NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang - Operation Sports Forums

NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Americas Team
    MVP
    • Jun 2016
    • 1282

    #46
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    And one word of advice about the new body ups, don’t try barreling toward the basket in a straight line through the defense. It’s almost guaranteed to be a charge, lost ball, or picked up dribble.

    This is gonna be a game changer if works as written. The days of forcing Lebron, John Wall, and the likes to the paint looks to be gone!! People are gonna be frustrated when they can't be successful forcing to the hole.
    Xbox Series X: KILLMUNGER

    Comment

    • MFDOOMBOT
      The Illest Villain
      • Mar 2006
      • 259

      #47
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      I haven't heard much about off ball movement on offense, do we get the right stick manual cuts & movement back from 2K15 beluba?
      Just Remember ALL CAPS When you spell the man's name

      @Jermain_Santana
      Pro Am Twitter: @RatedSim
      Twitch: xDOOMBOTx

      Comment

      • scottyp180
        MVP
        • Jun 2007
        • 2128

        #48
        Originally posted by Guapo516
        Nba 2k has been implementing over time a lot of the ideas ea wanted to do with elite 11, and there's nothing wrong with that, just something I noticed.
        I've noticed it as well. Elite had some interesting ideas but the execution was just horribly flawed. The demo was like playing an alpha version of a game that still had, at least, a years worth of development.

        It seems like 2K has been building on this idea of complete control for sometime now and I like that they added more and more with each iteration instead of trying to do everything in one year. With all that's been added to the game this year I'm expecting there to be some issues but I think this is a necessary step 2K needed to take in order to take the series to a new level.

        Can't wait to see and feel how how the improvements payoff.

        Comment

        • rhein77
          Pro
          • Aug 2010
          • 520

          #49
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by LO6IX
          Are lobs in the half court improved? Not being able to rely on DeAndre Jordan to catch lobs from CP3 made the Clippers not feel like the Clippers. There was also a lot of instances where lobs were being thrown with the wrong hand resulting in turnovers and inaccurate passes.
          This times 100... CP3 to Griffen and Jordan would miss more than they would make. Phenomenal job 2k development team... Hats off to you. Can't wait to get my hands on it.

          Comment

          • Barncore
            Formerly known as Barnsey
            • Aug 2003
            • 1337

            #50
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by jeebs9
            Super excited and thank you!! I'm here for the post game aka backing down aka mans game.
            How do you feel about modern day defensive schemes in the NBA making post isolation become almost obsolete? Lol
            Too much zone + swarming switching for it these days

            Comment

            • Bornindamecca
              Books Nelson Simnation
              • Jul 2007
              • 10919

              #51
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              The main thing for me, with a lot of the control, skill, rating and player differential issues comes down to differentials in player speed and agility. Quicker, smaller guards have not historically had enough of an advantage in this game, leading towards a "height makes right" approach in the Pro Am. This also goes for quicker, smaller forwards and centers.

              Do we have greater diversity of speed to go with these snazzy new controls?(those sound great, btw, kudos to the team)
              My Art
              My Tweets

              Comment

              • Ed21
                Rookie
                • Aug 2009
                • 372

                #52
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Can anyone confirm the option to have the player % option in regarding to shooting will still be available? I like the players ratings to have more of an impact than my timing.

                I'm sure they've kept it in but was just wondering if anyone had seen anything about that considering they've been pushing this timing thing so much.

                Comment

                • Americas Team
                  MVP
                  • Jun 2016
                  • 1282

                  #53
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Customizable pass targeting sliders for Distance/Stick direction/Openness lets you configure directional passing exactly how you want it to behave.

                  New Overhead Skip Pass mechanic lets you quickly target farther away teammates when multiple are in a line


                  This sound interesting, can someone explain this more? Can I use this to make user pick n roll pass target better? Will this make it easier to choose if I want to pass to the pick guy or pass it across the court to the shooter? Too often in 2K I pass to the wrong guy, I hope this mechanic greatly reduces that.
                  Xbox Series X: KILLMUNGER

                  Comment

                  • trekfan
                    Designated Red Shirt
                    • Sep 2009
                    • 5817

                    #54
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Whew, just spent an hour reading through that super-detailed blog (I took my time) and I must say: YES. Those gameplay advancements are lightyears ahead of where 2K16 was. That new collision system combined with the injury system redesign is going to make a MAJOR difference in an 82 game season and then the postseason -- we could see some serious franchise-altering injuries occur for the first time in, what feels like, a few years and combining that with the advancements in MyLeague leads to incredible possibilities.

                    Question for Mike: Could you give some examples of "under the hood tunables" that are now able to be controlled by the user?

                    Amazingly well-done blog, by the way, and THANK YOU for the details and the hard work you and the other devs do.
                    Any comments are welcome.
                    Texas Two-Step (2K20 Alt History)
                    Orange And Blue Forever (NCAA 14 Dynasty)
                    You Don't Know Jack (2K18 Pacers Dynasty - Complete)
                    Second Coming (2K16 Sonics MyLeague - Complete)
                    The Gold Standard (2K13 Dynasty - Complete)

                    Comment

                    • scottyp180
                      MVP
                      • Jun 2007
                      • 2128

                      #55
                      Originally posted by Ed21
                      Can anyone confirm the option to have the player % option in regarding to shooting will still be available? I like the players ratings to have more of an impact than my timing.

                      I'm sure they've kept it in but was just wondering if anyone had seen anything about that considering they've been pushing this timing thing so much.
                      It was confirmed in this thread. Beluba is Mike Wang, the developer who wrote this blog, so anything he posts on this site can be taken as fact.

                      Comment

                      • GudStuffzz
                        Rookie
                        • Feb 2013
                        • 352

                        #56
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        man all these advancements sound good, hopefully we can get some real sim gameplay to better showcase these features. all the leaked gameplay that came out made my eyes bleed with their 2 second run n chuck offense

                        Comment

                        • Futurestyl3
                          Rookie
                          • Jul 2010
                          • 144

                          #57
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Hall of fame badges for each archetype is dope, interested in seeing what they are for sharpshooters/shot creators.
                          Check out My Youtube channel for NBA2K17 Gameplay

                          Comment

                          • CEOHaize
                            Rookie
                            • Aug 2015
                            • 165

                            #58
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Detroitfan4life1993
                            Just 15 more days


                            Less that until the free prelude
                            God, Family and The Chicago Bulls.

                            Host of The Awakened Soul Podcast
                            iTunes: https://t.co/2aRfWFw1ia
                            Google Play: https://t.co/yjgsoZLJ4r

                            @CEOHaize on Twitter

                            Comment

                            • Beluba
                              Gameplay Director, NBA2k
                              • Jul 2002
                              • 1389

                              #59
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Goffs
                              Mike is the hands up right stick defense in?
                              Yeah that's still in. Hold in any direction

                              Comment

                              • tsbmolina
                                MVP
                                • Feb 2012
                                • 1285

                                #60
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                700 animations in just the post game but I was wondering how many animations in total have been added this year?

                                Comment

                                Working...