngfaze01
            MVP
            • May 2009
            • 1028

            #65
            Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

            Better passes/passing: Passes need to be faster & less floaty. Interceptions happen but not as many as 2k lets it.

            Speed differentiations: I've seen many comment about this. Speed needs to be implemented better especially between quick players & slow players. This hurts fast breaks and easy drives in 2k.

            Blocking needs to be fixed: It seems you do not have to work for a block in this game, because it's very easy to be done no matter who the player is.

            Online 1v1: Still laggy, slow & unresponsive.

            Turnovers: Need to be tweaked down. So many faultless turnovers happen in this game you have no control of.

            NBA Blacktop: Give us an option when it comes to uniforms. Can't stand the tshirts they wear.

            Comment

            • CBAT
              Rookie
              • Feb 2007
              • 471

              #66
              Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

              What went wrong:
              MyCareer HOT SPOTS. Being able to get hot spots at every part of the floor is ridiculous. Also, resetting hot spots for your players when you create a new player is ridiculous.

              An idea would be to give us a choice of a set number of hot spots (3,4,5?) and let us place it where we want it.

              Also, this:
              Originally posted by Rockie_Fresh88
              I think the game should focus on simple basketball again

              Grand badges , 5 HOF badges , automatic green lights do not seem very sim like. Espically for an esport.

              Comment

              • Trackball
                MVP
                • Sep 2012
                • 1306

                #67
                Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                This hurts to say, but I actually quit playing this game altogether at least a month ago.

                It's because of the passing--or rather, the CPU defense's inhuman level of anticipation regarding passes. Sticking their arms out to deflect/intercept the pass the INSTANT the pass button is pressed.

                More than once, the CPU got more steals this way as a team in a game than the real-life NBA record for team steals.

                Yet my first instinct was frustration, not at the game, but at myself.
                "AAAAARGH! WHAT AM I DOING WROOOOONG?!"

                Yet everywhere I go, people tell me, it's not you, it's the game.

                I know it sounds like I want the game to be easier, but there's a difference between difficult and just plain unreasonable.
                Think Ghosts'n'Goblins vs. Kaizo Mario.

                It's such a shame. I was so, SO hyped for being able to play as an expansion team--a team you could truly build from the ground up, and make it your OWN!
                But I couldn't. Not with the game's clairvoyant defense.

                Comment

                • Sam I am
                  Rookie
                  • May 2014
                  • 102

                  #68
                  Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                  The loading time is horrible.

                  The transition defense is horrible, after a jump ball, after made baskets. I can see if the O is set to crash boards, but it shouldn't be this bad.

                  2k wants to control the game & doesn't want you to make adjustments. The individual settings should work with the poes not against them & 2k doesn't explain this to you,

                  What happen to training camp & 2k taught you how to play the game & then you had to do the same thing (learn the moves & shots) That was before the park & my team & that doesn't make $ for them but it makes the community better.

                  Zig-Zag cheese is still in the game on the perimeter These new attributes make the game unplayable 3, 3 contested, 3 of dribble.
                  combine that with a shot meter that shouldn't be in the game

                  Comment

                  • Sam I am
                    Rookie
                    • May 2014
                    • 102

                    #69
                    Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                    The Timeout menu is horrible too confusing should've just kept it the same as last year. Sometimes change is not good All of these extra def settings should be easy to access.

                    The timer for online should be at 4 min or at worst 3 min. I can't add plays & do settings for my team & individual players in 2 min. Games need to be 6 min based on half a real quarter of a game.
                    If i turn the shot meter off, it shouldn't affect the def meter.
                    The first couple of episodes of 2k should focus on whats new in the game & how to use these features

                    All camera angles should be accessible online.

                    And fix the passing

                    Comment

                    • testorz
                      Rookie
                      • Jan 2010
                      • 282

                      #70
                      Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                      I hope they shore up guys getting the ball slapped out of their hands as they attempt a dunk by a defender when someone presses the block button.

                      The passing needs to be fixed as well. If a court length pass is thrown, a defender just sort of steps out of nowhere and intercepts it.

                      Better payouts in My Team challenges would be awesome as well. If I need to add 4 or 8 players from a specific team to play a challenge and it costs me more than the challenge pays out to acquire players. whats the point in playing the challenge.

                      My Career needs to allow for more control over all players and not just your player because the A.O. does dumb crap. Example: I'm on the Pelicans and I'm a PG yet AD gets a rebound ignores my call for a pass and dribbles the length of the court.
                      Last edited by testorz; 05-20-2017, 09:15 AM.

                      Comment

                      • midwestking100
                        MVP
                        • May 2012
                        • 1561

                        #71
                        Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                        Bring back era based filters for classic teams. The immersion will be back in terms of presentation. I mean wwe 2k17 has it why not put it in nba 2k too?

                        Comment

                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11234

                          #72
                          Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                          Originally posted by VAWereWolf65
                          I've been advocating for a way where we can create a MyCareer that we can only use offline and we aren't allowed to use the player online, but it gives us basically the same options as 2k16 where we aren't forced to use archetypes and we can just simply choose inside, outside or balanced scoring types for our players
                          We don't need separate modes or players. Have the archetype only apply to online play.
                          Attribute caps and badge restrictions only apply to online play, so that in our offline play if we want to create a steph curry clone with gold ankle breaker and shooting badges we can, but when we take it online those ankle breaker badges are locked at bronze.

                          I would think that is a relatively easy change to make

                          Comment

                          • jayska23
                            Rookie
                            • Aug 2010
                            • 313

                            #73
                            Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                            Pretty disappointed how 2K handled MyTeam this year this was the first year I didn't play the mode & it was always my favorite mode, giving too many big men 3 point shots that don't deserve it, hopefully they bring back cards for a specific year

                            Comment

                            • youngfaze01
                              MVP
                              • May 2009
                              • 1028

                              #74
                              Re: What Went Right in NBA 2K17, What Needs Improving in NBA 2K18

                              The in-game substitutions during a timeout is WAAYY TOO complex. That needs to be a lot easier to read.

                              Comment

                              • drugsbunny
                                Rookie
                                • Apr 2015
                                • 320

                                #75
                                I think they need to do away with attribute caps in MYPlayer. I should be able to max out if I like. I would like to see the option to either play my player mode with it locked on my player or control the team. I actually enjoyed the template used in NBA 2k7 my park mode that had your player find his path to the NBA. I would like to see the option to take the A. Park Method B. College Method C. Walk on tryout. I can also see the writing on the wall for the future of player creation. The practice gym being the method of determining your players base attributes. Running sprints to determine his speed, Vertical Jump to determine is abilities, etc. You get it. Its basically how player creation was done in Madden 96 or 97 on genesis. You take those pieces and tie it in with NBA 2k10s combine and such and you have a winner. I enjoy NBA 2k17 but I must admit that I have more fun making it to the nba than I do actually being there. NBA 2K17 had a lot of missed opportunities. How can you have a pool table in your gym that you can't use or the chance to floss your earnings on a some superficial level that goes outside of the court would be very welcomed. There is such another life to being a professional athlete that Video games are scared to venture into. But after all of these years of sport gaming, we have to finally start looking at the off field antics as much as the on field antics. If we are not going to have a viable college option for sports, companies need to find a way to bridge the missing gaps in order to keep our sport game minds at bay.
                                JusKolMeAl - Hip Hop Artist/producer
                                **YouTube, Itunes, Spotify, Youtube Music**

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