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NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Old 08-31-2016, 09:47 PM   #41
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Old 08-31-2016, 09:49 PM   #42
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Originally Posted by Eat_hits
So, D-League teams are in the game?

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Old 08-31-2016, 09:49 PM   #43
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Where's the stream at?
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Old 08-31-2016, 10:20 PM   #44
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NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Originally Posted by stillfeelme
Really who said this?


I did. It's a result of being able to to break out of any dribble or if you change directions sometimes the ball won't fully bounce. If you see it in game, it looks like a carry (palming violation):

I've seen it a lot in 2K16 and noticed in a clip of 2K17 where KD breaks out of a hesi while the ball is going down and right before it touches the floor It branched into a between the legs size up.

I told Mike Wang on Twitter about it. I suggested that the windows should be smaller and if you miss that window the ball needs to commit to the ground.

If you want to see what I mean check YouTube for NBA Live 14 bounceTek video. They show examples from live 10 of what I'm talking about.


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Old 08-31-2016, 11:07 PM   #45
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Originally Posted by WISports
So, D-League teams are in the game?

Bro, stop it. The Bucks are not even that good to be throwing this type of slander out there.
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Old 08-31-2016, 11:15 PM   #46
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

Quote:
Originally Posted by ForeverVersatile
I did. It's a result of being able to to break out of any dribble or if you change directions sometimes the ball won't fully bounce. If you see it in game, it looks like a carry (palming violation):

I've seen it a lot in 2K16 and noticed in a clip of 2K17 where KD breaks out of a hesi while the ball is going down and right before it touches the floor It branched into a between the legs size up.

I told Mike Wang on Twitter about it. I suggested that the windows should be smaller and if you miss that window the ball needs to commit to the ground.

If you want to see what I mean check YouTube for NBA Live 14 bounceTek video. They show examples from live 10 of what I'm talking about.


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Didn't realise that was you on Twitter bro.

But quite valid. I love the sound of the new steal system in theory. I just struggle to comprehend how it can exist when the dribbling/ball physics aren't 100% (if what you say is true of course). I haven't actually noticed what you've mentioned to be fair.

If this is the case, I can sense some outraged players feeling "cheated" when the ball is taken (or not taken) from them.....
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Old 08-31-2016, 11:16 PM   #47
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Originally Posted by phriscaul
a friend of mine is at community day. he hated 2k16. can confirm that he said the gameplay changes are legit. said his first impression that this was easily his best 2k to date.
https://m.popkey.co/825851/1xRW0.gif



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Old 08-31-2016, 11:22 PM   #48
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Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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Originally Posted by stillfeelme
Bro, stop it. The Bucks are not even that good to be throwing this type of slander out there.
C'mon man. I figured even PHI fans wold chuckle at that.
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