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NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Old 11-23-2016, 12:39 PM   #185
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Nevertheles109
It's been in the game since last year, if I'm not mistaken.

It happens in real life as well. Rarely, but you see contact up top and at times the ref hold their whistles. I actually like that it is in the game.
Yep this has been in there since last year. It was never fixed, addressed, or cared for. You will have some cases where you go for a dunk and pretty much get body slammed and still no foul but you get - for a turnover lol Just a typical bug that's never going to get fixed it looks like.
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Old 11-23-2016, 12:43 PM   #186
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by Armor and Sword
This is easily the best 2K I have ever played. I love it. The patch was really great for me and the way I play this game.

I am getting awesome games in MyLeague, with realistic star and outcomes.

Awesome job. I am enjoying 2K on the PS4 really for the first time. 15 and 26 just did not do it for me and 17 is chock full of amazing customization options in franchise, incredible AAA presentation unlike any sports game on the market and just fun.

I have locked in my sliders for my play style.......and I did not need to change a thing after this patch. They tinted things up in regards to FG%, blocks, steals, and now the fast break is awesome again for me.

So the sliders you use pre patch 1.6 are the same sliders you are using post 1.6?

I'm just afraid that the current set of sliders I'm comfortable with, especially the shooting sliders may need to go back to default.
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Old 11-23-2016, 01:08 PM   #187
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by Armor and Sword
This is easily the best 2K I have ever played. I love it. The patch was really great for me and the way I play this game.

I am getting awesome games in MyLeague, with realistic star and outcomes.

Awesome job. I am enjoying 2K on the PS4 really for the first time. 15 and 26 just did not do it for me and 17 is chock full of amazing customization options in franchise, incredible AAA presentation unlike any sports game on the market and just fun.

I have locked in my sliders for my play style.......and I did not need to change a thing after this patch. They tinted things up in regards to FG%, blocks, steals, and now the fast break is awesome again for me.
Are you able to see end of game highlights with 12 minute quarters?
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Old 11-23-2016, 01:13 PM   #188
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Da_Czar confirming new ACE updates. Quoted from the "Fastbreak" thread:

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Originally Posted by Da_Czar
Also the transition update went live in this mornings ACE update. It works in all saves etc. And you don't have to have ACE on to use it. For transition ACE is just the delivery mechanism.

It will not be perfect but it should be a marked improvement. This does not address behaviors like when people shoot but it does cover lane assignments etc.

In addition recently new playbooks have been updated for Knicks, Pacers, and Trailblazers.

Knicks freelance was updated and will be assigned in next ACE update.
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Originally Posted by Da_Czar
Our games has key issues we still have not solved. Still too many real life elements that we don't properly account for. Those are holes, until those are filled ( some are technical and some are philosophical) it's going to be hit or miss and that is the truth.

There are amazing things our Ai can do that movement can't account for yet. So there is stuff we are telling you the game can do that are failing due to other systems.

As those systems improve more of the hoops that we have in the logic will begin to shine through.

A perfect example of this are the plays and freelances. Beautifully constructed but until patch 1.06 virtually useless right ? After patch 1.06 all those systems are out of the way and the flow is right there, the branching is right there. It was there all along but hard to see because of the systems.

But we are very excited about what the future holds for us in removing the systems barrier and allowing more of our "play basketball" to shine through.

Our game is at the point where there are no more easy wins everything we need to do is very time and resources intensive. And unfortunately you can't do everything at once.

So your question is really too big to answer I could talk for hours about any specific decision lol. But in general these games are not as far along as consumers believe they are. There is still SO MUCH MORE to do.

Just think it took a year just to stop everyone from running into the paint. that is ONE thing and there is more logic needed than that. But that was step 1.
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Old 11-23-2016, 01:29 PM   #189
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Graphik
So the sliders you use pre patch 1.6 are the same sliders you are using post 1.6?

I'm just afraid that the current set of sliders I'm comfortable with, especially the shooting sliders may need to go back to default.
Speaking for myself, I played my first MyLeague game (48 minutes) post patch 1.06 last night. I didn't have to change from the sliders I had pretty much optimized for myself before the patch. Any more tweaks I am considering are tweaks I already was working on before the patch. Caveat of course is this was just one game.

