NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes) - Operation Sports Forums

NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33484

    #1

    NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)


    Brian Mazique, over at Forbes, has posted his NBA 2K17 hands-on impressions (Part 1 of 4).

    There are far more realistic deflections, less-than clean rebounds and more. The caroms are true to life after the ball hits the rim, the floor and even the floor. You can even do tip-ins or tip back rebounds.

    Smart CPU opponents and teammates will make adjustments mid-game and even throughout the season if you’re playing MyGM and MyLeague.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • WISports
    Banned
    • Jun 2013
    • 2058

    #2
    Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)



    With increased speed and precision, it’s imperative the controls be responsive. That’s not a problem in NBA 2K17. In NBA 2K16, i always had a problem with wing shooters seemingly taking an extra half-second to shoot the ball on drive-and-kick situations.

    In this year’s game, those corner shooters come up firing.

    Likewise, the responsiveness on the sticks with dribble moves is phenomenal as well.

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #3
      Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

      Not sure if Kevin Durant or Manute Bol.


      It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?

      Comment

      • kennyacid
        MVP
        • Nov 2004
        • 1529

        #4
        Originally posted by Sundown
        Not sure if Kevin Durant or Manute Bol.


        It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?
        Guess with the time span they wanted to get the body sizes right , and then get the muscle definition in next year. ..I don't know lol

        Comment

        • JJRuelz
          Pro
          • Mar 2013
          • 686

          #5
          Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

          Originally posted by Sundown
          Not sure if Kevin Durant or Manute Bol.


          It's been said a million times, but how did they manage to go backwards and actually lose muscle definition on the player models from 2K16?
          It's Kevin Durant
          Recreate The NBA in NBA 2k18

          Comment

          • Hustle Westbrook
            MVP
            • Jan 2015
            • 3113

            #6
            Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

            There’s also a new way to choose freelance offenses on the fly.

            A triangle will populate, and you can simply point the right stick in the direction of the look you’re ready to run. It’s much better than the wildly confusing system in NBA 2K16.
            .....................
            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

            Comment

            • LorenzoDC
              MVP
              • Sep 2010
              • 1857

              #7
              Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

              Nice details from a reviewer I trust.

              Comment

              • jackzagal
                Rookie
                • Oct 2014
                • 218

                #8
                Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                A Hands-on gameplay impression blog, and people talking about player models.

                Anyway, nice job by Brian Mazique, I always appreciate what he has to say about NBA 2K

                Comment

                • abuC
                  Banned
                  • Oct 2003
                  • 1123

                  #9
                  Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                  Originally posted by JJRuelz
                  It's Kevin Durant
                  He has some definition



                  Comment

                  • blingballa333
                    MVP
                    • Sep 2004
                    • 1523

                    #10
                    Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                    The pace of the game doesn’t feel hurried. It instead feels smoother and carries more of the symmetry that you see from NBA-level athletes. The speed thresholds are still proper and realistic, but every player felt quicker.
                    If true, THANK GOD. Along with passing, the sluggishness of the players (quickness, mind you, not necessarily straight line speed....think explosiveness) was one of my biggest gripes about recent 2K offerings. Everyone felt sluggish out of the gate, then garnered speed at an unrealistic rate. Hopefully I can feel/see that improvement as well. Any change in that area (locomotion) is a huge plus IMO.
                    Last edited by blingballa333; 09-01-2016, 12:13 AM.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #11
                      Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                      Great write up FP is definitely reliable

                      Comment

                      • Barncore
                        Formerly known as Barnsey
                        • Aug 2003
                        • 1337

                        #12
                        Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                        Glad to hear that things are faster in 2k17. The slow execution in 2k16 was something that killed the realism for me a little bit. Sam Pham will be happy about that too.

                        Comment

                        • Leasim96
                          Pro
                          • Oct 2014
                          • 948

                          #13
                          Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                          This indeed seems to confirm the claims that 2k17 is much smoother. Can't wait.

                          Sent from my SKY 5.0W using Tapatalk

                          Comment

                          • VinsanityLives
                            Banned
                            • Sep 2015
                            • 668

                            #14
                            Re: NBA 2K17 Hands-On Impressions - Part 1 of 4 (Forbes)

                            Originally posted by blingballa333
                            If true, THANK GOD. Along with passing, the sluggishness of the players (quickness, mind you, not necessarily straight line speed....think explosiveness) was one of my biggest gripes about recent 2K offerings. Everyone felt sluggish out of the gate, then garnered speed at an unrealistic rate. Hopefully I can feel/see that improvement as well. Any change in that area (locomotion) is a huge plus IMO.
                            Idk they look to move the same as always from gameplay videos. Saw anything but explosiveness in movements (my pet peeve as well)

                            Sent from my XT1254 using Tapatalk

                            Comment

                            • michaelhawj
                              MVP
                              • Jul 2015
                              • 1852

                              #15
                              lol i can't stand to see no muscle on Kevin Durant's arm : so annoying

                              Comment

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