NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17) - Operation Sports Forums

NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

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  • CaseIH
    MVP
    • Sep 2013
    • 3945

    #31
    Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

    Originally posted by coachcolbert
    im not a huge RedCity fan (younger crowd) but i do feel he was as honest as he was allowed to be, which i appreciate. i loved hearing more confirmation about the rebounding and defensive changes. defense is my favorite part of the game! everyone will learn how to score but not everyone will attempt to master the other parts of the game. i love it

    Yeah, I thought the kid was being honest. Lets remember usually when the game 1st come out each year, almost everyone is praising the game, then after a short time the issues, whether it be bugs,glitches, or issue with certain parts of the gameplay arise and we see the game without the rose colored glasses on.

    1 thing that has always annoyed me other than their simulation stats being screwed up each and every year in the offline League/Career modes was the player control. I swear it seems to happen every year, that the speed and stick controls seem good, then they put out a roster update that just screws it all the heck up, and everything seems just to fast and herky jerky. Patches use to cause this issue with NBA2k, but every since they started being able to tweak things in roster updates, the loss of control became a issue in the roster updates.


    OH and how many are worried that rebounding stats will be screwed with this tipping the ball around this year? I love the idea by the devs, but you better have double checked stats in games that your playing, and the simmed CPU games in My League to make sure its not counting more rebounds that it should be. As soon as I heard this, I thought great feature but knowing how things get done with this game, rebound stats will be so F'ed up more than likely. Please prove me wrong for once 2k when it comes to this, it really ruins the game for all MyLeague guys every darn year.
    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

    Favorite teams:
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    • Trackball
      MVP
      • Sep 2012
      • 1306

      #32
      Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

      Originally posted by lazyswimmer7
      This guy actually did a pretty nice job and actually prepared. I watched that cashnasty dude and man what a mess that guy is.
      His 15 minute video consisted of fire, diamonds, pink diamonds, fire, it's awesome,diamonds, fire, diamonds and....fire.
      I'll never forget his Twitter rant last year:

      "Don't understand this 'Sim' hype..it was the same thing last year..lol..if I want 'sim' I'll go outside and hoop...lmfao"

      But anyway, as excited as I am for rule changes, I'm even more excited that we can veto them or keep them from coming up at all.

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      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6185

        #33
        Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

        That was a very informative and well thought out impressions video. Thank You RedCity....
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

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        • Big Bankhead
          Rookie
          • Jun 2012
          • 481

          #34
          Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

          I just wish 2k would post gameplay videos so that we can judge for ourselves. We're 15 days from release without actual 4 quarters worth of gameplay footage. Other than that, I do love the information I've seen and read about, and I do appreciate that info.
          "If you look good, you feel good. If you feel good, you play good. If you play good, they pay good." - Deion Sanders #21

          Ravens!
          Lakers!
          Yankees!


          PSN: Spartan387
          XBGT: KobraTheKing

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          • ForeverVersatile
            Pro
            • Jan 2011
            • 3490

            #35
            Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

            Much, better than the J Fox video. Waiting for Shakedown's video, but I think this guy covered what wanted to know. I still want to hear a little more detail about the dribbling like what exactly is the rhythm dribble and how well the branching is.


            Sent from my iPhone using Tapatalk
            PSN: ForeverVersatile
            Xbox Live: TheBluprint09

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            • MarkWilliam
              72-10
              • Oct 2012
              • 2321

              #36
              Re: NBA 2K17 Gameplay Thoughts - Part 1 (Redcityboi2K17)

              Originally posted by 23
              That doesn't tell you anything at all.

              Theae guys are just amazingly vague

              For example the spurs had their own chant the last 2 years by it sounded like a bunch of zombies chanting

              The real crowd sounds live

              Try it and see for yourself what i mean
              Money and time well spent then.....

              Comment

              • MarkWilliam
                72-10
                • Oct 2012
                • 2321

                #37
                Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                Curious about the steal system with the "live ball" etc. etc.