I can add my voice to the chorus of the newly encouraged by the game. Until now I felt like I was just fighting with the game for it not to be an experience of some good interrupted by egregious examples of just plain awful.

I can move about the court much better now, on offense and defense, both on and off ball. I haven't tried much off the dribble slashing yet but I'm not great at that as a user and the team I control doesn't really have guys who excel in creating off the dribble to drive anyway. So I haven't tested that yet.

I can also see the difference in how plays set up better than before, both for plays you call and in freelance. I still recommend calling your plays before half court, though.

High PnR from spread offense can still be cheesy for the user, I don't see any change there. That said, I can run an elite combo of roll man and PnR PG with my team, so I need to look more closely if it's just my players' attributes and badges or also bad defensive adjustments. My starters can present the defense with a lot of bad choices.

Such a difference not to have those constant collisions and bumper car mechanics to deal with in the game. That wasn't basketball.

This is much more like the game I thought I was buying. I'm looking more forward to messing around with it now.
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Old 11-23-2016, 01:47 PM   #190
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Quote:
Originally Posted by LorenzoDC
Speaking for myself, I played my first MyLeague game (48 minutes) post patch 1.06 last night. I didn't have to change from the sliders I had pretty much optimized for myself before the patch. Any more tweaks I am considering are tweaks I already was working on before the patch. Caveat of course is this was just one game.

I can add my voice to the chorus of the newly encouraged by the game. Until now I felt like I was just fighting with the game for it not to be an experience of some good interrupted by egregious examples of just plain awful.

I can move about the court much better now, on offense and defense, both on and off ball. I haven't tried much off the dribble slashing yet but I'm not great at that as a user and the team I control doesn't really have guys who excel in creating off the dribble to drive anyway. So I haven't tested that yet.

I can also see the difference in how plays set up better than before, both for plays you call and in freelance. I still recommend calling your plays before half court, though.

High PnR from spread offense can still be cheesy for the user, I don't see any change there. That said, I can run an elite combo of roll man and PnR PG with my team, so I need to look more closely if it's just my players' attributes and badges or also bad defensive adjustments. My starters can present the defense with a lot of bad choices.

Such a difference not to have those constant collisions and bumper car mechanics to deal with in the game. That wasn't basketball.

This is much more like the game I thought I was buying. I'm looking more forward to messing around with it now.

Thanks for some feedback. I didn't make a ton of changes. I finally got the shooting percentages down and didn't want the patch to mess it up. Now for the body up sensitivity which was my saving grace. Since the dribble animations are fixed and much more smoother, would you say we can put that at default 50 again? I had mine on 30 and the cpu on 40 and it got rid of a lot of the bumping.
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Old 11-23-2016, 02:21 PM   #191
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

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Originally Posted by Graphik
Thanks for some feedback. I didn't make a ton of changes. I finally got the shooting percentages down and didn't want the patch to mess it up. Now for the body up sensitivity which was my saving grace. Since the dribble animations are fixed and much more smoother, would you say we can put that at default 50 again? I had mine on 30 and the cpu on 40 and it got rid of a lot of the bumping.
I really can't say for sure. Sliders are so individual. For me, I had my body up sensitivity, off the top of my head, at 0/30 but I jacked up CPU defensive awareness to like 80 or so. That was to give the CPU some defensive advantage back after I pulled back on the CPU rugby defense so much.

I will look into maybe rebalancing the body up as I play more games if necessary, but after one game last night, I did not really feel like there were problems with my legacy sliders. But keep in mind I've done other things with lateral quickness, acceleration, speed, rebounding, steals, play passing lanes, hands, ball security and other stuff, both for CPU and user. All those things and more affect the total package of game play and balance.

This is why I'm thinking that, for anyone who had a decent slider foundation for themselves pre patch 6, they should start with that and tweek in increments post patch. For people who just had given up on finding working adjustments before patch 6, I'd say start with a default package to your liking and make your adjustments from there.
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Old 11-23-2016, 03:18 PM   #192
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Re: NBA 2K17 Patch 1.06 Available Now For PS4 & Xbox One, Patch Notes Included

Playing MyGM, played every single game and I'm currently in the Conference Finals.

Since the update, my revenue is no longer recorded. Two home playoff games = 0 tickets sold, 0 concessions and merch.

Unbelievable.
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