NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox) - Operation Sports Forums

NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

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  • WISports
    Banned
    • Jun 2013
    • 2058

    #61
    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

    "No body contact layups are going in"

    Uhhh...

    Comment

    • ForeverVersatile
      Pro
      • Jan 2011
      • 3490

      #62
      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

      Originally posted by Beluba
      I explain it in my blog which should be hitting next week. But here's the gist:
      • You fill the meter all the way up this year instead of stopping half way for perfect timing
      • When you shoot a perimeter J with the Pro Stick, there will be a small white vertical notch and an arrow underneath the meter when you release a shot. This is the aim feedback. The white notch is perfect aim and the arrow shows if you're left, right, or on target. The arrow will turn green if you have perfect aim. Only shots outside of the paint need to be aimed. You can also turn on shot feedback and we print out the exact amount you're off in degrees.
      • The meter will grow or shrink depending on the shooter's range. Think of it like the old cell phone bars.
      • There's a thin circle surrounding the entire player indicator on offense. The color of the ring represents the shooter's hot and cold spots. Red for hot, blue for cold.
      • And Jfox is right, green releases will no longer miss.
      On twitter DmanUnt2014 is saying "The devs said green releases are not 100%". This is why i like info straight from the source.
      PSN: ForeverVersatile
      Xbox Live: TheBluprint09

      Comment

      • ballstreet2k
        Rookie
        • Nov 2014
        • 157

        #63
        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

        Originally posted by Beluba
        [*]And Jfox is right, green releases will no longer miss.[/LIST]
        Ok I need that blog.

        Comment

        • Hustle Westbrook
          MVP
          • Jan 2015
          • 3113

          #64
          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

          So green releases are 100 percent makes? Ugh...
          Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

          Comment

          • El_Poopador
            MVP
            • Oct 2013
            • 2624

            #65
            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

            Originally posted by Beluba
            Just to clarify. For the pro stick aiming it's ALWAYS pull straight down or straight up, not at different angles based on where you are. I actually prototyped a camera-relative version where you need to push the stick toward the hoop for perfect aim and it was boo boo.
            I'm a little disappointed in that. I was hoping that you actually had to aim relative to where you were on the court. Just aiming straight up and down sounds like what EA did with NBA Elite 11.

            I do like that all green releases will go in again, as long as getting a green release isn't 100% under the user's control. But taking a shot and just knowing it's going in as soon as you let it go is one of the best feelings in real basketball, so having that in the game should be awesome.

            Comment

            • Scofield
              Pro
              • May 2014
              • 523

              #66
              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

              Originally posted by Hustle Westbrook
              So green releases are 100 percent makes? Ugh...
              If they are hard to get I don't see what the problem is.

              Comment

              • Perdrix
                Rookie
                • Aug 2016
                • 19

                #67
                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                Originally posted by Dione2014
                Yeah man i totally agree (incoming rant alert lol). In my opinion casual players (nothing against them) Aren't allowing 2K to advance in the ways it need's to. Maybe complicated is a good thing. I've been working on my game in real life for 15 years plus (playing my whole life basically). Basketball is a pretty complex sport. 2K is suppose to be a sim. This is a well needed change and was only a matter of time before a change like this happened..
                I am sorry, but I respectfully disagree with those kind of statements. Perhaps I'm in the minority here, but hear me out. Basketball is a complex sport because it requires from the player to always make the correct decision among a myriad of possibilities. To know when to cut to the basket, for example, or to know when to rotate on defence, to know when to pass and when to shoot, to know when to run on the fast break and when to take time off the clock, to know when to foul etc. That's what makes basketball a complex sport, not the complexity of the individual movements that a player needs to perform.

                The same logic applies to 2K basketball. I'd rather play with a "casual" as you called them, who knows all the above and shoots with the button, than a master of the stick who spends all his time practicing his skills, but lacks the basketball iq required, because he wants to break ankles all the time. I honestly fail to see how having a mechanical muscle memory of how to move the stick (because this is what it is) makes one a better player. Just my two cents.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #68
                  Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                  Originally posted by Hustle Westbrook
                  So green releases are 100 percent makes? Ugh...
                  To be fair, I don't have a problem with that this year given how many other factors are going into the shot itself. If I release AND aim the shot perfectly to get a green release, then the shot the should go in.