                I've read (from others - not seen from myself) that the ball sometimes gets caught in an animation during dribbling and sometimes doesn't actually bounce on the floor. Makes me wonder how they can implement a new steal system when it's predicated on something that isn't quite where it needs to be yet.....

                But perhaps what I've read is wrong (sometimes the internet can be wrong I think). Hence the need for a blog I guess....

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2405

                  #38
                  Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                  Originally posted by MarkWilliam
                  Curious about the steal system with the "live ball" etc. etc.

                  I've read (from others - not seen from myself) that the ball sometimes gets caught in an animation during dribbling and sometimes doesn't actually bounce on the floor. Makes me wonder how they can implement a new steal system when it's predicated on something that isn't quite where it needs to be yet.....

                  But perhaps what I've read is wrong (sometimes the internet can be wrong I think). Hence the need for a blog I guess....
                  Really who said this?

                  Comment

                  • Eat_hits
                    Rookie
                    • Sep 2015
                    • 15

                    #39
                    <iframe src="//giphy.com/embed/bpqYC1B1FgfFC" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/bpqYC1B1FgfFC">via GIPHY</a></p>

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                    • Eat_hits
                      Rookie
                      • Sep 2015
                      • 15

                      #40
                      Originally posted by Eat_hits
                      <iframe src="//giphy.com/embed/bpqYC1B1FgfFC" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/bpqYC1B1FgfFC">via GIPHY</a></p>
                      <iframe src="//giphy.com/embed/bpqYC1B1FgfFC" width="480" height="270" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/bpqYC1B1FgfFC">via GIPHY</a></p>

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                      • Eat_hits
                        Rookie
                        • Sep 2015
                        • 15

                        #41
                        <iframe src="//giphy.com/embed/1317Vv5IC1WsaA" width="480" height="480" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/1317Vv5IC1WsaA">via GIPHY</a></p>

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                        • WISports
                          Banned
                          • Jun 2013
                          • 2058

                          #42
                          Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                          Originally posted by Eat_hits
                          <iframe src="//giphy.com/embed/1317Vv5IC1WsaA" width="480" height="480" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/1317Vv5IC1WsaA">via GIPHY</a></p>
                          So, D-League teams are in the game?

                          Comment

                          • ClevelandinDistress
                            Pro
                            • Mar 2011
                            • 547

                            #43
                            Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                            Originally posted by Eat_hits
                            <iframe src="//giphy.com/embed/1317Vv5IC1WsaA" width="480" height="480" frameBorder="0" class="giphy-embed" allowFullScreen></iframe><p><a href="https://giphy.com/gifs/1317Vv5IC1WsaA">via GIPHY</a></p>

                            Where's the stream at?
                            Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!

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                            • ForeverVersatile
                              Pro
                              • Jan 2011
                              • 3490

                              #44
                              NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                              Originally posted by stillfeelme
                              Really who said this?


                              I did. It's a result of being able to to break out of any dribble or if you change directions sometimes the ball won't fully bounce. If you see it in game, it looks like a carry (palming violation):

                              I've seen it a lot in 2K16 and noticed in a clip of 2K17 where KD breaks out of a hesi while the ball is going down and right before it touches the floor It branched into a between the legs size up.

                              I told Mike Wang on Twitter about it. I suggested that the windows should be smaller and if you miss that window the ball needs to commit to the ground.

                              If you want to see what I mean check YouTube for NBA Live 14 bounceTek video. They show examples from live 10 of what I'm talking about.


                              Sent from my iPhone using Tapatalk
                              PSN: ForeverVersatile
                              Xbox Live: TheBluprint09

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                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2405

                                #45
                                Re: NBA 2K17 Gameplay Thoughts - Part 1 (RedCityBoi2K17)

                                Originally posted by WISports
                                So, D-League teams are in the game?

                                Bro, stop it. The Bucks are not even that good to be throwing this type of slander out there.

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