                  Now, if the general customer base is able to "master" it very easily (i.e. it's not as hard as we originally thought), then I could see Belbua still making the necessary adjustments.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #69
                    Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                    Originally posted by Vni
                    Hey Mike, can you still turn off all theses visual informations once you got the hang of it ? Can you still play well without them ?
                    The shot meter with timing and aim feedback are on by default but you can set it to:
                    - Feedback Only = show timing and aim after the shot is released
                    - Freethrows Only = only show the meter fill and aim arrow during FTs
                    - Off = Show nothing

                    And yes, if you know your players' releases well you can play just fine with everything off.

                    Comment

                    • Jrocc23
                      MVP
                      • May 2010
                      • 3206

                      #70
                      Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                      I am not feeling giving people that shoot w/ the stick a boost or trying to push people in that direction. I just can't see myself ever shooting w/ the analog. Tried in the past but feels to weird and unnatural for me especially on broadcast. Only can use the stick for stuff like layups. I am hoping that gets scrapped and go back to normal ASAP. Can't wait to see what people think about it when they get their hands on it.

                      I am also not liking that greens are 100%. I mean they should be high percentage but people shouldn't just know a shot is going in before it actually goes in. Just so fake to me when people yell out green that's good before the ball even gets to the rim. At least in 2K16 you could say that but it might be off.


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                      Comment

                      • Slegger
                        Rookie
                        • Oct 2015
                        • 44

                        #71
                        Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                        Free throws only, I buy 2 copies just for gratitude !

                        Comment

                        • Vni
                          Hall Of Fame
                          • Sep 2011
                          • 14831

                          #72
                          Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                          Originally posted by Beluba
                          The shot meter with timing and aim feedback are on by default but you can set it to:
                          - Feedback Only = show timing and aim after the shot is released
                          - Freethrows Only = only show the meter fill and aim arrow during FTs
                          - Off = Show nothing

                          And yes, if you know your players' releases well you can play just fine with everything off.
                          Perfect, thanks for stopping by.

                          Comment

                          • aussieicon91
                            Banned
                            • Jul 2012
                            • 338

                            #73
                            Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                            Originally posted by Hustle Westbrook
                            So green releases are 100 percent makes? Ugh...
                            It's almost like you want people to be punished for taking open shots.

                            Not every open shot on 2k16 was green and it won't be on 2k17. Relax.

                            Comment

                            • Beluba
                              Gameplay Director, NBA2k
                              • Jul 2002
                              • 1389

                              #74
                              Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                              Originally posted by ksuttonjr76
                              To be fair, I don't have a problem with that this year given how many other factors are going into the shot itself. If I release AND aim the shot perfectly to get a green release, then the shot the should go in.

                              Now, if the general customer base is able to "master" it very easily (i.e. it's not as hard as we originally thought), then I could see Belbua still making the necessary adjustments.
                              I'm going to be monitoring social media, twitch, the forums and everywhere else I can like a hawk to make sure shooting isn't too easy. We've put a lot of testing into it but some of you guys are like rain man when it comes to stick skills. I'm almost certain I'm going to need to make a few minor tweaks after gathering the data. Fortunately, the post-ship tuning that I can manipulate gives me a lot of control over the system, so even if some balancing is needed you have my word it will get done.

                              That said, I already told the gameplay team that I'm going to be EXTREMELY stingy this year when it comes to post ship tuning and gameplay patch fixes. We really only want to fix the issues that everyone agrees needs to be addressed so you guys aren't constantly having to re-learn the game.

                              Comment

                              • Barncore
                                Formerly known as Barnsey
                                • Aug 2003
                                • 1337

                                #75
                                Re: NBA 2K17 Community Day News, Pro-Am & GamePlay Feedback (JFox)

                                Originally posted by Perdrix
                                I am sorry, but I respectfully disagree with those kind of statements. Perhaps I'm in the minority here, but hear me out. Basketball is a complex sport because it requires from the player to always make the correct decision among a myriad of possibilities. To know when to cut to the basket, for example, or to know when to rotate on defence, to know when to pass and when to shoot, to know when to run on the fast break and when to take time off the clock, to know when to foul etc. That's what makes basketball a complex sport, not the complexity of the individual movements that a player needs to perform.

                                The same logic applies to 2K basketball. I'd rather play with a "casual" as you called them, who knows all the above and shoots with the button, than a master of the stick who spends all his time practicing his skills, but lacks the basketball iq required, because he wants to break ankles all the time. I honestly fail to see how having a mechanical muscle memory of how to move the stick (because this is what it is) makes one a better player. Just my two cents.
                                Do you have a better suggestion? (Genuinely curious)

                                Comment

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